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Quantifying Postural Control during Exergaming Using Multivariate Whole-Body Movement Data: A Self-Organizing Maps Approach

BACKGROUND: Exergames are becoming an increasingly popular tool for training balance ability, thereby preventing falls in older adults. Automatic, real time, assessment of the user’s balance control offers opportunities in terms of providing targeted feedback and dynamically adjusting the gameplay t...

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Autores principales: van Diest, Mike, Stegenga, Jan, Wörtche, Heinrich J., Roerdink, Jos B. T. M, Verkerke, Gijsbertus J., Lamoth, Claudine J. C.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4521917/
https://www.ncbi.nlm.nih.gov/pubmed/26230655
http://dx.doi.org/10.1371/journal.pone.0134350
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author van Diest, Mike
Stegenga, Jan
Wörtche, Heinrich J.
Roerdink, Jos B. T. M
Verkerke, Gijsbertus J.
Lamoth, Claudine J. C.
author_facet van Diest, Mike
Stegenga, Jan
Wörtche, Heinrich J.
Roerdink, Jos B. T. M
Verkerke, Gijsbertus J.
Lamoth, Claudine J. C.
author_sort van Diest, Mike
collection PubMed
description BACKGROUND: Exergames are becoming an increasingly popular tool for training balance ability, thereby preventing falls in older adults. Automatic, real time, assessment of the user’s balance control offers opportunities in terms of providing targeted feedback and dynamically adjusting the gameplay to the individual user, yet algorithms for quantification of balance control remain to be developed. The aim of the present study was to identify movement patterns, and variability therein, of young and older adults playing a custom-made weight-shifting (ice-skating) exergame. METHODS: Twenty older adults and twenty young adults played a weight-shifting exergame under five conditions of varying complexity, while multi-segmental whole-body movement data were captured using Kinect. Movement coordination patterns expressed during gameplay were identified using Self Organizing Maps (SOM), an artificial neural network, and variability in these patterns was quantified by computing Total Trajectory Variability (TTvar). Additionally a k Nearest Neighbor (kNN) classifier was trained to discriminate between young and older adults based on the SOM features. RESULTS: Results showed that TTvar was significantly higher in older adults than in young adults, when playing the exergame under complex task conditions. The kNN classifier showed a classification accuracy of 65.8%. CONCLUSIONS: Older adults display more variable sway behavior than young adults, when playing the exergame under complex task conditions. The SOM features characterizing movement patterns expressed during exergaming allow for discriminating between young and older adults with limited accuracy. Our findings contribute to the development of algorithms for quantification of balance ability during home-based exergaming for balance training.
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spelling pubmed-45219172015-08-06 Quantifying Postural Control during Exergaming Using Multivariate Whole-Body Movement Data: A Self-Organizing Maps Approach van Diest, Mike Stegenga, Jan Wörtche, Heinrich J. Roerdink, Jos B. T. M Verkerke, Gijsbertus J. Lamoth, Claudine J. C. PLoS One Research Article BACKGROUND: Exergames are becoming an increasingly popular tool for training balance ability, thereby preventing falls in older adults. Automatic, real time, assessment of the user’s balance control offers opportunities in terms of providing targeted feedback and dynamically adjusting the gameplay to the individual user, yet algorithms for quantification of balance control remain to be developed. The aim of the present study was to identify movement patterns, and variability therein, of young and older adults playing a custom-made weight-shifting (ice-skating) exergame. METHODS: Twenty older adults and twenty young adults played a weight-shifting exergame under five conditions of varying complexity, while multi-segmental whole-body movement data were captured using Kinect. Movement coordination patterns expressed during gameplay were identified using Self Organizing Maps (SOM), an artificial neural network, and variability in these patterns was quantified by computing Total Trajectory Variability (TTvar). Additionally a k Nearest Neighbor (kNN) classifier was trained to discriminate between young and older adults based on the SOM features. RESULTS: Results showed that TTvar was significantly higher in older adults than in young adults, when playing the exergame under complex task conditions. The kNN classifier showed a classification accuracy of 65.8%. CONCLUSIONS: Older adults display more variable sway behavior than young adults, when playing the exergame under complex task conditions. The SOM features characterizing movement patterns expressed during exergaming allow for discriminating between young and older adults with limited accuracy. Our findings contribute to the development of algorithms for quantification of balance ability during home-based exergaming for balance training. Public Library of Science 2015-07-31 /pmc/articles/PMC4521917/ /pubmed/26230655 http://dx.doi.org/10.1371/journal.pone.0134350 Text en © 2015 van Diest et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
van Diest, Mike
Stegenga, Jan
Wörtche, Heinrich J.
Roerdink, Jos B. T. M
Verkerke, Gijsbertus J.
Lamoth, Claudine J. C.
Quantifying Postural Control during Exergaming Using Multivariate Whole-Body Movement Data: A Self-Organizing Maps Approach
title Quantifying Postural Control during Exergaming Using Multivariate Whole-Body Movement Data: A Self-Organizing Maps Approach
title_full Quantifying Postural Control during Exergaming Using Multivariate Whole-Body Movement Data: A Self-Organizing Maps Approach
title_fullStr Quantifying Postural Control during Exergaming Using Multivariate Whole-Body Movement Data: A Self-Organizing Maps Approach
title_full_unstemmed Quantifying Postural Control during Exergaming Using Multivariate Whole-Body Movement Data: A Self-Organizing Maps Approach
title_short Quantifying Postural Control during Exergaming Using Multivariate Whole-Body Movement Data: A Self-Organizing Maps Approach
title_sort quantifying postural control during exergaming using multivariate whole-body movement data: a self-organizing maps approach
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4521917/
https://www.ncbi.nlm.nih.gov/pubmed/26230655
http://dx.doi.org/10.1371/journal.pone.0134350
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