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Studying social interactions through immersive virtual environment technology: virtues, pitfalls, and future challenges

The goal of the present review is to explain how immersive virtual environment technology (IVET) can be used for the study of social interactions and how the use of virtual humans in immersive virtual environments can advance research and application in many different fields. Researchers studying in...

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Autores principales: Bombari, Dario, Schmid Mast, Marianne, Canadas, Elena, Bachmann, Manuel
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4478377/
https://www.ncbi.nlm.nih.gov/pubmed/26157414
http://dx.doi.org/10.3389/fpsyg.2015.00869
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author Bombari, Dario
Schmid Mast, Marianne
Canadas, Elena
Bachmann, Manuel
author_facet Bombari, Dario
Schmid Mast, Marianne
Canadas, Elena
Bachmann, Manuel
author_sort Bombari, Dario
collection PubMed
description The goal of the present review is to explain how immersive virtual environment technology (IVET) can be used for the study of social interactions and how the use of virtual humans in immersive virtual environments can advance research and application in many different fields. Researchers studying individual differences in social interactions are typically interested in keeping the behavior and the appearance of the interaction partner constant across participants. With IVET researchers have full control over the interaction partners, can standardize them while still keeping the simulation realistic. Virtual simulations are valid: growing evidence shows that indeed studies conducted with IVET can replicate some well-known findings of social psychology. Moreover, IVET allows researchers to subtly manipulate characteristics of the environment (e.g., visual cues to prime participants) or of the social partner (e.g., his/her race) to investigate their influences on participants’ behavior and cognition. Furthermore, manipulations that would be difficult or impossible in real life (e.g., changing participants’ height) can be easily obtained with IVET. Beside the advantages for theoretical research, we explore the most recent training and clinical applications of IVET, its integration with other technologies (e.g., social sensing) and future challenges for researchers (e.g., making the communication between virtual humans and participants smoother).
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spelling pubmed-44783772015-07-08 Studying social interactions through immersive virtual environment technology: virtues, pitfalls, and future challenges Bombari, Dario Schmid Mast, Marianne Canadas, Elena Bachmann, Manuel Front Psychol Psychology The goal of the present review is to explain how immersive virtual environment technology (IVET) can be used for the study of social interactions and how the use of virtual humans in immersive virtual environments can advance research and application in many different fields. Researchers studying individual differences in social interactions are typically interested in keeping the behavior and the appearance of the interaction partner constant across participants. With IVET researchers have full control over the interaction partners, can standardize them while still keeping the simulation realistic. Virtual simulations are valid: growing evidence shows that indeed studies conducted with IVET can replicate some well-known findings of social psychology. Moreover, IVET allows researchers to subtly manipulate characteristics of the environment (e.g., visual cues to prime participants) or of the social partner (e.g., his/her race) to investigate their influences on participants’ behavior and cognition. Furthermore, manipulations that would be difficult or impossible in real life (e.g., changing participants’ height) can be easily obtained with IVET. Beside the advantages for theoretical research, we explore the most recent training and clinical applications of IVET, its integration with other technologies (e.g., social sensing) and future challenges for researchers (e.g., making the communication between virtual humans and participants smoother). Frontiers Media S.A. 2015-06-24 /pmc/articles/PMC4478377/ /pubmed/26157414 http://dx.doi.org/10.3389/fpsyg.2015.00869 Text en Copyright © 2015 Bombari, Schmid Mast, Canadas and Bachmann. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Bombari, Dario
Schmid Mast, Marianne
Canadas, Elena
Bachmann, Manuel
Studying social interactions through immersive virtual environment technology: virtues, pitfalls, and future challenges
title Studying social interactions through immersive virtual environment technology: virtues, pitfalls, and future challenges
title_full Studying social interactions through immersive virtual environment technology: virtues, pitfalls, and future challenges
title_fullStr Studying social interactions through immersive virtual environment technology: virtues, pitfalls, and future challenges
title_full_unstemmed Studying social interactions through immersive virtual environment technology: virtues, pitfalls, and future challenges
title_short Studying social interactions through immersive virtual environment technology: virtues, pitfalls, and future challenges
title_sort studying social interactions through immersive virtual environment technology: virtues, pitfalls, and future challenges
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4478377/
https://www.ncbi.nlm.nih.gov/pubmed/26157414
http://dx.doi.org/10.3389/fpsyg.2015.00869
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