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The Use of Virtual Reality in Psychology: A Case Study in Visual Perception

Recent proliferation of available virtual reality (VR) tools has seen increased use in psychological research. This is due to a number of advantages afforded over traditional experimental apparatus such as tighter control of the environment and the possibility of creating more ecologically valid sti...

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Detalles Bibliográficos
Autores principales: Wilson, Christopher J., Soranzo, Alessandro
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi Publishing Corporation 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4538594/
https://www.ncbi.nlm.nih.gov/pubmed/26339281
http://dx.doi.org/10.1155/2015/151702
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author Wilson, Christopher J.
Soranzo, Alessandro
author_facet Wilson, Christopher J.
Soranzo, Alessandro
author_sort Wilson, Christopher J.
collection PubMed
description Recent proliferation of available virtual reality (VR) tools has seen increased use in psychological research. This is due to a number of advantages afforded over traditional experimental apparatus such as tighter control of the environment and the possibility of creating more ecologically valid stimulus presentation and response protocols. At the same time, higher levels of immersion and visual fidelity afforded by VR do not necessarily evoke presence or elicit a “realistic” psychological response. The current paper reviews some current uses for VR environments in psychological research and discusses some ongoing questions for researchers. Finally, we focus on the area of visual perception, where both the advantages and challenges of VR are particularly salient.
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spelling pubmed-45385942015-09-03 The Use of Virtual Reality in Psychology: A Case Study in Visual Perception Wilson, Christopher J. Soranzo, Alessandro Comput Math Methods Med Review Article Recent proliferation of available virtual reality (VR) tools has seen increased use in psychological research. This is due to a number of advantages afforded over traditional experimental apparatus such as tighter control of the environment and the possibility of creating more ecologically valid stimulus presentation and response protocols. At the same time, higher levels of immersion and visual fidelity afforded by VR do not necessarily evoke presence or elicit a “realistic” psychological response. The current paper reviews some current uses for VR environments in psychological research and discusses some ongoing questions for researchers. Finally, we focus on the area of visual perception, where both the advantages and challenges of VR are particularly salient. Hindawi Publishing Corporation 2015 2015-08-03 /pmc/articles/PMC4538594/ /pubmed/26339281 http://dx.doi.org/10.1155/2015/151702 Text en Copyright © 2015 C. J. Wilson and A. Soranzo. https://creativecommons.org/licenses/by/3.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Review Article
Wilson, Christopher J.
Soranzo, Alessandro
The Use of Virtual Reality in Psychology: A Case Study in Visual Perception
title The Use of Virtual Reality in Psychology: A Case Study in Visual Perception
title_full The Use of Virtual Reality in Psychology: A Case Study in Visual Perception
title_fullStr The Use of Virtual Reality in Psychology: A Case Study in Visual Perception
title_full_unstemmed The Use of Virtual Reality in Psychology: A Case Study in Visual Perception
title_short The Use of Virtual Reality in Psychology: A Case Study in Visual Perception
title_sort use of virtual reality in psychology: a case study in visual perception
topic Review Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4538594/
https://www.ncbi.nlm.nih.gov/pubmed/26339281
http://dx.doi.org/10.1155/2015/151702
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