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Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test

BACKGROUND: Vegetable consumption protects against chronic diseases, but many young children do not eat vegetables. One quest within the mobile application Mommio was developed to train mothers of preschoolers in effective vegetable parenting practices, or ways to approach getting their child to eat...

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Detalles Bibliográficos
Autores principales: Brand, Leah, Beltran, Alicia, Buday, Richard, Hughes, Sheryl, O'Connor, Teresia, Baranowski, Janice, Dadabhoy, Hafza R, Diep, Cassandra S, Baranowski, Tom
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications Inc. 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4529493/
https://www.ncbi.nlm.nih.gov/pubmed/26208899
http://dx.doi.org/10.2196/games.4081
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author Brand, Leah
Beltran, Alicia
Buday, Richard
Hughes, Sheryl
O'Connor, Teresia
Baranowski, Janice
Dadabhoy, Hafza R
Diep, Cassandra S
Baranowski, Tom
author_facet Brand, Leah
Beltran, Alicia
Buday, Richard
Hughes, Sheryl
O'Connor, Teresia
Baranowski, Janice
Dadabhoy, Hafza R
Diep, Cassandra S
Baranowski, Tom
author_sort Brand, Leah
collection PubMed
description BACKGROUND: Vegetable consumption protects against chronic diseases, but many young children do not eat vegetables. One quest within the mobile application Mommio was developed to train mothers of preschoolers in effective vegetable parenting practices, or ways to approach getting their child to eat and enjoy vegetables. A much earlier version of the game, then called Kiddio, was alpha tested previously, but the game has since evolved in key ways. OBJECTIVE: The purpose of this research was to alpha test the first quest, substantiate earlier findings and obtain feedback on new game features to develop an effective, compelling parenting game. METHODS: Mothers of preschool children (n=20) played a single quest of Mommio 2 to 4 times, immediately after which a semi-structured interview about their experience was completed. Interviews were transcribed and double coded using thematic analysis methods. RESULTS: Mothers generally liked the game, finding it realistic and engaging. Some participants had difficulties with mechanics for moving around the 3-D environment. Tips and hints were well received, and further expansion and customization were desired. CONCLUSIONS: Earlier findings were supported, though Mommio players reported more enjoyment than Kiddio players. Continued development will include more user-friendly mechanics, customization, opportunities for environment interaction, and food parenting scenarios.
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spelling pubmed-45294932015-08-11 Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test Brand, Leah Beltran, Alicia Buday, Richard Hughes, Sheryl O'Connor, Teresia Baranowski, Janice Dadabhoy, Hafza R Diep, Cassandra S Baranowski, Tom JMIR Serious Games Original Paper BACKGROUND: Vegetable consumption protects against chronic diseases, but many young children do not eat vegetables. One quest within the mobile application Mommio was developed to train mothers of preschoolers in effective vegetable parenting practices, or ways to approach getting their child to eat and enjoy vegetables. A much earlier version of the game, then called Kiddio, was alpha tested previously, but the game has since evolved in key ways. OBJECTIVE: The purpose of this research was to alpha test the first quest, substantiate earlier findings and obtain feedback on new game features to develop an effective, compelling parenting game. METHODS: Mothers of preschool children (n=20) played a single quest of Mommio 2 to 4 times, immediately after which a semi-structured interview about their experience was completed. Interviews were transcribed and double coded using thematic analysis methods. RESULTS: Mothers generally liked the game, finding it realistic and engaging. Some participants had difficulties with mechanics for moving around the 3-D environment. Tips and hints were well received, and further expansion and customization were desired. CONCLUSIONS: Earlier findings were supported, though Mommio players reported more enjoyment than Kiddio players. Continued development will include more user-friendly mechanics, customization, opportunities for environment interaction, and food parenting scenarios. JMIR Publications Inc. 2015-07-24 /pmc/articles/PMC4529493/ /pubmed/26208899 http://dx.doi.org/10.2196/games.4081 Text en ©Leah Brand, Alicia Beltran, Richard Buday, Sheryl Hughes, Teresia O'Connor, Janice Baranowski, Hafza R Dadabhoy, Cassandra S Diep, Tom Baranowski. Originally published in JMIR Serious Games (http://games.jmir.org), 24.07.2015. http://creativecommons.org/licenses/by/2.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Brand, Leah
Beltran, Alicia
Buday, Richard
Hughes, Sheryl
O'Connor, Teresia
Baranowski, Janice
Dadabhoy, Hafza R
Diep, Cassandra S
Baranowski, Tom
Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test
title Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test
title_full Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test
title_fullStr Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test
title_full_unstemmed Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test
title_short Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test
title_sort training vegetable parenting practices through a mobile game: iterative qualitative alpha test
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4529493/
https://www.ncbi.nlm.nih.gov/pubmed/26208899
http://dx.doi.org/10.2196/games.4081
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