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Effects of virtual reality-based training and task-oriented training on balance performance in stroke patients

[Purpose] This study aimed to investigate the clinical effects of virtual reality-based training and task-oriented training on balance performance in stroke patients. [Subjects and Methods] The subjects were randomly allocated to 2 groups: virtual reality-based training group (n = 12) and task-orien...

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Autores principales: Lee, Hyung Young, Kim, You Lim, Lee, Suk Min
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Society of Physical Therapy Science 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4500004/
https://www.ncbi.nlm.nih.gov/pubmed/26180341
http://dx.doi.org/10.1589/jpts.27.1883
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author Lee, Hyung Young
Kim, You Lim
Lee, Suk Min
author_facet Lee, Hyung Young
Kim, You Lim
Lee, Suk Min
author_sort Lee, Hyung Young
collection PubMed
description [Purpose] This study aimed to investigate the clinical effects of virtual reality-based training and task-oriented training on balance performance in stroke patients. [Subjects and Methods] The subjects were randomly allocated to 2 groups: virtual reality-based training group (n = 12) and task-oriented training group (n = 12). The patients in the virtual reality-based training group used the Nintendo Wii Fit Plus, which provided visual and auditory feedback as well as the movements that enabled shifting of weight to the right and left sides, for 30 min/day, 3 times/week for 6 weeks. The patients in the task-oriented training group practiced additional task-oriented programs for 30 min/day, 3 times/week for 6 weeks. Patients in both groups also underwent conventional physical therapy for 60 min/day, 5 times/week for 6 weeks. [Results] Balance and functional reach test outcomes were examined in both groups. The results showed that the static balance and functional reach test outcomes were significantly higher in the virtual reality-based training group than in the task-oriented training group. [Conclusion] This study suggested that virtual reality-based training might be a more feasible and suitable therapeutic intervention for dynamic balance in stroke patients compared to task-oriented training.
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spelling pubmed-45000042015-07-15 Effects of virtual reality-based training and task-oriented training on balance performance in stroke patients Lee, Hyung Young Kim, You Lim Lee, Suk Min J Phys Ther Sci Original Article [Purpose] This study aimed to investigate the clinical effects of virtual reality-based training and task-oriented training on balance performance in stroke patients. [Subjects and Methods] The subjects were randomly allocated to 2 groups: virtual reality-based training group (n = 12) and task-oriented training group (n = 12). The patients in the virtual reality-based training group used the Nintendo Wii Fit Plus, which provided visual and auditory feedback as well as the movements that enabled shifting of weight to the right and left sides, for 30 min/day, 3 times/week for 6 weeks. The patients in the task-oriented training group practiced additional task-oriented programs for 30 min/day, 3 times/week for 6 weeks. Patients in both groups also underwent conventional physical therapy for 60 min/day, 5 times/week for 6 weeks. [Results] Balance and functional reach test outcomes were examined in both groups. The results showed that the static balance and functional reach test outcomes were significantly higher in the virtual reality-based training group than in the task-oriented training group. [Conclusion] This study suggested that virtual reality-based training might be a more feasible and suitable therapeutic intervention for dynamic balance in stroke patients compared to task-oriented training. The Society of Physical Therapy Science 2015-06-30 2015-06 /pmc/articles/PMC4500004/ /pubmed/26180341 http://dx.doi.org/10.1589/jpts.27.1883 Text en 2015©by the Society of Physical Therapy Science. Published by IPEC Inc. http://creativecommons.org/licenses/by-nc-nd/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License.
spellingShingle Original Article
Lee, Hyung Young
Kim, You Lim
Lee, Suk Min
Effects of virtual reality-based training and task-oriented training on balance performance in stroke patients
title Effects of virtual reality-based training and task-oriented training on balance performance in stroke patients
title_full Effects of virtual reality-based training and task-oriented training on balance performance in stroke patients
title_fullStr Effects of virtual reality-based training and task-oriented training on balance performance in stroke patients
title_full_unstemmed Effects of virtual reality-based training and task-oriented training on balance performance in stroke patients
title_short Effects of virtual reality-based training and task-oriented training on balance performance in stroke patients
title_sort effects of virtual reality-based training and task-oriented training on balance performance in stroke patients
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4500004/
https://www.ncbi.nlm.nih.gov/pubmed/26180341
http://dx.doi.org/10.1589/jpts.27.1883
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