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Acute cardiovascular responses while playing virtual games simulated by Nintendo Wii(®)
[Purpose] This investigation evaluated the acute cardiovascular responses that occur while playing virtual games (aerobic and balance) emulated by Nintendo Wii(®). [Subjects] Nineteen healthy male volunteers were recruited. [Methods] The ergospirometric variables of maximum oxygen consumption, metab...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Society of Physical Therapy Science
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4616109/ https://www.ncbi.nlm.nih.gov/pubmed/26504308 http://dx.doi.org/10.1589/jpts.27.2849 |
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author | Rodrigues, Gusthavo Augusto Alves Felipe, Danilo De Souza Silva, Elisangela De Freitas, Wagner Zeferino Higino, Wonder Passoni Da Silva, Fabiano Fernandes De Carvalho, Wellington Roberto Gomes Aparecido de Souza, Renato |
author_facet | Rodrigues, Gusthavo Augusto Alves Felipe, Danilo De Souza Silva, Elisangela De Freitas, Wagner Zeferino Higino, Wonder Passoni Da Silva, Fabiano Fernandes De Carvalho, Wellington Roberto Gomes Aparecido de Souza, Renato |
author_sort | Rodrigues, Gusthavo Augusto Alves |
collection | PubMed |
description | [Purpose] This investigation evaluated the acute cardiovascular responses that occur while playing virtual games (aerobic and balance) emulated by Nintendo Wii(®). [Subjects] Nineteen healthy male volunteers were recruited. [Methods] The ergospirometric variables of maximum oxygen consumption, metabolic equivalents, and heart rate were obtained during the aerobic (Obstacle Course, Hula Hoop, and Free Run) and balance (Soccer Heading, Penguin Slide, and Table Tilt) games of Wii Fit Plus(®) software. To access and analyze the ergospirometric information, a VO2000 analyzer was used. Normalized data (using maximum oxygen consumption and heart rate) were analyzed using repeated measures analysis of variance and Scheffe’s test. [Results] Significant differences were found among the balance and aerobic games in all variables analyzed. In addition, the Wii exercises performed were considered to be of light (balance games) and moderate (aerobic games) intensity in accordance with American College Sports Medicine exercise stratification. [Conclusion] Physical activity in a virtual environment emulated by Nintendo Wii(®) can change acute cardiovascular responses, primarily when Wii aerobic games are performed. These results support the use of the Nintendo Wii(®) in physical activity programs. |
format | Online Article Text |
id | pubmed-4616109 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | The Society of Physical Therapy Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-46161092015-10-26 Acute cardiovascular responses while playing virtual games simulated by Nintendo Wii(®) Rodrigues, Gusthavo Augusto Alves Felipe, Danilo De Souza Silva, Elisangela De Freitas, Wagner Zeferino Higino, Wonder Passoni Da Silva, Fabiano Fernandes De Carvalho, Wellington Roberto Gomes Aparecido de Souza, Renato J Phys Ther Sci Original Article [Purpose] This investigation evaluated the acute cardiovascular responses that occur while playing virtual games (aerobic and balance) emulated by Nintendo Wii(®). [Subjects] Nineteen healthy male volunteers were recruited. [Methods] The ergospirometric variables of maximum oxygen consumption, metabolic equivalents, and heart rate were obtained during the aerobic (Obstacle Course, Hula Hoop, and Free Run) and balance (Soccer Heading, Penguin Slide, and Table Tilt) games of Wii Fit Plus(®) software. To access and analyze the ergospirometric information, a VO2000 analyzer was used. Normalized data (using maximum oxygen consumption and heart rate) were analyzed using repeated measures analysis of variance and Scheffe’s test. [Results] Significant differences were found among the balance and aerobic games in all variables analyzed. In addition, the Wii exercises performed were considered to be of light (balance games) and moderate (aerobic games) intensity in accordance with American College Sports Medicine exercise stratification. [Conclusion] Physical activity in a virtual environment emulated by Nintendo Wii(®) can change acute cardiovascular responses, primarily when Wii aerobic games are performed. These results support the use of the Nintendo Wii(®) in physical activity programs. The Society of Physical Therapy Science 2015-09-30 2015-09 /pmc/articles/PMC4616109/ /pubmed/26504308 http://dx.doi.org/10.1589/jpts.27.2849 Text en 2015©by the Society of Physical Therapy Science. Published by IPEC Inc. http://creativecommons.org/licenses/by-nc-nd/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License. |
spellingShingle | Original Article Rodrigues, Gusthavo Augusto Alves Felipe, Danilo De Souza Silva, Elisangela De Freitas, Wagner Zeferino Higino, Wonder Passoni Da Silva, Fabiano Fernandes De Carvalho, Wellington Roberto Gomes Aparecido de Souza, Renato Acute cardiovascular responses while playing virtual games simulated by Nintendo Wii(®) |
title | Acute cardiovascular responses while playing virtual games simulated by
Nintendo Wii(®) |
title_full | Acute cardiovascular responses while playing virtual games simulated by
Nintendo Wii(®) |
title_fullStr | Acute cardiovascular responses while playing virtual games simulated by
Nintendo Wii(®) |
title_full_unstemmed | Acute cardiovascular responses while playing virtual games simulated by
Nintendo Wii(®) |
title_short | Acute cardiovascular responses while playing virtual games simulated by
Nintendo Wii(®) |
title_sort | acute cardiovascular responses while playing virtual games simulated by
nintendo wii(®) |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4616109/ https://www.ncbi.nlm.nih.gov/pubmed/26504308 http://dx.doi.org/10.1589/jpts.27.2849 |
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