Cargando…

The effects of exergaming on balance, gait, technology acceptance and flow experience in people with multiple sclerosis: a randomized controlled trial

BACKGROUND: Exergaming is a promising new alternative to traditional modes of therapeutic exercise which may be preferable and more effective for people with Multiple Sclerosis (MS). Impaired balance is reported as one of the most disabling aspects of MS. The purposes of this study were to examine t...

Descripción completa

Detalles Bibliográficos
Autores principales: Robinson, Jonathan, Dixon, John, Macsween, Alasdair, van Schaik, Paul, Martin, Denis
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4427959/
https://www.ncbi.nlm.nih.gov/pubmed/25969739
http://dx.doi.org/10.1186/s13102-015-0001-1
_version_ 1782370809424117760
author Robinson, Jonathan
Dixon, John
Macsween, Alasdair
van Schaik, Paul
Martin, Denis
author_facet Robinson, Jonathan
Dixon, John
Macsween, Alasdair
van Schaik, Paul
Martin, Denis
author_sort Robinson, Jonathan
collection PubMed
description BACKGROUND: Exergaming is a promising new alternative to traditional modes of therapeutic exercise which may be preferable and more effective for people with Multiple Sclerosis (MS). Impaired balance is reported as one of the most disabling aspects of MS. The purposes of this study were to examine the effects of exergaming on: (1) postural sway, (2) gait, (3) technology acceptance and (4) flow experience in people with MS. Secondary outcomes were disability: 12‐item Multiple Sclerosis Walking Scale (MSWS-12) and the World Health Organization Disability Assessment Schedule 2.0 (WHODAS 2.0) questionnaire. METHODS: Fifty-six adults (mean age = 52 years, SD = 5.8; 38 women) with a clinical diagnosis of MS and able to walk 100 meters with or without use of a walking aid were included in this study and randomized into 3 groups. Group 1 received balance training using the Nintendo Wii Fit™ (exergaming) and Group 2 undertook traditional balance training (non-exergaming). Group 3 acted as a control group, receiving no intervention. Exergaming and traditional balance training groups received four weeks of twice weekly balance-orientated exercise. Postural sway was measured using a Kistler™ force platform. Spatiotemporal parameters of gait were measured using a GAITRite™ computerised walkway. Technology acceptance and flow experience were measured using the Unified Theory of Acceptance and Use of Technology and the Flow State Scale questionnaires, respectively. RESULTS: There were significant improvements in bipedal postural sway in both intervention groups when compared to the control group; and no effects of either intervention on gait. There were no significant differences between the interventions in technology acceptance but on several dimensions of flow experience the Wii Fit™ was superior to traditional balance training. Both interventions showed improvements in disability compared to control. CONCLUSIONS: In terms of the physical effects of exergaming, the Wii Fit™ is comparable to traditional balance training. These findings would support the use of the Wii Fit™ as an effective means of balance and gait training for people with MS, which is both accepted and intrinsically motivating to MS users. TRIAL REGISTRATION: Controlled Trials ISRCTN13924231.
format Online
Article
Text
id pubmed-4427959
institution National Center for Biotechnology Information
language English
publishDate 2015
publisher BioMed Central
record_format MEDLINE/PubMed
spelling pubmed-44279592015-05-13 The effects of exergaming on balance, gait, technology acceptance and flow experience in people with multiple sclerosis: a randomized controlled trial Robinson, Jonathan Dixon, John Macsween, Alasdair van Schaik, Paul Martin, Denis BMC Sports Sci Med Rehabil Research Article BACKGROUND: Exergaming is a promising new alternative to traditional modes of therapeutic exercise which may be preferable and more effective for people with Multiple Sclerosis (MS). Impaired balance is reported as one of the most disabling aspects of MS. The purposes of this study were to examine the effects of exergaming on: (1) postural sway, (2) gait, (3) technology acceptance and (4) flow experience in people with MS. Secondary outcomes were disability: 12‐item Multiple Sclerosis Walking Scale (MSWS-12) and the World Health Organization Disability Assessment Schedule 2.0 (WHODAS 2.0) questionnaire. METHODS: Fifty-six adults (mean age = 52 years, SD = 5.8; 38 women) with a clinical diagnosis of MS and able to walk 100 meters with or without use of a walking aid