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Sample-Based Vegetation Distribution Information Synthesis

In constructing and visualizing a virtual three-dimensional forest scene, we must first obtain the vegetation distribution, namely, the location of each plant in the forest. Because the forest contains a large number of plants, the distribution of each plant is difficult to obtain from actual measur...

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Autores principales: Xu, Chanchan, Yang, Gang, Yang, Meng
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4529179/
https://www.ncbi.nlm.nih.gov/pubmed/26252952
http://dx.doi.org/10.1371/journal.pone.0134009
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author Xu, Chanchan
Yang, Gang
Yang, Meng
author_facet Xu, Chanchan
Yang, Gang
Yang, Meng
author_sort Xu, Chanchan
collection PubMed
description In constructing and visualizing a virtual three-dimensional forest scene, we must first obtain the vegetation distribution, namely, the location of each plant in the forest. Because the forest contains a large number of plants, the distribution of each plant is difficult to obtain from actual measurement methods. Random approaches are used as common solutions to simulate a forest distribution but fail to reflect the specific biological arrangements among types of plants. Observations show that plants in the forest tend to generate particular distribution patterns due to growth competition and specific habitats. This pattern, which represents a local feature in the distribution and occurs repeatedly in the forest, is in line with the “locality” and “static” characteristics in the “texture data”, making it possible to use a sample-based texture synthesis strategy to build the distribution. We propose a vegetation distribution data generation method that uses sample-based vector pattern synthesis. A sample forest stand is obtained first and recorded as a two-dimensional vector-element distribution pattern. Next, the large-scale vegetation distribution pattern is synthesized automatically using the proposed vector pattern synthesis algorithm. The synthesized distribution pattern resembles the sample pattern in the distribution features. The vector pattern synthesis algorithm proposed in this paper adopts a neighborhood comparison technique based on histogram matching, which makes it efficient and easy to implement. Experiments show that the distribution pattern synthesized with this method can sufficiently preserve the features of the sample distribution pattern, making our method meaningful for constructing realistic forest scenes.
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spelling pubmed-45291792015-08-12 Sample-Based Vegetation Distribution Information Synthesis Xu, Chanchan Yang, Gang Yang, Meng PLoS One Research Article In constructing and visualizing a virtual three-dimensional forest scene, we must first obtain the vegetation distribution, namely, the location of each plant in the forest. Because the forest contains a large number of plants, the distribution of each plant is difficult to obtain from actual measurement methods. Random approaches are used as common solutions to simulate a forest distribution but fail to reflect the specific biological arrangements among types of plants. Observations show that plants in the forest tend to generate particular distribution patterns due to growth competition and specific habitats. This pattern, which represents a local feature in the distribution and occurs repeatedly in the forest, is in line with the “locality” and “static” characteristics in the “texture data”, making it possible to use a sample-based texture synthesis strategy to build the distribution. We propose a vegetation distribution data generation method that uses sample-based vector pattern synthesis. A sample forest stand is obtained first and recorded as a two-dimensional vector-element distribution pattern. Next, the large-scale vegetation distribution pattern is synthesized automatically using the proposed vector pattern synthesis algorithm. The synthesized distribution pattern resembles the sample pattern in the distribution features. The vector pattern synthesis algorithm proposed in this paper adopts a neighborhood comparison technique based on histogram matching, which makes it efficient and easy to implement. Experiments show that the distribution pattern synthesized with this method can sufficiently preserve the features of the sample distribution pattern, making our method meaningful for constructing realistic forest scenes. Public Library of Science 2015-08-07 /pmc/articles/PMC4529179/ /pubmed/26252952 http://dx.doi.org/10.1371/journal.pone.0134009 Text en © 2015 Xu et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Xu, Chanchan
Yang, Gang
Yang, Meng
Sample-Based Vegetation Distribution Information Synthesis
title Sample-Based Vegetation Distribution Information Synthesis
title_full Sample-Based Vegetation Distribution Information Synthesis
title_fullStr Sample-Based Vegetation Distribution Information Synthesis
title_full_unstemmed Sample-Based Vegetation Distribution Information Synthesis
title_short Sample-Based Vegetation Distribution Information Synthesis
title_sort sample-based vegetation distribution information synthesis
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4529179/
https://www.ncbi.nlm.nih.gov/pubmed/26252952
http://dx.doi.org/10.1371/journal.pone.0134009
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