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GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts

GraphoGame (GG) is originally a technology-based intervention method for supporting children with reading difficulties. It is now known that children who face problems in reading acquisition have difficulties in learning to differentiate and manipulate speech sounds and consequently, in connecting t...

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Autores principales: Ojanen, Emma, Ronimus, Miia, Ahonen, Timo, Chansa-Kabali, Tamara, February, Pamela, Jere-Folotiya, Jacqueline, Kauppinen, Karri-Pekka, Ketonen, Ritva, Ngorosho, Damaris, Pitkänen, Mikko, Puhakka, Suzanne, Sampa, Francis, Walubita, Gabriel, Yalukanda, Christopher, Pugh, Ken, Richardson, Ulla, Serpell, Robert, Lyytinen, Heikki
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4461812/
https://www.ncbi.nlm.nih.gov/pubmed/26113825
http://dx.doi.org/10.3389/fpsyg.2015.00671
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author Ojanen, Emma
Ronimus, Miia
Ahonen, Timo
Chansa-Kabali, Tamara
February, Pamela
Jere-Folotiya, Jacqueline
Kauppinen, Karri-Pekka
Ketonen, Ritva
Ngorosho, Damaris
Pitkänen, Mikko
Puhakka, Suzanne
Sampa, Francis
Walubita, Gabriel
Yalukanda, Christopher
Pugh, Ken
Richardson, Ulla
Serpell, Robert
Lyytinen, Heikki
author_facet Ojanen, Emma
Ronimus, Miia
Ahonen, Timo
Chansa-Kabali, Tamara
February, Pamela
Jere-Folotiya, Jacqueline
Kauppinen, Karri-Pekka
Ketonen, Ritva
Ngorosho, Damaris
Pitkänen, Mikko
Puhakka, Suzanne
Sampa, Francis
Walubita, Gabriel
Yalukanda, Christopher
Pugh, Ken
Richardson, Ulla
Serpell, Robert
Lyytinen, Heikki
author_sort Ojanen, Emma
collection PubMed
description GraphoGame (GG) is originally a technology-based intervention method for supporting children with reading difficulties. It is now known that children who face problems in reading acquisition have difficulties in learning to differentiate and manipulate speech sounds and consequently, in connecting these sounds to corresponding letters. GG was developed to provide intensive training in matching speech sounds and larger units of speech to their written counterparts. GG has been shown to benefit children with reading difficulties and the game is now available for all Finnish school children for literacy support. Presently millions of children in Africa fail to learn to read despite years of primary school education. As many African languages have transparent writing systems similar in structure to Finnish, it was hypothesized that GG-based training of letter-sound correspondences could also be effective in supporting children’s learning in African countries. In this article we will describe how GG has been developed from a Finnish dyslexia prevention game to an intervention method that can be used not only to improve children’s reading performance but also to raise teachers’ and parents’ awareness of the development of reading skill and effective reading instruction methods. We will also provide an overview of the GG activities in Zambia, Kenya, Tanzania, and Namibia, and the potential to promote education for all with a combination of scientific research and mobile learning.
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spelling pubmed-44618122015-06-25 GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts Ojanen, Emma Ronimus, Miia Ahonen, Timo Chansa-Kabali, Tamara February, Pamela Jere-Folotiya, Jacqueline Kauppinen, Karri-Pekka Ketonen, Ritva Ngorosho, Damaris Pitkänen, Mikko Puhakka, Suzanne Sampa, Francis Walubita, Gabriel Yalukanda, Christopher Pugh, Ken Richardson, Ulla Serpell, Robert Lyytinen, Heikki Front Psychol Psychology GraphoGame (GG) is originally a technology-based intervention method for supporting children with reading difficulties. It is now known that children who face problems in reading acquisition have difficulties in learning to differentiate and manipulate speech sounds and consequently, in connecting these sounds to corresponding letters. GG was developed to provide intensive training in matching speech sounds and larger units of speech to their written counterparts. GG has been shown to benefit children with reading difficulties and the game is now available for all Finnish school children for literacy support. Presently millions of children in Africa fail to learn to read despite years of primary school education. As many African languages have transparent writing systems similar in structure to Finnish, it was hypothesized that GG-based training of letter-sound correspondences could also be effective in supporting children’s learning in African countries. In this article we will describe how GG has been developed from a Finnish dyslexia prevention game to an intervention method that can be used not only to improve children’s reading performance but also to raise teachers’ and parents’ awareness of the development of reading skill and effective reading instruction methods. We will also provide an overview of the GG activities in Zambia, Kenya, Tanzania, and Namibia, and the potential to promote education for all with a combination of scientific research and mobile learning. Frontiers Media S.A. 2015-06-10 /pmc/articles/PMC4461812/ /pubmed/26113825 http://dx.doi.org/10.3389/fpsyg.2015.00671 Text en Copyright © 2015 Ojanen, Ronimus, Ahonen, Chansa-Kabali, February, Jere-Folotiya, Kauppinen, Ketonen, Ngorosho, Pitkänen, Puhakka, Sampa, Walubita, Yalukanda, Pugh, Richardson, Serpell and Lyytinen. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Ojanen, Emma
Ronimus, Miia
Ahonen, Timo
Chansa-Kabali, Tamara
February, Pamela
Jere-Folotiya, Jacqueline
Kauppinen, Karri-Pekka
Ketonen, Ritva
Ngorosho, Damaris
Pitkänen, Mikko
Puhakka, Suzanne
Sampa, Francis
Walubita, Gabriel
Yalukanda, Christopher
Pugh, Ken
Richardson, Ulla
Serpell, Robert
Lyytinen, Heikki
GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts
title GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts
title_full GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts
title_fullStr GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts
title_full_unstemmed GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts
title_short GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts
title_sort graphogame – a catalyst for multi-level promotion of literacy in diverse contexts
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4461812/
https://www.ncbi.nlm.nih.gov/pubmed/26113825
http://dx.doi.org/10.3389/fpsyg.2015.00671
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