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Clinical feasibility of interactive motion-controlled games for stroke rehabilitation

BACKGROUND: Active gaming technologies, including the Nintendo Wii and Xbox Kinect, have become increasingly popular for use in stroke rehabilitation. However, these systems are not specifically designed for this purpose and have limitations. The aim of this study was to investigate the feasibility...

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Detalles Bibliográficos
Autores principales: Bower, Kelly J., Louie, Julie, Landesrocha, Yoseph, Seedy, Paul, Gorelik, Alexandra, Bernhardt, Julie
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4522120/
https://www.ncbi.nlm.nih.gov/pubmed/26233677
http://dx.doi.org/10.1186/s12984-015-0057-x

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