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The effects of virtual reality game exercise on balance and gait of the elderly

[Purpose] The aim of this study was to examine the effects of ball exercise as a general exercise on the balance abilities of elderly individuals by comparing ball exercise with virtual reality exercise. [Subjects and Methods] Thirty elderly individuals residing in communities were randomly divided...

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Autores principales: Park, Eun-Cho, Kim, Seong-Gil, Lee, Chae-Woo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Society of Physical Therapy Science 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4433999/
https://www.ncbi.nlm.nih.gov/pubmed/25995578
http://dx.doi.org/10.1589/jpts.27.1157
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author Park, Eun-Cho
Kim, Seong-Gil
Lee, Chae-Woo
author_facet Park, Eun-Cho
Kim, Seong-Gil
Lee, Chae-Woo
author_sort Park, Eun-Cho
collection PubMed
description [Purpose] The aim of this study was to examine the effects of ball exercise as a general exercise on the balance abilities of elderly individuals by comparing ball exercise with virtual reality exercise. [Subjects and Methods] Thirty elderly individuals residing in communities were randomly divided into a virtual reality game group and a ball exercise group and conducted exercise for 30 min 3 times a week for 8 weeks. [Results] Step length increased significantly, and the average sway speed and Timed Up and Go time significantly decreased in both groups. A comparison of sway length after the intervention between the two groups revealed that the virtual reality game exercise resulted in a reduction than the ball exercise. [Conclusion] The results of this study indicated that the virtual reality game exercise may improve balance and gait of elderly individuals in communities.
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spelling pubmed-44339992015-05-20 The effects of virtual reality game exercise on balance and gait of the elderly Park, Eun-Cho Kim, Seong-Gil Lee, Chae-Woo J Phys Ther Sci Original Article [Purpose] The aim of this study was to examine the effects of ball exercise as a general exercise on the balance abilities of elderly individuals by comparing ball exercise with virtual reality exercise. [Subjects and Methods] Thirty elderly individuals residing in communities were randomly divided into a virtual reality game group and a ball exercise group and conducted exercise for 30 min 3 times a week for 8 weeks. [Results] Step length increased significantly, and the average sway speed and Timed Up and Go time significantly decreased in both groups. A comparison of sway length after the intervention between the two groups revealed that the virtual reality game exercise resulted in a reduction than the ball exercise. [Conclusion] The results of this study indicated that the virtual reality game exercise may improve balance and gait of elderly individuals in communities. The Society of Physical Therapy Science 2015-04-30 2015-04 /pmc/articles/PMC4433999/ /pubmed/25995578 http://dx.doi.org/10.1589/jpts.27.1157 Text en 2015©by the Society of Physical Therapy Science. Published by IPEC Inc. http://creativecommons.org/licenses/by-nc-nd/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License.
spellingShingle Original Article
Park, Eun-Cho
Kim, Seong-Gil
Lee, Chae-Woo
The effects of virtual reality game exercise on balance and gait of the elderly
title The effects of virtual reality game exercise on balance and gait of the elderly
title_full The effects of virtual reality game exercise on balance and gait of the elderly
title_fullStr The effects of virtual reality game exercise on balance and gait of the elderly
title_full_unstemmed The effects of virtual reality game exercise on balance and gait of the elderly
title_short The effects of virtual reality game exercise on balance and gait of the elderly
title_sort effects of virtual reality game exercise on balance and gait of the elderly
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4433999/
https://www.ncbi.nlm.nih.gov/pubmed/25995578
http://dx.doi.org/10.1589/jpts.27.1157
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