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Use of Virtual Reality Tools for Vestibular Disorders Rehabilitation: A Comprehensive Analysis

Classical peripheral vestibular disorders rehabilitation is a long and costly process. While virtual reality settings have been repeatedly suggested to represent possible tools to help the rehabilitation process, no systematic study had been conducted so far. We systematically reviewed the current l...

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Detalles Bibliográficos
Autores principales: Bergeron, Mathieu, Lortie, Catherine L., Guitton, Matthieu J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi Publishing Corporation 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4590967/
https://www.ncbi.nlm.nih.gov/pubmed/26556560
http://dx.doi.org/10.1155/2015/916735
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author Bergeron, Mathieu
Lortie, Catherine L.
Guitton, Matthieu J.
author_facet Bergeron, Mathieu
Lortie, Catherine L.
Guitton, Matthieu J.
author_sort Bergeron, Mathieu
collection PubMed
description Classical peripheral vestibular disorders rehabilitation is a long and costly process. While virtual reality settings have been repeatedly suggested to represent possible tools to help the rehabilitation process, no systematic study had been conducted so far. We systematically reviewed the current literature to analyze the published protocols documenting the use of virtual reality settings for peripheral vestibular disorders rehabilitation. There is an important diversity of settings and protocols involving virtual reality settings for the treatment of this pathology. Evaluation of the symptoms is often not standardized. However, our results unveil a clear effect of virtual reality settings-based rehabilitation of the patients' symptoms, assessed by objectives tools such as the DHI (mean decrease of 27 points), changing symptoms handicap perception from moderate to mild impact on life. Furthermore, we detected a relationship between the duration of the exposure to virtual reality environments and the magnitude of the therapeutic effects, suggesting that virtual reality treatments should last at least 150 minutes of cumulated exposure to ensure positive outcomes. Virtual reality offers a pleasant and safe environment for the patient. Future studies should standardize evaluation tools, document putative side effects further, compare virtual reality to conventional physical therapy, and evaluate economical costs/benefits of such strategies.
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spelling pubmed-45909672015-10-13 Use of Virtual Reality Tools for Vestibular Disorders Rehabilitation: A Comprehensive Analysis Bergeron, Mathieu Lortie, Catherine L. Guitton, Matthieu J. Adv Med Review Article Classical peripheral vestibular disorders rehabilitation is a long and costly process. While virtual reality settings have been repeatedly suggested to represent possible tools to help the rehabilitation process, no systematic study had been conducted so far. We systematically reviewed the current literature to analyze the published protocols documenting the use of virtual reality settings for peripheral vestibular disorders rehabilitation. There is an important diversity of settings and protocols involving virtual reality settings for the treatment of this pathology. Evaluation of the symptoms is often not standardized. However, our results unveil a clear effect of virtual reality settings-based rehabilitation of the patients' symptoms, assessed by objectives tools such as the DHI (mean decrease of 27 points), changing symptoms handicap perception from moderate to mild impact on life. Furthermore, we detected a relationship between the duration of the exposure to virtual reality environments and the magnitude of the therapeutic effects, suggesting that virtual reality treatments should last at least 150 minutes of cumulated exposure to ensure positive outcomes. Virtual reality offers a pleasant and safe environment for the patient. Future studies should standardize evaluation tools, document putative side effects further, compare virtual reality to conventional physical therapy, and evaluate economical costs/benefits of such strategies. Hindawi Publishing Corporation 2015 2015-04-30 /pmc/articles/PMC4590967/ /pubmed/26556560 http://dx.doi.org/10.1155/2015/916735 Text en Copyright © 2015 Mathieu Bergeron et al. https://creativecommons.org/licenses/by/3.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Review Article
Bergeron, Mathieu
Lortie, Catherine L.
Guitton, Matthieu J.
Use of Virtual Reality Tools for Vestibular Disorders Rehabilitation: A Comprehensive Analysis
title Use of Virtual Reality Tools for Vestibular Disorders Rehabilitation: A Comprehensive Analysis
title_full Use of Virtual Reality Tools for Vestibular Disorders Rehabilitation: A Comprehensive Analysis
title_fullStr Use of Virtual Reality Tools for Vestibular Disorders Rehabilitation: A Comprehensive Analysis
title_full_unstemmed Use of Virtual Reality Tools for Vestibular Disorders Rehabilitation: A Comprehensive Analysis
title_short Use of Virtual Reality Tools for Vestibular Disorders Rehabilitation: A Comprehensive Analysis
title_sort use of virtual reality tools for vestibular disorders rehabilitation: a comprehensive analysis
topic Review Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4590967/
https://www.ncbi.nlm.nih.gov/pubmed/26556560
http://dx.doi.org/10.1155/2015/916735
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