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Effects of feedback on activation of the quadriceps during weight-bearing tasks of the Wii
[Purpose] This investigation evaluated the effect of real-time feedback on electrical activation of the quadriceps during 3 weight-bearing tasks of the Wii Fit Plus(®). [Subjects] Thirty male healthy volunteers were recruited. [Methods] Activation of the vastus medialis, vastus lateralis, and rectus...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Society of Physical Therapy Science
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4499964/ https://www.ncbi.nlm.nih.gov/pubmed/26180301 http://dx.doi.org/10.1589/jpts.27.1701 |
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author | Fernandes da Silva, Fabiano Aparecido de Souza, Renato Dias, Eric Fernandes Silveira, Landulfo Villaverde, Antonio Balbin |
author_facet | Fernandes da Silva, Fabiano Aparecido de Souza, Renato Dias, Eric Fernandes Silveira, Landulfo Villaverde, Antonio Balbin |
author_sort | Fernandes da Silva, Fabiano |
collection | PubMed |
description | [Purpose] This investigation evaluated the effect of real-time feedback on electrical activation of the quadriceps during 3 weight-bearing tasks of the Wii Fit Plus(®). [Subjects] Thirty male healthy volunteers were recruited. [Methods] Activation of the vastus medialis, vastus lateralis, and rectus femoris muscles was recorded during virtual lunge, single leg extension, and single leg reach exercises. Each exercise was performed twice in 3 randomized experimental conditions (with visual feedback, with auditory feedback, and with no feedback). The normalized electromyographic data (using maximum voluntary isometric contraction) were analyzed using repeated measures analysis of variance and Tukey’s test. [Results] No significant difference was found in the muscles among the feedback conditions during the 3 exercises. However, the variation in the muscle activity of the vastus medialis and vastus lateralis (18.23–29.20% of maximum voluntary isometric contraction) was higher (47–62%) than that in the rectus femoris (7.35–12.98% of maximum voluntary isometric contraction). [Conclusion] Real-time feedback did not alter quadriceps activation during the Wii tasks. Additionally, these games showed electromyographic activation levels similar to those for the same tasks outside the virtual environment. The Wii weight-bearing tasks could therefore constitute a physical activity program but without the additional benefit of feedback. |
format | Online Article Text |
id | pubmed-4499964 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | The Society of Physical Therapy Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-44999642015-07-15 Effects of feedback on activation of the quadriceps during weight-bearing tasks of the Wii Fernandes da Silva, Fabiano Aparecido de Souza, Renato Dias, Eric Fernandes Silveira, Landulfo Villaverde, Antonio Balbin J Phys Ther Sci Original Article [Purpose] This investigation evaluated the effect of real-time feedback on electrical activation of the quadriceps during 3 weight-bearing tasks of the Wii Fit Plus(®). [Subjects] Thirty male healthy volunteers were recruited. [Methods] Activation of the vastus medialis, vastus lateralis, and rectus femoris muscles was recorded during virtual lunge, single leg extension, and single leg reach exercises. Each exercise was performed twice in 3 randomized experimental conditions (with visual feedback, with auditory feedback, and with no feedback). The normalized electromyographic data (using maximum voluntary isometric contraction) were analyzed using repeated measures analysis of variance and Tukey’s test. [Results] No significant difference was found in the muscles among the feedback conditions during the 3 exercises. However, the variation in the muscle activity of the vastus medialis and vastus lateralis (18.23–29.20% of maximum voluntary isometric contraction) was higher (47–62%) than that in the rectus femoris (7.35–12.98% of maximum voluntary isometric contraction). [Conclusion] Real-time feedback did not alter quadriceps activation during the Wii tasks. Additionally, these games showed electromyographic activation levels similar to those for the same tasks outside the virtual environment. The Wii weight-bearing tasks could therefore constitute a physical activity program but without the additional benefit of feedback. The Society of Physical Therapy Science 2015-06-30 2015-06 /pmc/articles/PMC4499964/ /pubmed/26180301 http://dx.doi.org/10.1589/jpts.27.1701 Text en 2015©by the Society of Physical Therapy Science. Published by IPEC Inc. http://creativecommons.org/licenses/by-nc-nd/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License. |
spellingShingle | Original Article Fernandes da Silva, Fabiano Aparecido de Souza, Renato Dias, Eric Fernandes Silveira, Landulfo Villaverde, Antonio Balbin Effects of feedback on activation of the quadriceps during weight-bearing tasks of the Wii |
title | Effects of feedback on activation of the quadriceps during weight-bearing
tasks of the Wii |
title_full | Effects of feedback on activation of the quadriceps during weight-bearing
tasks of the Wii |
title_fullStr | Effects of feedback on activation of the quadriceps during weight-bearing
tasks of the Wii |
title_full_unstemmed | Effects of feedback on activation of the quadriceps during weight-bearing
tasks of the Wii |
title_short | Effects of feedback on activation of the quadriceps during weight-bearing
tasks of the Wii |
title_sort | effects of feedback on activation of the quadriceps during weight-bearing
tasks of the wii |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4499964/ https://www.ncbi.nlm.nih.gov/pubmed/26180301 http://dx.doi.org/10.1589/jpts.27.1701 |
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