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Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet”

Objective: The goal of this study was to design, develop, and evaluate a game for health, “Gustavo in Gnam's Planet” (“Gustavo”), aimed to improve knowledge on healthy foods and to increase consumption of healthy foods. Subjects and Methods: Eighty-three high school students were enrolled in th...

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Autores principales: Marchetti, Daniela, Fraticelli, Federica, Polcini, Francesco, Lato, Roberto, Pintaudi, Basilio, Nicolucci, Antonio, Fulcheri, Mario, Mohn, Angelika, Chiarelli, Francesco, Vieste, Giacoma Di, Vitacolonna, Ester
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Mary Ann Liebert, Inc. 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4545704/
https://www.ncbi.nlm.nih.gov/pubmed/26287925
http://dx.doi.org/10.1089/g4h.2014.0107
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author Marchetti, Daniela
Fraticelli, Federica
Polcini, Francesco
Lato, Roberto
Pintaudi, Basilio
Nicolucci, Antonio
Fulcheri, Mario
Mohn, Angelika
Chiarelli, Francesco
Vieste, Giacoma Di
Vitacolonna, Ester
author_facet Marchetti, Daniela
Fraticelli, Federica
Polcini, Francesco
Lato, Roberto
Pintaudi, Basilio
Nicolucci, Antonio
Fulcheri, Mario
Mohn, Angelika
Chiarelli, Francesco
Vieste, Giacoma Di
Vitacolonna, Ester
author_sort Marchetti, Daniela
collection PubMed
description Objective: The goal of this study was to design, develop, and evaluate a game for health, “Gustavo in Gnam's Planet” (“Gustavo”), aimed to improve knowledge on healthy foods and to increase consumption of healthy foods. Subjects and Methods: Eighty-three high school students were enrolled in the study. The game was designed and developed by a multidisciplinary team. Behavioral change theories were adopted to guide the design of the health messages. Participants were assessed about food frequency, healthy food knowledge, and the game's interest. Results: Forty-seven subjects (mean age, 14.9±1.0 years; 72.3 percent males) completed the study. At posttest, participants showed significant higher scores (i.e., increased knowledge) in the questionnaire on knowledge of healthy foods (70.0±9.2 versus 71.3±10.0 for pretest and posttest, respectively; P<0.05). Improvements in healthy eating habits were also detected: higher frequency of consumption during a week of white meat (1 [1–2] versus 2 [1–2]; P=0.01), eggs (1 [1–1] versus 1 [1–2]; P=0.01], and legumes (1 [0–1] versus 1 [1–2]; P=0.03) and lower frequency of consumption of sugar-containing packaged snacks (1 [0–1] versus 0 [0–1]; P=0.009). Most of the participants found the game easy to use and clear in its content. Half of the participants found the game interesting. Conclusions: Our study shows that “Gustavo” is a promising tool for health education, in schools or in other environments. Limitations of the study and future directions are discussed.
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spelling pubmed-45457042015-10-01 Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet” Marchetti, Daniela Fraticelli, Federica Polcini, Francesco Lato, Roberto Pintaudi, Basilio Nicolucci, Antonio Fulcheri, Mario Mohn, Angelika Chiarelli, Francesco Vieste, Giacoma Di Vitacolonna, Ester Games Health J Original Articles – Games in Diabetes Objective: The goal of this study was to design, develop, and evaluate a game for health, “Gustavo in Gnam's Planet” (“Gustavo”), aimed to improve knowledge on healthy foods and to increase consumption of healthy foods. Subjects and Methods: Eighty-three high school students were enrolled in the study. The game was designed and developed by a multidisciplinary team. Behavioral change theories were adopted to guide the design of the health messages. Participants were assessed about food frequency, healthy food knowledge, and the game's interest. Results: Forty-seven subjects (mean age, 14.9±1.0 years; 72.3 percent males) completed the study. At posttest, participants showed significant higher scores (i.e., increased knowledge) in the questionnaire on knowledge of healthy foods (70.0±9.2 versus 71.3±10.0 for pretest and posttest, respectively; P<0.05). Improvements in healthy eating habits were also detected: higher frequency of consumption during a week of white meat (1 [1–2] versus 2 [1–2]; P=0.01), eggs (1 [1–1] versus 1 [1–2]; P=0.01], and legumes (1 [0–1] versus 1 [1–2]; P=0.03) and lower frequency of consumption of sugar-containing packaged snacks (1 [0–1] versus 0 [0–1]; P=0.009). Most of the participants found the game easy to use and clear in its content. Half of the participants found the game interesting. Conclusions: Our study shows that “Gustavo” is a promising tool for health education, in schools or in other environments. Limitations of the study and future directions are discussed. Mary Ann Liebert, Inc. 2015-10-01 /pmc/articles/PMC4545704/ /pubmed/26287925 http://dx.doi.org/10.1089/g4h.2014.0107 Text en © The Author(s) 2015; Published by Mary Ann Liebert, Inc. This Open Access article is distributed under the terms of the Creative Commons License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited.
spellingShingle Original Articles – Games in Diabetes
Marchetti, Daniela
Fraticelli, Federica
Polcini, Francesco
Lato, Roberto
Pintaudi, Basilio
Nicolucci, Antonio
Fulcheri, Mario
Mohn, Angelika
Chiarelli, Francesco
Vieste, Giacoma Di
Vitacolonna, Ester
Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet”
title Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet”
title_full Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet”
title_fullStr Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet”
title_full_unstemmed Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet”
title_short Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet”
title_sort preventing adolescents' diabesity: design, development, and first evaluation of “gustavo in gnam's planet”
topic Original Articles – Games in Diabetes
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4545704/
https://www.ncbi.nlm.nih.gov/pubmed/26287925
http://dx.doi.org/10.1089/g4h.2014.0107
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