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Effects of e-learning, lectures, and role playing on nursing students’ knowledge acquisition, retention and satisfaction
Background: Nursing education can maintain its dynamic quality when it moves toward innovation and modern methods of teaching and learning. Therefore, teachers are required to employ up to date methods in their teaching plans. This study evaluated the effects of e-learning, lectures, and role playin...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Iran University of Medical Sciences
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4431360/ https://www.ncbi.nlm.nih.gov/pubmed/26000257 |
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author | Pourghaznein, Tayebeh Sabeghi, Hakimeh Shariatinejad, Keyvan |
author_facet | Pourghaznein, Tayebeh Sabeghi, Hakimeh Shariatinejad, Keyvan |
author_sort | Pourghaznein, Tayebeh |
collection | PubMed |
description | Background: Nursing education can maintain its dynamic quality when it moves toward innovation and modern methods of teaching and learning. Therefore, teachers are required to employ up to date methods in their teaching plans. This study evaluated the effects of e-learning, lectures, and role playing on nursing students’ learning, retention, and satisfaction. Methods: Sixty nursing students were selected as an experiment and control groups during two consecutive semesters. The educational content was presented as e-learning and role playing during one semester (experiment group) and as lectures in the next semester (control group). A questionnaire containing three parts was used to assess demographics, learning and satisfaction statuses. The questionnaire also included a final openended question to evaluate the students’ ideas about the whole course. Results: The mean scores of posttest were 16.13 ± 1.37 using role playing, 15.50 ± 1.44 using e-learning and 16.45 ± 1.23 using lectures. The differences between the mean scores of posttest and pretest were 12.84 ± 1.43, 12.56 ± 1.57, and 13.73 ± 1.53 in the mentioned methods, respectively. Lectures resulted in significantly better learning compared to role playing and e-learning. In contrast, retention rates were significantly lower using lectures than using role playing and e-learning. Students’ satisfaction from e-learning was significantly lower than lecturing and role playing. Conclusion: Due to the lower rates of retention following lectures, the teachers are recommended to use student- centered approaches in their lectures. Since students’ satisfaction with e-learning was lower than the other methods, further studies are suggested to explore the problems of e-learning in Iran. |
format | Online Article Text |
id | pubmed-4431360 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | Iran University of Medical Sciences |
record_format | MEDLINE/PubMed |
spelling | pubmed-44313602015-05-21 Effects of e-learning, lectures, and role playing on nursing students’ knowledge acquisition, retention and satisfaction Pourghaznein, Tayebeh Sabeghi, Hakimeh Shariatinejad, Keyvan Med J Islam Repub Iran Original Article Background: Nursing education can maintain its dynamic quality when it moves toward innovation and modern methods of teaching and learning. Therefore, teachers are required to employ up to date methods in their teaching plans. This study evaluated the effects of e-learning, lectures, and role playing on nursing students’ learning, retention, and satisfaction. Methods: Sixty nursing students were selected as an experiment and control groups during two consecutive semesters. The educational content was presented as e-learning and role playing during one semester (experiment group) and as lectures in the next semester (control group). A questionnaire containing three parts was used to assess demographics, learning and satisfaction statuses. The questionnaire also included a final openended question to evaluate the students’ ideas about the whole course. Results: The mean scores of posttest were 16.13 ± 1.37 using role playing, 15.50 ± 1.44 using e-learning and 16.45 ± 1.23 using lectures. The differences between the mean scores of posttest and pretest were 12.84 ± 1.43, 12.56 ± 1.57, and 13.73 ± 1.53 in the mentioned methods, respectively. Lectures resulted in significantly better learning compared to role playing and e-learning. In contrast, retention rates were significantly lower using lectures than using role playing and e-learning. Students’ satisfaction from e-learning was significantly lower than lecturing and role playing. Conclusion: Due to the lower rates of retention following lectures, the teachers are recommended to use student- centered approaches in their lectures. Since students’ satisfaction with e-learning was lower than the other methods, further studies are suggested to explore the problems of e-learning in Iran. Iran University of Medical Sciences 2015-01-25 /pmc/articles/PMC4431360/ /pubmed/26000257 Text en © 2015 Iran University of Medical Sciences http://creativecommons.org/licenses/by-nc/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution NonCommercial 3.0 License (CC BY-NC 3.0), which allows users to read, copy, distribute and make derivative works for non-commercial purposes from the material, as long as the author of the original work is cited properly. |
spellingShingle | Original Article Pourghaznein, Tayebeh Sabeghi, Hakimeh Shariatinejad, Keyvan Effects of e-learning, lectures, and role playing on nursing students’ knowledge acquisition, retention and satisfaction |
title | Effects of e-learning, lectures, and role playing on nursing students’ knowledge acquisition, retention and satisfaction |
title_full | Effects of e-learning, lectures, and role playing on nursing students’ knowledge acquisition, retention and satisfaction |
title_fullStr | Effects of e-learning, lectures, and role playing on nursing students’ knowledge acquisition, retention and satisfaction |
title_full_unstemmed | Effects of e-learning, lectures, and role playing on nursing students’ knowledge acquisition, retention and satisfaction |
title_short | Effects of e-learning, lectures, and role playing on nursing students’ knowledge acquisition, retention and satisfaction |
title_sort | effects of e-learning, lectures, and role playing on nursing students’ knowledge acquisition, retention and satisfaction |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4431360/ https://www.ncbi.nlm.nih.gov/pubmed/26000257 |
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