Cargando…

‘My Virtual Dream’: Collective Neurofeedback in an Immersive Art Environment

While human brains are specialized for complex and variable real world tasks, most neuroscience studies reduce environmental complexity, which limits the range of behaviours that can be explored. Motivated to overcome this limitation, we conducted a large-scale experiment with electroencephalography...

Descripción completa

Detalles Bibliográficos
Autores principales: Kovacevic, Natasha, Ritter, Petra, Tays, William, Moreno, Sylvain, McIntosh, Anthony Randal
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4496007/
https://www.ncbi.nlm.nih.gov/pubmed/26154513
http://dx.doi.org/10.1371/journal.pone.0130129
_version_ 1782380331286921216
author Kovacevic, Natasha
Ritter, Petra
Tays, William
Moreno, Sylvain
McIntosh, Anthony Randal
author_facet Kovacevic, Natasha
Ritter, Petra
Tays, William
Moreno, Sylvain
McIntosh, Anthony Randal
author_sort Kovacevic, Natasha
collection PubMed
description While human brains are specialized for complex and variable real world tasks, most neuroscience studies reduce environmental complexity, which limits the range of behaviours that can be explored. Motivated to overcome this limitation, we conducted a large-scale experiment with electroencephalography (EEG) based brain-computer interface (BCI) technology as part of an immersive multi-media science-art installation. Data from 523 participants were collected in a single night. The exploratory experiment was designed as a collective computer game where players manipulated mental states of relaxation and concentration with neurofeedback targeting modulation of relative spectral power in alpha and beta frequency ranges. Besides validating robust time-of-night effects, gender differences and distinct spectral power patterns for the two mental states, our results also show differences in neurofeedback learning outcome. The unusually large sample size allowed us to detect unprecedented speed of learning changes in the power spectrum (~ 1 min). Moreover, we found that participants' baseline brain activity predicted subsequent neurofeedback beta training, indicating state-dependent learning. Besides revealing these training effects, which are relevant for BCI applications, our results validate a novel platform engaging art and science and fostering the understanding of brains under natural conditions.
format Online
Article
Text
id pubmed-4496007
institution National Center for Biotechnology Information
language English
publishDate 2015
publisher Public Library of Science
record_format MEDLINE/PubMed
spelling pubmed-44960072015-07-15 ‘My Virtual Dream’: Collective Neurofeedback in an Immersive Art Environment Kovacevic, Natasha Ritter, Petra Tays, William Moreno, Sylvain McIntosh, Anthony Randal PLoS One Research Article While human brains are specialized for complex and variable real world tasks, most neuroscience studies reduce environmental complexity, which limits the range of behaviours that can be explored. Motivated to overcome this limitation, we conducted a large-scale experiment with electroencephalography (EEG) based brain-computer interface (BCI) technology as part of an immersive multi-media science-art installation. Data from 523 participants were collected in a single night. The exploratory experiment was designed as a collective computer game where players manipulated mental states of relaxation and concentration with neurofeedback targeting modulation of relative spectral power in alpha and beta frequency ranges. Besides validating robust time-of-night effects, gender differences and distinct spectral power patterns for the two mental states, our results also show differences in neurofeedback learning outcome. The unusually large sample size allowed us to detect unprecedented speed of learning changes in the power spectrum (~ 1 min). Moreover, we found that participants' baseline brain activity predicted subsequent neurofeedback beta training, indicating state-dependent learning. Besides revealing these training effects, which are relevant for BCI applications, our results validate a novel platform engaging art and science and fostering the understanding of brains under natural conditions. Public Library of Science 2015-07-08 /pmc/articles/PMC4496007/ /pubmed/26154513 http://dx.doi.org/10.1371/journal.pone.0130129 Text en © 2015 Kovacevic et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Kovacevic, Natasha
Ritter, Petra
Tays, William
Moreno, Sylvain
McIntosh, Anthony Randal
‘My Virtual Dream’: Collective Neurofeedback in an Immersive Art Environment
title ‘My Virtual Dream’: Collective Neurofeedback in an Immersive Art Environment
title_full ‘My Virtual Dream’: Collective Neurofeedback in an Immersive Art Environment
title_fullStr ‘My Virtual Dream’: Collective Neurofeedback in an Immersive Art Environment
title_full_unstemmed ‘My Virtual Dream’: Collective Neurofeedback in an Immersive Art Environment
title_short ‘My Virtual Dream’: Collective Neurofeedback in an Immersive Art Environment
title_sort ‘my virtual dream’: collective neurofeedback in an immersive art environment
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4496007/
https://www.ncbi.nlm.nih.gov/pubmed/26154513
http://dx.doi.org/10.1371/journal.pone.0130129
work_keys_str_mv AT kovacevicnatasha myvirtualdreamcollectiveneurofeedbackinanimmersiveartenvironment
AT ritterpetra myvirtualdreamcollectiveneurofeedbackinanimmersiveartenvironment
AT tayswilliam myvirtualdreamcollectiveneurofeedbackinanimmersiveartenvironment
AT morenosylvain myvirtualdreamcollectiveneurofeedbackinanimmersiveartenvironment
AT mcintoshanthonyrandal myvirtualdreamcollectiveneurofeedbackinanimmersiveartenvironment