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Estimating Physical Activity Energy Expenditure with the Kinect Sensor in an Exergaming Environment

Active video games that require physical exertion during game play have been shown to confer health benefits. Typically, energy expended during game play is measured using devices attached to players, such as accelerometers, or portable gas analyzers. Since 2010, active video gaming technology incor...

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Detalles Bibliográficos
Autores principales: Nathan, David, Huynh, Du Q., Rubenson, Jonas, Rosenberg, Michael
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4441447/
https://www.ncbi.nlm.nih.gov/pubmed/26000460
http://dx.doi.org/10.1371/journal.pone.0127113
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author Nathan, David
Huynh, Du Q.
Rubenson, Jonas
Rosenberg, Michael
author_facet Nathan, David
Huynh, Du Q.
Rubenson, Jonas
Rosenberg, Michael
author_sort Nathan, David
collection PubMed
description Active video games that require physical exertion during game play have been shown to confer health benefits. Typically, energy expended during game play is measured using devices attached to players, such as accelerometers, or portable gas analyzers. Since 2010, active video gaming technology incorporates marker-less motion capture devices to simulate human movement into game play. Using the Kinect Sensor and Microsoft SDK this research aimed to estimate the mechanical work performed by the human body and estimate subsequent metabolic energy using predictive algorithmic models. Nineteen University students participated in a repeated measures experiment performing four fundamental movements (arm swings, standing jumps, body-weight squats, and jumping jacks). Metabolic energy was captured using a Cortex Metamax 3B automated gas analysis system with mechanical movement captured by the combined motion data from two Kinect cameras. Estimations of the body segment properties, such as segment mass, length, centre of mass position, and radius of gyration, were calculated from the Zatsiorsky-Seluyanov's equations of de Leva, with adjustment made for posture cost. GPML toolbox implementation of the Gaussian Process Regression, a locally weighted k-Nearest Neighbour Regression, and a linear regression technique were evaluated for their performance on predicting the metabolic cost from new feature vectors. The experimental results show that Gaussian Process Regression outperformed the other two techniques by a small margin. This study demonstrated that physical activity energy expenditure during exercise, using the Kinect camera as a motion capture system, can be estimated from segmental mechanical work. Estimates for high-energy activities, such as standing jumps and jumping jacks, can be made accurately, but for low-energy activities, such as squatting, the posture of static poses should be considered as a contributing factor. When translated into the active video gaming environment, the results could be incorporated into game play to more accurately control the energy expenditure requirements.
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spelling pubmed-44414472015-05-28 Estimating Physical Activity Energy Expenditure with the Kinect Sensor in an Exergaming Environment Nathan, David Huynh, Du Q. Rubenson, Jonas Rosenberg, Michael PLoS One Research Article Active video games that require physical exertion during game play have been shown to confer health benefits. Typically, energy expended during game play is measured using devices attached to players, such as accelerometers, or portable gas analyzers. Since 2010, active video gaming technology incorporates marker-less motion capture devices to simulate human movement into game play. Using the Kinect Sensor and Microsoft SDK this research aimed to estimate the mechanical work performed by the human body and estimate subsequent metabolic energy using predictive algorithmic models. Nineteen University students participated in a repeated measures experiment performing four fundamental movements (arm swings, standing jumps, body-weight squats, and jumping jacks). Metabolic energy was captured using a Cortex Metamax 3B automated gas analysis system with mechanical movement captured by the combined motion data from two Kinect cameras. Estimations of the body segment properties, such as segment mass, length, centre of mass position, and radius of gyration, were calculated from the Zatsiorsky-Seluyanov's equations of de Leva, with adjustment made for posture cost. GPML toolbox implementation of the Gaussian Process Regression, a locally weighted k-Nearest Neighbour Regression, and a linear regression technique were evaluated for their performance on predicting the metabolic cost from new feature vectors. The experimental results show that Gaussian Process Regression outperformed the other two techniques by a small margin. This study demonstrated that physical activity energy expenditure during exercise, using the Kinect camera as a motion capture system, can be estimated from segmental mechanical work. Estimates for high-energy activities, such as standing jumps and jumping jacks, can be made accurately, but for low-energy activities, such as squatting, the posture of static poses should be considered as a contributing factor. When translated into the active video gaming environment, the results could be incorporated into game play to more accurately control the energy expenditure requirements. Public Library of Science 2015-05-22 /pmc/articles/PMC4441447/ /pubmed/26000460 http://dx.doi.org/10.1371/journal.pone.0127113 Text en © 2015 Nathan et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Nathan, David
Huynh, Du Q.
Rubenson, Jonas
Rosenberg, Michael
Estimating Physical Activity Energy Expenditure with the Kinect Sensor in an Exergaming Environment
title Estimating Physical Activity Energy Expenditure with the Kinect Sensor in an Exergaming Environment
title_full Estimating Physical Activity Energy Expenditure with the Kinect Sensor in an Exergaming Environment
title_fullStr Estimating Physical Activity Energy Expenditure with the Kinect Sensor in an Exergaming Environment
title_full_unstemmed Estimating Physical Activity Energy Expenditure with the Kinect Sensor in an Exergaming Environment
title_short Estimating Physical Activity Energy Expenditure with the Kinect Sensor in an Exergaming Environment
title_sort estimating physical activity energy expenditure with the kinect sensor in an exergaming environment
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4441447/
https://www.ncbi.nlm.nih.gov/pubmed/26000460
http://dx.doi.org/10.1371/journal.pone.0127113
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