were included in this study and randomized into 3 groups. Group 1 received balance training using the Nintendo Wii Fit™ (exergaming) and Group 2 undertook traditional balance training (non-exergaming). Group 3 acted as a control group, receiving no intervention. Exergaming and traditional balance training groups received four weeks of twice weekly balance-orientated exercise. Postural sway was measured using a Kistler™ force platform. Spatiotemporal parameters of gait were measured using a GAITRite™ computerised walkway. Technology acceptance and flow experience were measured using the Unified Theory of Acceptance and Use of Technology and the Flow State Scale questionnaires, respectively. RESULTS: There were significant improvements in bipedal postural sway in both intervention groups when compared to the control group; and no effects of either intervention on gait. There were no significant differences between the interventions in technology acceptance but on several dimensions of flow experience the Wii Fit™ was superior to traditional balance training. Both interventions showed improvements in disability compared to control. CONCLUSIONS: In terms of the physical effects of exergaming, the Wii Fit™ is comparable to traditional balance training. These findings would support the use of the Wii Fit™ as an effective means of balance and gait training for people with MS, which is both accepted and intrinsically motivating to MS users. TRIAL REGISTRATION: Controlled Trials ISRCTN13924231. BioMed Central 2015-04-17 /pmc/articles/PMC4427959/ /pubmed/25969739 http://dx.doi.org/10.1186/s13102-015-0001-1 Text en © Robinson et al.; licensee BioMed Central. 2015 This article is published under license to BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Research Article
Robinson, Jonathan
Dixon, John
Macsween, Alasdair
van Schaik, Paul
Martin, Denis
The effects of exergaming on balance, gait, technology acceptance and flow experience in people with multiple sclerosis: a randomized controlled trial
title The effects of exergaming on balance, gait, technology acceptance and flow experience in people with multiple sclerosis: a randomized controlled trial
title_full The effects of exergaming on balance, gait, technology acceptance and flow experience in people with multiple sclerosis: a randomized controlled trial
title_fullStr The effects of exergaming on balance, gait, technology acceptance and flow experience in people with multiple sclerosis: a randomized controlled trial
title_full_unstemmed The effects of exergaming on balance, gait, technology acceptance and flow experience in people with multiple sclerosis: a randomized controlled trial
title_short The effects of exergaming on balance, gait, technology acceptance and flow experience in people with multiple sclerosis: a randomized controlled trial
title_sort effects of exergaming on balance, gait, technology acceptance and flow experience in people with multiple sclerosis: a randomized controlled trial
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4427959/
https://www.ncbi.nlm.nih.gov/pubmed/25969739
http://dx.doi.org/10.1186/s13102-015-0001-1
work_keys_str_mv AT robinsonjonathan theeffectsofexergamingonbalancegaittechnologyacceptanceandflowexperienceinpeoplewithmultiplesclerosisarandomizedcontrolledtrial
AT dixonjohn theeffectsofexergamingonbalancegaittechnologyacceptanceandflowexperienceinpeoplewithmultiplesclerosisarandomizedcontrolledtrial
AT macsweenalasdair theeffectsofexergamingonbalancegaittechnologyacceptanceandflowexperienceinpeoplewithmultiplesclerosisarandomizedcontrolledtrial
AT vanschaikpaul theeffectsofexergamingonbalancegaittechnologyacceptanceandflowexperienceinpeoplewithmultiplesclerosisarandomizedcontrolledtrial
AT martindenis theeffectsofexergamingonbalancegaittechnologyacceptanceandflowexperienceinpeoplewithmultiplesclerosisarandomizedcontrolledtrial
AT robinsonjonathan effectsofexergamingonbalancegaittechnologyacceptanceandflowexperienceinpeoplewithmultiplesclerosisarandomizedcontrolledtrial
AT dixonjohn effectsofexergamingonbalancegaittechnologyacceptanceandflowexperienceinpeoplewithmultiplesclerosisarandomizedcontrolledtrial
AT macsweenalasdair effectsofexergamingonbalancegaittechnologyacceptanceandflowexperienceinpeoplewithmultiplesclerosisarandomizedcontrolledtrial
AT vanschaikpaul effectsofexergamingonbalancegaittechnologyacceptanceandflowexperienceinpeoplewithmultiplesclerosisarandomizedcontrolledtrial
AT martindenis effectsofexergamingonbalancegaittechnologyacceptanceandflowexperienceinpeoplewithmultiplesclerosisarandomizedcontrolledtrial