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Maintaining Balance when Looking at a Virtual Reality Three-Dimensional Display of a Field of Moving Dots or at a Virtual Reality Scene

EXPERIMENTAL OBJECTIVE: To provide a safe, simple, relatively inexpensive, fast, accurate way of quantifying balance performance either in isolation, or in the face of challenges provided by 3D high definition moving visual stimuli as well as by the proprioceptive challenge from standing on a foam p...

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Autores principales: Chiarovano, Elodie, de Waele, Catherine, MacDougall, Hamish G., Rogers, Stephen J., Burgess, Ann M., Curthoys, Ian S.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4515556/
https://www.ncbi.nlm.nih.gov/pubmed/26284023
http://dx.doi.org/10.3389/fneur.2015.00164
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author Chiarovano, Elodie
de Waele, Catherine
MacDougall, Hamish G.
Rogers, Stephen J.
Burgess, Ann M.
Curthoys, Ian S.
author_facet Chiarovano, Elodie
de Waele, Catherine
MacDougall, Hamish G.
Rogers, Stephen J.
Burgess, Ann M.
Curthoys, Ian S.
author_sort Chiarovano, Elodie
collection PubMed
description EXPERIMENTAL OBJECTIVE: To provide a safe, simple, relatively inexpensive, fast, accurate way of quantifying balance performance either in isolation, or in the face of challenges provided by 3D high definition moving visual stimuli as well as by the proprioceptive challenge from standing on a foam pad. This method uses the new technology of the Wii balance board to measure postural stability during powerful, realistic visual challenges from immersive virtual reality. LIMITATIONS OF CURRENT TECHNIQUES: Present computerized methods for measuring postural stability are large, complex, slow, and expensive, and do not allow for testing the response to realistic visual challenges. PROTOCOL: Subjects stand on a 6 cm thick, firm, foam pad on a Wii balance board. They wear a fast, high resolution, low persistence, virtual reality head set (Oculus Rift DK2). This allows displays of varying speed, direction, depth, and complexity to be delivered. The subject experiences a visual illusion of real objects fixed relative to the world, and any of these displays can be perturbed in an unpredictable fashion. A special app (BalanceRite) used the same procedures for analyzing postural analysis as used by the Equitest. POWER OF THE TECHNIQUE: Four simple “proof of concept” experiments demonstrate that this technique matches the gold standard Equitest in terms of the measurement of postural stability but goes beyond the Equitest by measuring stability in the face of visual challenges, which are so powerful that even healthy subjects fall. The response to these challenges presents an opportunity for predicting falls and for rehabilitation of seniors and patients with poor postural stability. SIGNIFICANCE FOR THE FIELD: This new method provides a simpler, quicker, cheaper method of measurement than the Equitest. It may provide a new mode of training to prevent falls, by maintaining postural stability in the face of visual and proprioceptive challenges similar to those encountered in life.
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spelling pubmed-45155562015-08-17 Maintaining Balance when Looking at a Virtual Reality Three-Dimensional Display of a Field of Moving Dots or at a Virtual Reality Scene Chiarovano, Elodie de Waele, Catherine MacDougall, Hamish G. Rogers, Stephen J. Burgess, Ann M. Curthoys, Ian S. Front Neurol Neuroscience EXPERIMENTAL OBJECTIVE: To provide a safe, simple, relatively inexpensive, fast, accurate way of quantifying balance performance either in isolation, or in the face of challenges provided by 3D high definition moving visual stimuli as well as by the proprioceptive challenge from standing on a foam pad. This method uses the new technology of the Wii balance board to measure postural stability during powerful, realistic visual challenges from immersive virtual reality. LIMITATIONS OF CURRENT TECHNIQUES: Present computerized methods for measuring postural stability are large, complex, slow, and expensive, and do not allow for testing the response to realistic visual challenges. PROTOCOL: Subjects stand on a 6 cm thick, firm, foam pad on a Wii balance board. They wear a fast, high resolution, low persistence, virtual reality head set (Oculus Rift DK2). This allows displays of varying speed, direction, depth, and complexity to be delivered. The subject experiences a visual illusion of real objects fixed relative to the world, and any of these displays can be perturbed in an unpredictable fashion. A special app (BalanceRite) used the same procedures for analyzing postural analysis as used by the Equitest. POWER OF THE TECHNIQUE: Four simple “proof of concept” experiments demonstrate that this technique matches the gold standard Equitest in terms of the measurement of postural stability but goes beyond the Equitest by measuring stability in the face of visual challenges, which are so powerful that even healthy subjects fall. The response to these challenges presents an opportunity for predicting falls and for rehabilitation of seniors and patients with poor postural stability. SIGNIFICANCE FOR THE FIELD: This new method provides a simpler, quicker, cheaper method of measurement than the Equitest. It may provide a new mode of training to prevent falls, by maintaining postural stability in the face of visual and proprioceptive challenges similar to those encountered in life. Frontiers Media S.A. 2015-07-27 /pmc/articles/PMC4515556/ /pubmed/26284023 http://dx.doi.org/10.3389/fneur.2015.00164 Text en Copyright © 2015 Chiarovano, de Waele, MacDougall, Rogers, Burgess and Curthoys. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Chiarovano, Elodie
de Waele, Catherine
MacDougall, Hamish G.
Rogers, Stephen J.
Burgess, Ann M.
Curthoys, Ian S.
Maintaining Balance when Looking at a Virtual Reality Three-Dimensional Display of a Field of Moving Dots or at a Virtual Reality Scene
title Maintaining Balance when Looking at a Virtual Reality Three-Dimensional Display of a Field of Moving Dots or at a Virtual Reality Scene
title_full Maintaining Balance when Looking at a Virtual Reality Three-Dimensional Display of a Field of Moving Dots or at a Virtual Reality Scene
title_fullStr Maintaining Balance when Looking at a Virtual Reality Three-Dimensional Display of a Field of Moving Dots or at a Virtual Reality Scene
title_full_unstemmed Maintaining Balance when Looking at a Virtual Reality Three-Dimensional Display of a Field of Moving Dots or at a Virtual Reality Scene
title_short Maintaining Balance when Looking at a Virtual Reality Three-Dimensional Display of a Field of Moving Dots or at a Virtual Reality Scene
title_sort maintaining balance when looking at a virtual reality three-dimensional display of a field of moving dots or at a virtual reality scene
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4515556/
https://www.ncbi.nlm.nih.gov/pubmed/26284023
http://dx.doi.org/10.3389/fneur.2015.00164
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