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Clinical feasibility of interactive motion-controlled games for stroke rehabilitation
BACKGROUND: Active gaming technologies, including the Nintendo Wii and Xbox Kinect, have become increasingly popular for use in stroke rehabilitation. However, these systems are not specifically designed for this purpose and have limitations. The aim of this study was to investigate the feasibility...
Autores principales: | Bower, Kelly J., Louie, Julie, Landesrocha, Yoseph, Seedy, Paul, Gorelik, Alexandra, Bernhardt, Julie |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4522120/ https://www.ncbi.nlm.nih.gov/pubmed/26233677 http://dx.doi.org/10.1186/s12984-015-0057-x |
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