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Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet”
Objective: The goal of this study was to design, develop, and evaluate a game for health, “Gustavo in Gnam's Planet” (“Gustavo”), aimed to improve knowledge on healthy foods and to increase consumption of healthy foods. Subjects and Methods: Eighty-three high school students were enrolled in th...
Autores principales: | , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Mary Ann Liebert, Inc.
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4545704/ https://www.ncbi.nlm.nih.gov/pubmed/26287925 http://dx.doi.org/10.1089/g4h.2014.0107 |
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author | Marchetti, Daniela Fraticelli, Federica Polcini, Francesco Lato, Roberto Pintaudi, Basilio Nicolucci, Antonio Fulcheri, Mario Mohn, Angelika Chiarelli, Francesco Vieste, Giacoma Di Vitacolonna, Ester |
author_facet | Marchetti, Daniela Fraticelli, Federica Polcini, Francesco Lato, Roberto Pintaudi, Basilio Nicolucci, Antonio Fulcheri, Mario Mohn, Angelika Chiarelli, Francesco Vieste, Giacoma Di Vitacolonna, Ester |
author_sort | Marchetti, Daniela |
collection | PubMed |
description | Objective: The goal of this study was to design, develop, and evaluate a game for health, “Gustavo in Gnam's Planet” (“Gustavo”), aimed to improve knowledge on healthy foods and to increase consumption of healthy foods. Subjects and Methods: Eighty-three high school students were enrolled in the study. The game was designed and developed by a multidisciplinary team. Behavioral change theories were adopted to guide the design of the health messages. Participants were assessed about food frequency, healthy food knowledge, and the game's interest. Results: Forty-seven subjects (mean age, 14.9±1.0 years; 72.3 percent males) completed the study. At posttest, participants showed significant higher scores (i.e., increased knowledge) in the questionnaire on knowledge of healthy foods (70.0±9.2 versus 71.3±10.0 for pretest and posttest, respectively; P<0.05). Improvements in healthy eating habits were also detected: higher frequency of consumption during a week of white meat (1 [1–2] versus 2 [1–2]; P=0.01), eggs (1 [1–1] versus 1 [1–2]; P=0.01], and legumes (1 [0–1] versus 1 [1–2]; P=0.03) and lower frequency of consumption of sugar-containing packaged snacks (1 [0–1] versus 0 [0–1]; P=0.009). Most of the participants found the game easy to use and clear in its content. Half of the participants found the game interesting. Conclusions: Our study shows that “Gustavo” is a promising tool for health education, in schools or in other environments. Limitations of the study and future directions are discussed. |
format | Online Article Text |
id | pubmed-4545704 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | Mary Ann Liebert, Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-45457042015-10-01 Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet” Marchetti, Daniela Fraticelli, Federica Polcini, Francesco Lato, Roberto Pintaudi, Basilio Nicolucci, Antonio Fulcheri, Mario Mohn, Angelika Chiarelli, Francesco Vieste, Giacoma Di Vitacolonna, Ester Games Health J Original Articles – Games in Diabetes Objective: The goal of this study was to design, develop, and evaluate a game for health, “Gustavo in Gnam's Planet” (“Gustavo”), aimed to improve knowledge on healthy foods and to increase consumption of healthy foods. Subjects and Methods: Eighty-three high school students were enrolled in the study. The game was designed and developed by a multidisciplinary team. Behavioral change theories were adopted to guide the design of the health messages. Participants were assessed about food frequency, healthy food knowledge, and the game's interest. Results: Forty-seven subjects (mean age, 14.9±1.0 years; 72.3 percent males) completed the study. At posttest, participants showed significant higher scores (i.e., increased knowledge) in the questionnaire on knowledge of healthy foods (70.0±9.2 versus 71.3±10.0 for pretest and posttest, respectively; P<0.05). Improvements in healthy eating habits were also detected: higher frequency of consumption during a week of white meat (1 [1–2] versus 2 [1–2]; P=0.01), eggs (1 [1–1] versus 1 [1–2]; P=0.01], and legumes (1 [0–1] versus 1 [1–2]; P=0.03) and lower frequency of consumption of sugar-containing packaged snacks (1 [0–1] versus 0 [0–1]; P=0.009). Most of the participants found the game easy to use and clear in its content. Half of the participants found the game interesting. Conclusions: Our study shows that “Gustavo” is a promising tool for health education, in schools or in other environments. Limitations of the study and future directions are discussed. Mary Ann Liebert, Inc. 2015-10-01 /pmc/articles/PMC4545704/ /pubmed/26287925 http://dx.doi.org/10.1089/g4h.2014.0107 Text en © The Author(s) 2015; Published by Mary Ann Liebert, Inc. This Open Access article is distributed under the terms of the Creative Commons License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. |
spellingShingle | Original Articles – Games in Diabetes Marchetti, Daniela Fraticelli, Federica Polcini, Francesco Lato, Roberto Pintaudi, Basilio Nicolucci, Antonio Fulcheri, Mario Mohn, Angelika Chiarelli, Francesco Vieste, Giacoma Di Vitacolonna, Ester Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet” |
title | Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet” |
title_full | Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet” |
title_fullStr | Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet” |
title_full_unstemmed | Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet” |
title_short | Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet” |
title_sort | preventing adolescents' diabesity: design, development, and first evaluation of “gustavo in gnam's planet” |
topic | Original Articles – Games in Diabetes |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4545704/ https://www.ncbi.nlm.nih.gov/pubmed/26287925 http://dx.doi.org/10.1089/g4h.2014.0107 |
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