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Problematic Game Play: The Diagnostic Value of Playing Motives, Passion, and Playing Time in Men

Internet gaming disorder is currently listed in the DSM—not in order to diagnose such a disorder but to encourage research to investigate this phenomenon. Even whether it is still questionable if Internet Gaming Disorder exists and can be judged as a form of addiction, problematic game play is alrea...

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Detalles Bibliográficos
Autores principales: Kneer, Julia, Rieger, Diana
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4493444/
https://www.ncbi.nlm.nih.gov/pubmed/25942516
http://dx.doi.org/10.3390/bs5020203
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author Kneer, Julia
Rieger, Diana
author_facet Kneer, Julia
Rieger, Diana
author_sort Kneer, Julia
collection PubMed
description Internet gaming disorder is currently listed in the DSM—not in order to diagnose such a disorder but to encourage research to investigate this phenomenon. Even whether it is still questionable if Internet Gaming Disorder exists and can be judged as a form of addiction, problematic game play is already very well researched to cause problems in daily life. Approaches trying to predict problematic tendencies in digital game play have mainly focused on playing time as a diagnostic criterion. However, motives to engage in digital game play and obsessive passion for game play have also been found to predict problematic game play but have not yet been investigated together. The present study aims at (1) analyzing if obsessive passion can be distinguished from problematic game play as separate concepts, and (2) testing motives of game play, passion, and playing time for their predictive values for problematic tendencies. We found (N = 99 males, Age: M = 22.80, SD = 3.81) that obsessive passion can be conceptually separated from problematic game play. In addition, the results suggest that compared to solely playing time immersion as playing motive and obsessive passion have added predictive value for problematic game play. The implications focus on broadening the criteria in order to diagnose problematic playing.
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spelling pubmed-44934442015-07-07 Problematic Game Play: The Diagnostic Value of Playing Motives, Passion, and Playing Time in Men Kneer, Julia Rieger, Diana Behav Sci (Basel) Communication Internet gaming disorder is currently listed in the DSM—not in order to diagnose such a disorder but to encourage research to investigate this phenomenon. Even whether it is still questionable if Internet Gaming Disorder exists and can be judged as a form of addiction, problematic game play is already very well researched to cause problems in daily life. Approaches trying to predict problematic tendencies in digital game play have mainly focused on playing time as a diagnostic criterion. However, motives to engage in digital game play and obsessive passion for game play have also been found to predict problematic game play but have not yet been investigated together. The present study aims at (1) analyzing if obsessive passion can be distinguished from problematic game play as separate concepts, and (2) testing motives of game play, passion, and playing time for their predictive values for problematic tendencies. We found (N = 99 males, Age: M = 22.80, SD = 3.81) that obsessive passion can be conceptually separated from problematic game play. In addition, the results suggest that compared to solely playing time immersion as playing motive and obsessive passion have added predictive value for problematic game play. The implications focus on broadening the criteria in order to diagnose problematic playing. MDPI 2015-04-30 /pmc/articles/PMC4493444/ /pubmed/25942516 http://dx.doi.org/10.3390/bs5020203 Text en © 2015 by the authors; licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Communication
Kneer, Julia
Rieger, Diana
Problematic Game Play: The Diagnostic Value of Playing Motives, Passion, and Playing Time in Men
title Problematic Game Play: The Diagnostic Value of Playing Motives, Passion, and Playing Time in Men
title_full Problematic Game Play: The Diagnostic Value of Playing Motives, Passion, and Playing Time in Men
title_fullStr Problematic Game Play: The Diagnostic Value of Playing Motives, Passion, and Playing Time in Men
title_full_unstemmed Problematic Game Play: The Diagnostic Value of Playing Motives, Passion, and Playing Time in Men
title_short Problematic Game Play: The Diagnostic Value of Playing Motives, Passion, and Playing Time in Men
title_sort problematic game play: the diagnostic value of playing motives, passion, and playing time in men
topic Communication
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4493444/
https://www.ncbi.nlm.nih.gov/pubmed/25942516
http://dx.doi.org/10.3390/bs5020203
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