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An oral health education video game for high caries risk children: study protocol for a randomized controlled trial

BACKGROUND: Tooth decay is the most common chronic disease of childhood in the world. Many children develop caries early in their lives, and go on to develop further caries and sepsis as they grow up, indicating failure in prevention. As a result, many end up requiring general anaesthesia to undergo...

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Autores principales: Aljafari, Ahmad, Rice, Colm, Gallagher, Jennifer Elizabeth, Hosey, Marie Therese
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4451717/
https://www.ncbi.nlm.nih.gov/pubmed/26016586
http://dx.doi.org/10.1186/s13063-015-0754-6
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author Aljafari, Ahmad
Rice, Colm
Gallagher, Jennifer Elizabeth
Hosey, Marie Therese
author_facet Aljafari, Ahmad
Rice, Colm
Gallagher, Jennifer Elizabeth
Hosey, Marie Therese
author_sort Aljafari, Ahmad
collection PubMed
description BACKGROUND: Tooth decay is the most common chronic disease of childhood in the world. Many children develop caries early in their lives, and go on to develop further caries and sepsis as they grow up, indicating failure in prevention. As a result, many end up requiring general anaesthesia to undergo treatment for a disease that is completely preventable. Previous studies have suggested that the families of these children need better oral health education as well as better support in implementing healthy practices at home, as they feel impeded by broader life challenges. Parents of these children have suggested utilizing modern technologies, such as the internet, DVDs and video games as methods of delivery of education that might fit in with their busy lifestyles. The aim of this investigation is to assess the acceptability and efficiency of an oral health education video game directed at these children and their families. METHODS/DESIGN: A two-armed phase-II randomized controlled trial will assess a children’s oral health education video game in comparison with verbal oral health education in terms of: family satisfaction, effect on oral health knowledge, and effect on dietary and oral hygiene habits. Up to 110 four- to ten-year-old children, referred for tooth extraction under general anaesthesia due to caries, will be recruited. A sample of 45 participants in each group will be needed to provide 80 % statistical power. The primary outcome measures for this study are: (1) parent and child satisfaction with the intervention, as indicated using a visual analogue scale; (2) improvement in the child’s dietary knowledge measured by a pictorial dietary quiz; and (3) changes in the child’s diet and oral hygiene habits, measured using a children’s dietary questionnaire completed by the parent, and snacking and toothbrushing diaries completed by the child. Measures will be taken at baseline, directly after the intervention, and three months later. DISCUSSION: This study is a phase-II randomized controlled trial of an oral health education video game for high caries risk children and their families. Few protocols such as this are available in this much-needed research area. TRIAL REGISTRATION: ISRCTN94617251.
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spelling pubmed-44517172015-06-03 An oral health education video game for high caries risk children: study protocol for a randomized controlled trial Aljafari, Ahmad Rice, Colm Gallagher, Jennifer Elizabeth Hosey, Marie Therese Trials Study Protocol BACKGROUND: Tooth decay is the most common chronic disease of childhood in the world. Many children develop caries early in their lives, and go on to develop further caries and sepsis as they grow up, indicating failure in prevention. As a result, many end up requiring general anaesthesia to undergo treatment for a disease that is completely preventable. Previous studies have suggested that the families of these children need better oral health education as well as better support in implementing healthy practices at home, as they feel impeded by broader life challenges. Parents of these children have suggested utilizing modern technologies, such as the internet, DVDs and video games as methods of delivery of education that might fit in with their busy lifestyles. The aim of this investigation is to assess the acceptability and efficiency of an oral health education video game directed at these children and their families. METHODS/DESIGN: A two-armed phase-II randomized controlled trial will assess a children’s oral health education video game in comparison with verbal oral health education in terms of: family satisfaction, effect on oral health knowledge, and effect on dietary and oral hygiene habits. Up to 110 four- to ten-year-old children, referred for tooth extraction under general anaesthesia due to caries, will be recruited. A sample of 45 participants in each group will be needed to provide 80 % statistical power. The primary outcome measures for this study are: (1) parent and child satisfaction with the intervention, as indicated using a visual analogue scale; (2) improvement in the child’s dietary knowledge measured by a pictorial dietary quiz; and (3) changes in the child’s diet and oral hygiene habits, measured using a children’s dietary questionnaire completed by the parent, and snacking and toothbrushing diaries completed by the child. Measures will be taken at baseline, directly after the intervention, and three months later. DISCUSSION: This study is a phase-II randomized controlled trial of an oral health education video game for high caries risk children and their families. Few protocols such as this are available in this much-needed research area. TRIAL REGISTRATION: ISRCTN94617251. BioMed Central 2015-05-28 /pmc/articles/PMC4451717/ /pubmed/26016586 http://dx.doi.org/10.1186/s13063-015-0754-6 Text en © Aljafari et al.; licensee BioMed Central. 2015 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Study Protocol
Aljafari, Ahmad
Rice, Colm
Gallagher, Jennifer Elizabeth
Hosey, Marie Therese
An oral health education video game for high caries risk children: study protocol for a randomized controlled trial
title An oral health education video game for high caries risk children: study protocol for a randomized controlled trial
title_full An oral health education video game for high caries risk children: study protocol for a randomized controlled trial
title_fullStr An oral health education video game for high caries risk children: study protocol for a randomized controlled trial
title_full_unstemmed An oral health education video game for high caries risk children: study protocol for a randomized controlled trial
title_short An oral health education video game for high caries risk children: study protocol for a randomized controlled trial
title_sort oral health education video game for high caries risk children: study protocol for a randomized controlled trial
topic Study Protocol
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4451717/
https://www.ncbi.nlm.nih.gov/pubmed/26016586
http://dx.doi.org/10.1186/s13063-015-0754-6
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