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Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test
BACKGROUND: Vegetable consumption protects against chronic diseases, but many young children do not eat vegetables. One quest within the mobile application Mommio was developed to train mothers of preschoolers in effective vegetable parenting practices, or ways to approach getting their child to eat...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications Inc.
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4529493/ https://www.ncbi.nlm.nih.gov/pubmed/26208899 http://dx.doi.org/10.2196/games.4081 |
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author | Brand, Leah Beltran, Alicia Buday, Richard Hughes, Sheryl O'Connor, Teresia Baranowski, Janice Dadabhoy, Hafza R Diep, Cassandra S Baranowski, Tom |
author_facet | Brand, Leah Beltran, Alicia Buday, Richard Hughes, Sheryl O'Connor, Teresia Baranowski, Janice Dadabhoy, Hafza R Diep, Cassandra S Baranowski, Tom |
author_sort | Brand, Leah |
collection | PubMed |
description | BACKGROUND: Vegetable consumption protects against chronic diseases, but many young children do not eat vegetables. One quest within the mobile application Mommio was developed to train mothers of preschoolers in effective vegetable parenting practices, or ways to approach getting their child to eat and enjoy vegetables. A much earlier version of the game, then called Kiddio, was alpha tested previously, but the game has since evolved in key ways. OBJECTIVE: The purpose of this research was to alpha test the first quest, substantiate earlier findings and obtain feedback on new game features to develop an effective, compelling parenting game. METHODS: Mothers of preschool children (n=20) played a single quest of Mommio 2 to 4 times, immediately after which a semi-structured interview about their experience was completed. Interviews were transcribed and double coded using thematic analysis methods. RESULTS: Mothers generally liked the game, finding it realistic and engaging. Some participants had difficulties with mechanics for moving around the 3-D environment. Tips and hints were well received, and further expansion and customization were desired. CONCLUSIONS: Earlier findings were supported, though Mommio players reported more enjoyment than Kiddio players. Continued development will include more user-friendly mechanics, customization, opportunities for environment interaction, and food parenting scenarios. |
format | Online Article Text |
id | pubmed-4529493 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | JMIR Publications Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-45294932015-08-11 Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test Brand, Leah Beltran, Alicia Buday, Richard Hughes, Sheryl O'Connor, Teresia Baranowski, Janice Dadabhoy, Hafza R Diep, Cassandra S Baranowski, Tom JMIR Serious Games Original Paper BACKGROUND: Vegetable consumption protects against chronic diseases, but many young children do not eat vegetables. One quest within the mobile application Mommio was developed to train mothers of preschoolers in effective vegetable parenting practices, or ways to approach getting their child to eat and enjoy vegetables. A much earlier version of the game, then called Kiddio, was alpha tested previously, but the game has since evolved in key ways. OBJECTIVE: The purpose of this research was to alpha test the first quest, substantiate earlier findings and obtain feedback on new game features to develop an effective, compelling parenting game. METHODS: Mothers of preschool children (n=20) played a single quest of Mommio 2 to 4 times, immediately after which a semi-structured interview about their experience was completed. Interviews were transcribed and double coded using thematic analysis methods. RESULTS: Mothers generally liked the game, finding it realistic and engaging. Some participants had difficulties with mechanics for moving around the 3-D environment. Tips and hints were well received, and further expansion and customization were desired. CONCLUSIONS: Earlier findings were supported, though Mommio players reported more enjoyment than Kiddio players. Continued development will include more user-friendly mechanics, customization, opportunities for environment interaction, and food parenting scenarios. JMIR Publications Inc. 2015-07-24 /pmc/articles/PMC4529493/ /pubmed/26208899 http://dx.doi.org/10.2196/games.4081 Text en ©Leah Brand, Alicia Beltran, Richard Buday, Sheryl Hughes, Teresia O'Connor, Janice Baranowski, Hafza R Dadabhoy, Cassandra S Diep, Tom Baranowski. Originally published in JMIR Serious Games (http://games.jmir.org), 24.07.2015. http://creativecommons.org/licenses/by/2.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Brand, Leah Beltran, Alicia Buday, Richard Hughes, Sheryl O'Connor, Teresia Baranowski, Janice Dadabhoy, Hafza R Diep, Cassandra S Baranowski, Tom Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test |
title | Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test |
title_full | Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test |
title_fullStr | Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test |
title_full_unstemmed | Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test |
title_short | Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test |
title_sort | training vegetable parenting practices through a mobile game: iterative qualitative alpha test |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4529493/ https://www.ncbi.nlm.nih.gov/pubmed/26208899 http://dx.doi.org/10.2196/games.4081 |
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