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Utility of a Three-Dimensional Interactive Augmented Reality Program for Balance and Mobility Rehabilitation in the Elderly: A Feasibility Study

OBJECTIVE: To improve lower extremity function and balance in elderly persons, we developed a novel, three-dimensional interactive augmented reality system (3D ARS). In this feasibility study, we assessed clinical and kinematic improvements, user participation, and the side effects of our system. ME...

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Autores principales: Im, Dal Jae, Ku, Jeunghun, Kim, Yeun Joon, Cho, Sangwoo, Cho, Yun Kyung, Lim, Teo, Lee, Hye Sun, Kim, Hyun Jung, Kang, Youn Joo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Korean Academy of Rehabilitation Medicine 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4496518/
https://www.ncbi.nlm.nih.gov/pubmed/26161353
http://dx.doi.org/10.5535/arm.2015.39.3.462
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author Im, Dal Jae
Ku, Jeunghun
Kim, Yeun Joon
Cho, Sangwoo
Cho, Yun Kyung
Lim, Teo
Lee, Hye Sun
Kim, Hyun Jung
Kang, Youn Joo
author_facet Im, Dal Jae
Ku, Jeunghun
Kim, Yeun Joon
Cho, Sangwoo
Cho, Yun Kyung
Lim, Teo
Lee, Hye Sun
Kim, Hyun Jung
Kang, Youn Joo
author_sort Im, Dal Jae
collection PubMed
description OBJECTIVE: To improve lower extremity function and balance in elderly persons, we developed a novel, three-dimensional interactive augmented reality system (3D ARS). In this feasibility study, we assessed clinical and kinematic improvements, user participation, and the side effects of our system. METHODS: Eighteen participants (age, 56-76 years) capable of walking independently and standing on one leg were recruited. The participants received 3D ARS training during 10 sessions (30-minute duration each) for 4 weeks. Berg Balance Scale (BBS) and the Timed Up and Go (TUG) scores were obtained before and after the exercises. Outcome performance variables, including response time and success rate, and kinematic variables, such as hip and knee joint angle, were evaluated after each session. RESULTS: Participants exhibited significant clinical improvements in lower extremity balance and mobility following the intervention, as shown by improved BBS and TUG scores (p<0.001). Consistent kinematic improvements in the maximum joint angles of the hip and knee were observed across sessions. Outcome performance variables, such as success rate and response time, improved gradually across sessions, for each exercise. The level of participant interest also increased across sessions (p<0.001). All participants completed the program without experiencing any adverse effects. CONCLUSION: Substantial clinical and kinematic improvements were observed after applying a novel 3D ARS training program, suggesting that this system can enhance lower extremity function and facilitate assessments of lower extremity kinematic capacity.
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spelling pubmed-44965182015-07-09 Utility of a Three-Dimensional Interactive Augmented Reality Program for Balance and Mobility Rehabilitation in the Elderly: A Feasibility Study Im, Dal Jae Ku, Jeunghun Kim, Yeun Joon Cho, Sangwoo Cho, Yun Kyung Lim, Teo Lee, Hye Sun Kim, Hyun Jung Kang, Youn Joo Ann Rehabil Med Original Article OBJECTIVE: To improve lower extremity function and balance in elderly persons, we developed a novel, three-dimensional interactive augmented reality system (3D ARS). In this feasibility study, we assessed clinical and kinematic improvements, user participation, and the side effects of our system. METHODS: Eighteen participants (age, 56-76 years) capable of walking independently and standing on one leg were recruited. The participants received 3D ARS training during 10 sessions (30-minute duration each) for 4 weeks. Berg Balance Scale (BBS) and the Timed Up and Go (TUG) scores were obtained before and after the exercises. Outcome performance variables, including response time and success rate, and kinematic variables, such as hip and knee joint angle, were evaluated after each session. RESULTS: Participants exhibited significant clinical improvements in lower extremity balance and mobility following the intervention, as shown by improved BBS and TUG scores (p<0.001). Consistent kinematic improvements in the maximum joint angles of the hip and knee were observed across sessions. Outcome performance variables, such as success rate and response time, improved gradually across sessions, for each exercise. The level of participant interest also increased across sessions (p<0.001). All participants completed the program without experiencing any adverse effects. CONCLUSION: Substantial clinical and kinematic improvements were observed after applying a novel 3D ARS training program, suggesting that this system can enhance lower extremity function and facilitate assessments of lower extremity kinematic capacity. Korean Academy of Rehabilitation Medicine 2015-06 2015-06-30 /pmc/articles/PMC4496518/ /pubmed/26161353 http://dx.doi.org/10.5535/arm.2015.39.3.462 Text en Copyright © 2015 by Korean Academy of Rehabilitation Medicine http://creativecommons.org/licenses/by-nc/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/3.0/) which permits unrestricted noncommercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Article
Im, Dal Jae
Ku, Jeunghun
Kim, Yeun Joon
Cho, Sangwoo
Cho, Yun Kyung
Lim, Teo
Lee, Hye Sun
Kim, Hyun Jung
Kang, Youn Joo
Utility of a Three-Dimensional Interactive Augmented Reality Program for Balance and Mobility Rehabilitation in the Elderly: A Feasibility Study
title Utility of a Three-Dimensional Interactive Augmented Reality Program for Balance and Mobility Rehabilitation in the Elderly: A Feasibility Study
title_full Utility of a Three-Dimensional Interactive Augmented Reality Program for Balance and Mobility Rehabilitation in the Elderly: A Feasibility Study
title_fullStr Utility of a Three-Dimensional Interactive Augmented Reality Program for Balance and Mobility Rehabilitation in the Elderly: A Feasibility Study
title_full_unstemmed Utility of a Three-Dimensional Interactive Augmented Reality Program for Balance and Mobility Rehabilitation in the Elderly: A Feasibility Study
title_short Utility of a Three-Dimensional Interactive Augmented Reality Program for Balance and Mobility Rehabilitation in the Elderly: A Feasibility Study
title_sort utility of a three-dimensional interactive augmented reality program for balance and mobility rehabilitation in the elderly: a feasibility study
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4496518/
https://www.ncbi.nlm.nih.gov/pubmed/26161353
http://dx.doi.org/10.5535/arm.2015.39.3.462
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