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‘My Virtual Dream’: Collective Neurofeedback in an Immersive Art Environment
While human brains are specialized for complex and variable real world tasks, most neuroscience studies reduce environmental complexity, which limits the range of behaviours that can be explored. Motivated to overcome this limitation, we conducted a large-scale experiment with electroencephalography...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4496007/ https://www.ncbi.nlm.nih.gov/pubmed/26154513 http://dx.doi.org/10.1371/journal.pone.0130129 |
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author | Kovacevic, Natasha Ritter, Petra Tays, William Moreno, Sylvain McIntosh, Anthony Randal |
author_facet | Kovacevic, Natasha Ritter, Petra Tays, William Moreno, Sylvain McIntosh, Anthony Randal |
author_sort | Kovacevic, Natasha |
collection | PubMed |
description | While human brains are specialized for complex and variable real world tasks, most neuroscience studies reduce environmental complexity, which limits the range of behaviours that can be explored. Motivated to overcome this limitation, we conducted a large-scale experiment with electroencephalography (EEG) based brain-computer interface (BCI) technology as part of an immersive multi-media science-art installation. Data from 523 participants were collected in a single night. The exploratory experiment was designed as a collective computer game where players manipulated mental states of relaxation and concentration with neurofeedback targeting modulation of relative spectral power in alpha and beta frequency ranges. Besides validating robust time-of-night effects, gender differences and distinct spectral power patterns for the two mental states, our results also show differences in neurofeedback learning outcome. The unusually large sample size allowed us to detect unprecedented speed of learning changes in the power spectrum (~ 1 min). Moreover, we found that participants' baseline brain activity predicted subsequent neurofeedback beta training, indicating state-dependent learning. Besides revealing these training effects, which are relevant for BCI applications, our results validate a novel platform engaging art and science and fostering the understanding of brains under natural conditions. |
format | Online Article Text |
id | pubmed-4496007 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-44960072015-07-15 ‘My Virtual Dream’: Collective Neurofeedback in an Immersive Art Environment Kovacevic, Natasha Ritter, Petra Tays, William Moreno, Sylvain McIntosh, Anthony Randal PLoS One Research Article While human brains are specialized for complex and variable real world tasks, most neuroscience studies reduce environmental complexity, which limits the range of behaviours that can be explored. Motivated to overcome this limitation, we conducted a large-scale experiment with electroencephalography (EEG) based brain-computer interface (BCI) technology as part of an immersive multi-media science-art installation. Data from 523 participants were collected in a single night. The exploratory experiment was designed as a collective computer game where players manipulated mental states of relaxation and concentration with neurofeedback targeting modulation of relative spectral power in alpha and beta frequency ranges. Besides validating robust time-of-night effects, gender differences and distinct spectral power patterns for the two mental states, our results also show differences in neurofeedback learning outcome. The unusually large sample size allowed us to detect unprecedented speed of learning changes in the power spectrum (~ 1 min). Moreover, we found that participants' baseline brain activity predicted subsequent neurofeedback beta training, indicating state-dependent learning. Besides revealing these training effects, which are relevant for BCI applications, our results validate a novel platform engaging art and science and fostering the understanding of brains under natural conditions. Public Library of Science 2015-07-08 /pmc/articles/PMC4496007/ /pubmed/26154513 http://dx.doi.org/10.1371/journal.pone.0130129 Text en © 2015 Kovacevic et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited. |
spellingShingle | Research Article Kovacevic, Natasha Ritter, Petra Tays, William Moreno, Sylvain McIntosh, Anthony Randal ‘My Virtual Dream’: Collective Neurofeedback in an Immersive Art Environment |
title | ‘My Virtual Dream’: Collective Neurofeedback in an Immersive Art Environment |
title_full | ‘My Virtual Dream’: Collective Neurofeedback in an Immersive Art Environment |
title_fullStr | ‘My Virtual Dream’: Collective Neurofeedback in an Immersive Art Environment |
title_full_unstemmed | ‘My Virtual Dream’: Collective Neurofeedback in an Immersive Art Environment |
title_short | ‘My Virtual Dream’: Collective Neurofeedback in an Immersive Art Environment |
title_sort | ‘my virtual dream’: collective neurofeedback in an immersive art environment |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4496007/ https://www.ncbi.nlm.nih.gov/pubmed/26154513 http://dx.doi.org/10.1371/journal.pone.0130129 |
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