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GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts
GraphoGame (GG) is originally a technology-based intervention method for supporting children with reading difficulties. It is now known that children who face problems in reading acquisition have difficulties in learning to differentiate and manipulate speech sounds and consequently, in connecting t...
Autores principales: | , , , , , , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4461812/ https://www.ncbi.nlm.nih.gov/pubmed/26113825 http://dx.doi.org/10.3389/fpsyg.2015.00671 |
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author | Ojanen, Emma Ronimus, Miia Ahonen, Timo Chansa-Kabali, Tamara February, Pamela Jere-Folotiya, Jacqueline Kauppinen, Karri-Pekka Ketonen, Ritva Ngorosho, Damaris Pitkänen, Mikko Puhakka, Suzanne Sampa, Francis Walubita, Gabriel Yalukanda, Christopher Pugh, Ken Richardson, Ulla Serpell, Robert Lyytinen, Heikki |
author_facet | Ojanen, Emma Ronimus, Miia Ahonen, Timo Chansa-Kabali, Tamara February, Pamela Jere-Folotiya, Jacqueline Kauppinen, Karri-Pekka Ketonen, Ritva Ngorosho, Damaris Pitkänen, Mikko Puhakka, Suzanne Sampa, Francis Walubita, Gabriel Yalukanda, Christopher Pugh, Ken Richardson, Ulla Serpell, Robert Lyytinen, Heikki |
author_sort | Ojanen, Emma |
collection | PubMed |
description | GraphoGame (GG) is originally a technology-based intervention method for supporting children with reading difficulties. It is now known that children who face problems in reading acquisition have difficulties in learning to differentiate and manipulate speech sounds and consequently, in connecting these sounds to corresponding letters. GG was developed to provide intensive training in matching speech sounds and larger units of speech to their written counterparts. GG has been shown to benefit children with reading difficulties and the game is now available for all Finnish school children for literacy support. Presently millions of children in Africa fail to learn to read despite years of primary school education. As many African languages have transparent writing systems similar in structure to Finnish, it was hypothesized that GG-based training of letter-sound correspondences could also be effective in supporting children’s learning in African countries. In this article we will describe how GG has been developed from a Finnish dyslexia prevention game to an intervention method that can be used not only to improve children’s reading performance but also to raise teachers’ and parents’ awareness of the development of reading skill and effective reading instruction methods. We will also provide an overview of the GG activities in Zambia, Kenya, Tanzania, and Namibia, and the potential to promote education for all with a combination of scientific research and mobile learning. |
format | Online Article Text |
id | pubmed-4461812 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-44618122015-06-25 GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts Ojanen, Emma Ronimus, Miia Ahonen, Timo Chansa-Kabali, Tamara February, Pamela Jere-Folotiya, Jacqueline Kauppinen, Karri-Pekka Ketonen, Ritva Ngorosho, Damaris Pitkänen, Mikko Puhakka, Suzanne Sampa, Francis Walubita, Gabriel Yalukanda, Christopher Pugh, Ken Richardson, Ulla Serpell, Robert Lyytinen, Heikki Front Psychol Psychology GraphoGame (GG) is originally a technology-based intervention method for supporting children with reading difficulties. It is now known that children who face problems in reading acquisition have difficulties in learning to differentiate and manipulate speech sounds and consequently, in connecting these sounds to corresponding letters. GG was developed to provide intensive training in matching speech sounds and larger units of speech to their written counterparts. GG has been shown to benefit children with reading difficulties and the game is now available for all Finnish school children for literacy support. Presently millions of children in Africa fail to learn to read despite years of primary school education. As many African languages have transparent writing systems similar in structure to Finnish, it was hypothesized that GG-based training of letter-sound correspondences could also be effective in supporting children’s learning in African countries. In this article we will describe how GG has been developed from a Finnish dyslexia prevention game to an intervention method that can be used not only to improve children’s reading performance but also to raise teachers’ and parents’ awareness of the development of reading skill and effective reading instruction methods. We will also provide an overview of the GG activities in Zambia, Kenya, Tanzania, and Namibia, and the potential to promote education for all with a combination of scientific research and mobile learning. Frontiers Media S.A. 2015-06-10 /pmc/articles/PMC4461812/ /pubmed/26113825 http://dx.doi.org/10.3389/fpsyg.2015.00671 Text en Copyright © 2015 Ojanen, Ronimus, Ahonen, Chansa-Kabali, February, Jere-Folotiya, Kauppinen, Ketonen, Ngorosho, Pitkänen, Puhakka, Sampa, Walubita, Yalukanda, Pugh, Richardson, Serpell and Lyytinen. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Ojanen, Emma Ronimus, Miia Ahonen, Timo Chansa-Kabali, Tamara February, Pamela Jere-Folotiya, Jacqueline Kauppinen, Karri-Pekka Ketonen, Ritva Ngorosho, Damaris Pitkänen, Mikko Puhakka, Suzanne Sampa, Francis Walubita, Gabriel Yalukanda, Christopher Pugh, Ken Richardson, Ulla Serpell, Robert Lyytinen, Heikki GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts |
title | GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts |
title_full | GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts |
title_fullStr | GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts |
title_full_unstemmed | GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts |
title_short | GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts |
title_sort | graphogame – a catalyst for multi-level promotion of literacy in diverse contexts |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4461812/ https://www.ncbi.nlm.nih.gov/pubmed/26113825 http://dx.doi.org/10.3389/fpsyg.2015.00671 |
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