Cargando…

Core and Peripheral Criteria of Video Game Addiction in the Game Addiction Scale for Adolescents

Assessment of video game addiction often involves measurement of peripheral criteria that indicate high engagement with games, and core criteria that indicate problematic use of games. A survey of the Norwegian population aged 16–74 years (N=10,081, response rate 43.6%) was carried out in 2013, whic...

Descripción completa

Detalles Bibliográficos
Autores principales: Brunborg, Geir Scott, Hanss, Daniel, Mentzoni, Rune Aune, Pallesen, Ståle
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Mary Ann Liebert, Inc. 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4432774/
https://www.ncbi.nlm.nih.gov/pubmed/25826043
http://dx.doi.org/10.1089/cyber.2014.0509
_version_ 1782371532761202688
author Brunborg, Geir Scott
Hanss, Daniel
Mentzoni, Rune Aune
Pallesen, Ståle
author_facet Brunborg, Geir Scott
Hanss, Daniel
Mentzoni, Rune Aune
Pallesen, Ståle
author_sort Brunborg, Geir Scott
collection PubMed
description Assessment of video game addiction often involves measurement of peripheral criteria that indicate high engagement with games, and core criteria that indicate problematic use of games. A survey of the Norwegian population aged 16–74 years (N=10,081, response rate 43.6%) was carried out in 2013, which included the Gaming Addiction Scale for Adolescents (GAS). Confirmatory factor analysis showed that a two-factor structure, which separated peripheral criteria from core criteria, fitted the data better (CFI=0.963; RMSEA=0.058) compared to the original one-factor solution where all items are determined to load only on one factor (CFI=0.905, RMSEA=0.089). This was also found when we analyzed men aged ≤33 years, men aged >33 years, women aged ≤33 years, and women aged >33 years separately. This indicates that the GAS measures both engagement and problems related to video games. Multi-group measurement invariance testing showed that the factor structure was valid in all four groups (configural invariance) for the two-factor structure but not for the one-factor structure. A novel approach to categorization of problem gamers and addicted gamers where only the core criteria items are used (the CORE 4 approach) was compared to the approach where all items are included (the GAS 7 approach). The current results suggest that the CORE 4 approach might be more appropriate for classification of problem gamers and addicted gamers compared to the GAS 7 approach.
format Online
Article
Text
id pubmed-4432774
institution National Center for Biotechnology Information
language English
publishDate 2015
publisher Mary Ann Liebert, Inc.
record_format MEDLINE/PubMed
spelling pubmed-44327742015-05-27 Core and Peripheral Criteria of Video Game Addiction in the Game Addiction Scale for Adolescents Brunborg, Geir Scott Hanss, Daniel Mentzoni, Rune Aune Pallesen, Ståle Cyberpsychol Behav Soc Netw Original Articles Assessment of video game addiction often involves measurement of peripheral criteria that indicate high engagement with games, and core criteria that indicate problematic use of games. A survey of the Norwegian population aged 16–74 years (N=10,081, response rate 43.6%) was carried out in 2013, which included the Gaming Addiction Scale for Adolescents (GAS). Confirmatory factor analysis showed that a two-factor structure, which separated peripheral criteria from core criteria, fitted the data better (CFI=0.963; RMSEA=0.058) compared to the original one-factor solution where all items are determined to load only on one factor (CFI=0.905, RMSEA=0.089). This was also found when we analyzed men aged ≤33 years, men aged >33 years, women aged ≤33 years, and women aged >33 years separately. This indicates that the GAS measures both engagement and problems related to video games. Multi-group measurement invariance testing showed that the factor structure was valid in all four groups (configural invariance) for the two-factor structure but not for the one-factor structure. A novel approach to categorization of problem gamers and addicted gamers where only the core criteria items are used (the CORE 4 approach) was compared to the approach where all items are included (the GAS 7 approach). The current results suggest that the CORE 4 approach might be more appropriate for classification of problem gamers and addicted gamers compared to the GAS 7 approach. Mary Ann Liebert, Inc. 2015-05-01 /pmc/articles/PMC4432774/ /pubmed/25826043 http://dx.doi.org/10.1089/cyber.2014.0509 Text en © Geir Scott Brunborg 2015; Published by Mary Ann Liebert, Inc. This Open Access article is distributed under the terms of the Creative Commons License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited.
spellingShingle Original Articles
Brunborg, Geir Scott
Hanss, Daniel
Mentzoni, Rune Aune
Pallesen, Ståle
Core and Peripheral Criteria of Video Game Addiction in the Game Addiction Scale for Adolescents
title Core and Peripheral Criteria of Video Game Addiction in the Game Addiction Scale for Adolescents
title_full Core and Peripheral Criteria of Video Game Addiction in the Game Addiction Scale for Adolescents
title_fullStr Core and Peripheral Criteria of Video Game Addiction in the Game Addiction Scale for Adolescents
title_full_unstemmed Core and Peripheral Criteria of Video Game Addiction in the Game Addiction Scale for Adolescents
title_short Core and Peripheral Criteria of Video Game Addiction in the Game Addiction Scale for Adolescents
title_sort core and peripheral criteria of video game addiction in the game addiction scale for adolescents
topic Original Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4432774/
https://www.ncbi.nlm.nih.gov/pubmed/25826043
http://dx.doi.org/10.1089/cyber.2014.0509
work_keys_str_mv AT brunborggeirscott coreandperipheralcriteriaofvideogameaddictioninthegameaddictionscaleforadolescents
AT hanssdaniel coreandperipheralcriteriaofvideogameaddictioninthegameaddictionscaleforadolescents
AT mentzoniruneaune coreandperipheralcriteriaofvideogameaddictioninthegameaddictionscaleforadolescents
AT pallesenstale coreandperipheralcriteriaofvideogameaddictioninthegameaddictionscaleforadolescents