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Short-term effects of prosocial video games on aggression: an event-related potential study

Previous research has shown that exposure to violent video games increases aggression, whereas exposure to prosocial video games can reduce aggressive behavior. However, little is known about the neural correlates of these behavioral effects. This work is the first to investigate the electrophysiolo...

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Autores principales: Liu, Yanling, Teng, Zhaojun, Lan, Haiying, Zhang, Xin, Yao, Dezhong
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4513560/
https://www.ncbi.nlm.nih.gov/pubmed/26257620
http://dx.doi.org/10.3389/fnbeh.2015.00193
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author Liu, Yanling
Teng, Zhaojun
Lan, Haiying
Zhang, Xin
Yao, Dezhong
author_facet Liu, Yanling
Teng, Zhaojun
Lan, Haiying
Zhang, Xin
Yao, Dezhong
author_sort Liu, Yanling
collection PubMed
description Previous research has shown that exposure to violent video games increases aggression, whereas exposure to prosocial video games can reduce aggressive behavior. However, little is known about the neural correlates of these behavioral effects. This work is the first to investigate the electrophysiological features of the relationship between playing a prosocial video game and inhibition of aggressive behavior. Forty-nine subjects played either a prosocial or a neutral video game for 20 min, then participated in an event-related potential (ERP) experiment based on an oddball paradigm and designed to test electrophysiological responses to prosocial and violent words. Finally, subjects completed a competitive reaction time task (CRTT) which based on Taylor's Aggression Paradigm and contains reaction time and noise intensity chosen as a measure of aggressive behavior. The results show that the prosocial video game group (compared to the neutral video game group) displayed smaller P300 amplitudes, were more accurate in distinguishing violent words, and were less aggressive as evaluated by the CRTT of noise intensity chosen. A mediation analysis shows that the P300 amplitude evoked by violent words partially mediates the relationship between type of video game and subsequent aggressive behavior. The results support theories based on the General Learning Model. We provide converging behavioral and neural evidence that exposure to prosocial media may reduce aggression.
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spelling pubmed-45135602015-08-07 Short-term effects of prosocial video games on aggression: an event-related potential study Liu, Yanling Teng, Zhaojun Lan, Haiying Zhang, Xin Yao, Dezhong Front Behav Neurosci Neuroscience Previous research has shown that exposure to violent video games increases aggression, whereas exposure to prosocial video games can reduce aggressive behavior. However, little is known about the neural correlates of these behavioral effects. This work is the first to investigate the electrophysiological features of the relationship between playing a prosocial video game and inhibition of aggressive behavior. Forty-nine subjects played either a prosocial or a neutral video game for 20 min, then participated in an event-related potential (ERP) experiment based on an oddball paradigm and designed to test electrophysiological responses to prosocial and violent words. Finally, subjects completed a competitive reaction time task (CRTT) which based on Taylor's Aggression Paradigm and contains reaction time and noise intensity chosen as a measure of aggressive behavior. The results show that the prosocial video game group (compared to the neutral video game group) displayed smaller P300 amplitudes, were more accurate in distinguishing violent words, and were less aggressive as evaluated by the CRTT of noise intensity chosen. A mediation analysis shows that the P300 amplitude evoked by violent words partially mediates the relationship between type of video game and subsequent aggressive behavior. The results support theories based on the General Learning Model. We provide converging behavioral and neural evidence that exposure to prosocial media may reduce aggression. Frontiers Media S.A. 2015-07-24 /pmc/articles/PMC4513560/ /pubmed/26257620 http://dx.doi.org/10.3389/fnbeh.2015.00193 Text en Copyright © 2015 Liu, Teng, Lan, Zhang and Yao. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Liu, Yanling
Teng, Zhaojun
Lan, Haiying
Zhang, Xin
Yao, Dezhong
Short-term effects of prosocial video games on aggression: an event-related potential study
title Short-term effects of prosocial video games on aggression: an event-related potential study
title_full Short-term effects of prosocial video games on aggression: an event-related potential study
title_fullStr Short-term effects of prosocial video games on aggression: an event-related potential study
title_full_unstemmed Short-term effects of prosocial video games on aggression: an event-related potential study
title_short Short-term effects of prosocial video games on aggression: an event-related potential study
title_sort short-term effects of prosocial video games on aggression: an event-related potential study
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4513560/
https://www.ncbi.nlm.nih.gov/pubmed/26257620
http://dx.doi.org/10.3389/fnbeh.2015.00193
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