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Video Game Use in the Treatment of Amblyopia: Weighing the Risks of Addiction

Video games have surged in popularity due to their entertainment factor and, with recent innovation, their use in health care. This review explores the dual facets of video games in treating vision impairment in amblyopia as well as their potential for overuse and addiction. Specifically, this revie...

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Detalles Bibliográficos
Autores principales: Xu, Chaoying S., Chen, Jessica S., Adelman, Ron A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: YJBM 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4553652/
https://www.ncbi.nlm.nih.gov/pubmed/26339215
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author Xu, Chaoying S.
Chen, Jessica S.
Adelman, Ron A.
author_facet Xu, Chaoying S.
Chen, Jessica S.
Adelman, Ron A.
author_sort Xu, Chaoying S.
collection PubMed
description Video games have surged in popularity due to their entertainment factor and, with recent innovation, their use in health care. This review explores the dual facets of video games in treating vision impairment in amblyopia as well as their potential for overuse and addiction. Specifically, this review examines video game addiction from a biopsychosocial perspective and relates the addictive qualities of video games with their use as a therapeutic treatment for amblyopia. Current literature supports both the identification of video game addiction as a disease, as well as the therapeutic potential of video games in clinical trials. We show the need for clinicians to be aware of the dangers associated with video game overuse and the need for future studies to examine the risks associated with their health care benefits.
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spelling pubmed-45536522015-09-03 Video Game Use in the Treatment of Amblyopia: Weighing the Risks of Addiction Xu, Chaoying S. Chen, Jessica S. Adelman, Ron A. Yale J Biol Med Review Video games have surged in popularity due to their entertainment factor and, with recent innovation, their use in health care. This review explores the dual facets of video games in treating vision impairment in amblyopia as well as their potential for overuse and addiction. Specifically, this review examines video game addiction from a biopsychosocial perspective and relates the addictive qualities of video games with their use as a therapeutic treatment for amblyopia. Current literature supports both the identification of video game addiction as a disease, as well as the therapeutic potential of video games in clinical trials. We show the need for clinicians to be aware of the dangers associated with video game overuse and the need for future studies to examine the risks associated with their health care benefits. YJBM 2015-09-03 /pmc/articles/PMC4553652/ /pubmed/26339215 Text en Copyright ©2015, Yale Journal of Biology and Medicine https://creativecommons.org/licenses/by-nc/3.0/This is an open access article distributed under the terms of the Creative Commons CC BY-NC license, which permits use, distribution, and reproduction in any medium, provided the original work is properly cited. You may not use the material for commercial purposes.
spellingShingle Review
Xu, Chaoying S.
Chen, Jessica S.
Adelman, Ron A.
Video Game Use in the Treatment of Amblyopia: Weighing the Risks of Addiction
title Video Game Use in the Treatment of Amblyopia: Weighing the Risks of Addiction
title_full Video Game Use in the Treatment of Amblyopia: Weighing the Risks of Addiction
title_fullStr Video Game Use in the Treatment of Amblyopia: Weighing the Risks of Addiction
title_full_unstemmed Video Game Use in the Treatment of Amblyopia: Weighing the Risks of Addiction
title_short Video Game Use in the Treatment of Amblyopia: Weighing the Risks of Addiction
title_sort video game use in the treatment of amblyopia: weighing the risks of addiction
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4553652/
https://www.ncbi.nlm.nih.gov/pubmed/26339215
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