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Game controller modification for fMRI hyperscanning experiments in a cooperative virtual reality environment

Hyperscanning, an emerging technique in which data from multiple interacting subjects’ brains are simultaneously recorded, has become an increasingly popular way to address complex topics, such as “theory of mind.” However, most previous fMRI hyperscanning experiments have been limited to abstract s...

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Detalles Bibliográficos
Autores principales: Trees, Jason, Snider, Joseph, Falahpour, Maryam, Guo, Nick, Lu, Kun, Johnson, Douglas C., Poizner, Howard, Liu, Thomas T.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4473038/
https://www.ncbi.nlm.nih.gov/pubmed/26150964
http://dx.doi.org/10.1016/j.mex.2014.10.009
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author Trees, Jason
Snider, Joseph
Falahpour, Maryam
Guo, Nick
Lu, Kun
Johnson, Douglas C.
Poizner, Howard
Liu, Thomas T.
author_facet Trees, Jason
Snider, Joseph
Falahpour, Maryam
Guo, Nick
Lu, Kun
Johnson, Douglas C.
Poizner, Howard
Liu, Thomas T.
author_sort Trees, Jason
collection PubMed
description Hyperscanning, an emerging technique in which data from multiple interacting subjects’ brains are simultaneously recorded, has become an increasingly popular way to address complex topics, such as “theory of mind.” However, most previous fMRI hyperscanning experiments have been limited to abstract social interactions (e.g. phone conversations). Our new method utilizes a virtual reality (VR) environment used for military training, Virtual Battlespace 2 (VBS2), to create realistic avatar-avatar interactions and cooperative tasks. To control the virtual avatar, subjects use a MRI compatible Playstation 3 game controller, modified by removing all extraneous metal components and replacing any necessary ones with 3D printed plastic models. Control of both scanners’ operation is initiated by a VBS2 plugin to sync scanner time to the known time within the VR environment. Our modifications include: • Modification of game controller to be MRI compatible. • Design of VBS2 virtual environment for cooperative interactions. • Syncing two MRI machines for simultaneous recording.
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spelling pubmed-44730382015-07-06 Game controller modification for fMRI hyperscanning experiments in a cooperative virtual reality environment Trees, Jason Snider, Joseph Falahpour, Maryam Guo, Nick Lu, Kun Johnson, Douglas C. Poizner, Howard Liu, Thomas T. MethodsX Article Hyperscanning, an emerging technique in which data from multiple interacting subjects’ brains are simultaneously recorded, has become an increasingly popular way to address complex topics, such as “theory of mind.” However, most previous fMRI hyperscanning experiments have been limited to abstract social interactions (e.g. phone conversations). Our new method utilizes a virtual reality (VR) environment used for military training, Virtual Battlespace 2 (VBS2), to create realistic avatar-avatar interactions and cooperative tasks. To control the virtual avatar, subjects use a MRI compatible Playstation 3 game controller, modified by removing all extraneous metal components and replacing any necessary ones with 3D printed plastic models. Control of both scanners’ operation is initiated by a VBS2 plugin to sync scanner time to the known time within the VR environment. Our modifications include: • Modification of game controller to be MRI compatible. • Design of VBS2 virtual environment for cooperative interactions. • Syncing two MRI machines for simultaneous recording. Elsevier 2014-11-04 /pmc/articles/PMC4473038/ /pubmed/26150964 http://dx.doi.org/10.1016/j.mex.2014.10.009 Text en © 2014 The Authors http://creativecommons.org/licenses/by/3.0/ This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/3.0/).
spellingShingle Article
Trees, Jason
Snider, Joseph
Falahpour, Maryam
Guo, Nick
Lu, Kun
Johnson, Douglas C.
Poizner, Howard
Liu, Thomas T.
Game controller modification for fMRI hyperscanning experiments in a cooperative virtual reality environment
title Game controller modification for fMRI hyperscanning experiments in a cooperative virtual reality environment
title_full Game controller modification for fMRI hyperscanning experiments in a cooperative virtual reality environment
title_fullStr Game controller modification for fMRI hyperscanning experiments in a cooperative virtual reality environment
title_full_unstemmed Game controller modification for fMRI hyperscanning experiments in a cooperative virtual reality environment
title_short Game controller modification for fMRI hyperscanning experiments in a cooperative virtual reality environment
title_sort game controller modification for fmri hyperscanning experiments in a cooperative virtual reality environment
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4473038/
https://www.ncbi.nlm.nih.gov/pubmed/26150964
http://dx.doi.org/10.1016/j.mex.2014.10.009
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