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The effects of virtual reality game exercise on balance and gait of the elderly
[Purpose] The aim of this study was to examine the effects of ball exercise as a general exercise on the balance abilities of elderly individuals by comparing ball exercise with virtual reality exercise. [Subjects and Methods] Thirty elderly individuals residing in communities were randomly divided...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Society of Physical Therapy Science
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4433999/ https://www.ncbi.nlm.nih.gov/pubmed/25995578 http://dx.doi.org/10.1589/jpts.27.1157 |
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author | Park, Eun-Cho Kim, Seong-Gil Lee, Chae-Woo |
author_facet | Park, Eun-Cho Kim, Seong-Gil Lee, Chae-Woo |
author_sort | Park, Eun-Cho |
collection | PubMed |
description | [Purpose] The aim of this study was to examine the effects of ball exercise as a general exercise on the balance abilities of elderly individuals by comparing ball exercise with virtual reality exercise. [Subjects and Methods] Thirty elderly individuals residing in communities were randomly divided into a virtual reality game group and a ball exercise group and conducted exercise for 30 min 3 times a week for 8 weeks. [Results] Step length increased significantly, and the average sway speed and Timed Up and Go time significantly decreased in both groups. A comparison of sway length after the intervention between the two groups revealed that the virtual reality game exercise resulted in a reduction than the ball exercise. [Conclusion] The results of this study indicated that the virtual reality game exercise may improve balance and gait of elderly individuals in communities. |
format | Online Article Text |
id | pubmed-4433999 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | The Society of Physical Therapy Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-44339992015-05-20 The effects of virtual reality game exercise on balance and gait of the elderly Park, Eun-Cho Kim, Seong-Gil Lee, Chae-Woo J Phys Ther Sci Original Article [Purpose] The aim of this study was to examine the effects of ball exercise as a general exercise on the balance abilities of elderly individuals by comparing ball exercise with virtual reality exercise. [Subjects and Methods] Thirty elderly individuals residing in communities were randomly divided into a virtual reality game group and a ball exercise group and conducted exercise for 30 min 3 times a week for 8 weeks. [Results] Step length increased significantly, and the average sway speed and Timed Up and Go time significantly decreased in both groups. A comparison of sway length after the intervention between the two groups revealed that the virtual reality game exercise resulted in a reduction than the ball exercise. [Conclusion] The results of this study indicated that the virtual reality game exercise may improve balance and gait of elderly individuals in communities. The Society of Physical Therapy Science 2015-04-30 2015-04 /pmc/articles/PMC4433999/ /pubmed/25995578 http://dx.doi.org/10.1589/jpts.27.1157 Text en 2015©by the Society of Physical Therapy Science. Published by IPEC Inc. http://creativecommons.org/licenses/by-nc-nd/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License. |
spellingShingle | Original Article Park, Eun-Cho Kim, Seong-Gil Lee, Chae-Woo The effects of virtual reality game exercise on balance and gait of the elderly |
title | The effects of virtual reality game exercise on balance and gait of the
elderly |
title_full | The effects of virtual reality game exercise on balance and gait of the
elderly |
title_fullStr | The effects of virtual reality game exercise on balance and gait of the
elderly |
title_full_unstemmed | The effects of virtual reality game exercise on balance and gait of the
elderly |
title_short | The effects of virtual reality game exercise on balance and gait of the
elderly |
title_sort | effects of virtual reality game exercise on balance and gait of the
elderly |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4433999/ https://www.ncbi.nlm.nih.gov/pubmed/25995578 http://dx.doi.org/10.1589/jpts.27.1157 |
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