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Cardiovascular effects of Zumba(®) performed in a virtual environment using XBOX Kinect

[Purpose] This study evaluated the acute cardiovascular responses during a session of Zumba(®) Fitness in a virtual reality environment. [Subjects] Eighteen healthy volunteers were recruited. [Methods] The following cardiovascular variables: heart rate, systolic blood pressure, diastolic blood press...

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Autores principales: Neves, Luceli Eunice Da Silva, Cerávolo, Mariza Paver Da Silva, Silva, Elisangela, De Freitas, Wagner Zeferino, Da Silva, Fabiano Fernandes, Higino, Wonder Passoni, Carvalho, Wellington Roberto Gomes, De Souza, Renato Aparecido
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Society of Physical Therapy Science 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4616113/
https://www.ncbi.nlm.nih.gov/pubmed/26504312
http://dx.doi.org/10.1589/jpts.27.2863
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author Neves, Luceli Eunice Da Silva
Cerávolo, Mariza Paver Da Silva
Silva, Elisangela
De Freitas, Wagner Zeferino
Da Silva, Fabiano Fernandes
Higino, Wonder Passoni
Carvalho, Wellington Roberto Gomes
De Souza, Renato Aparecido
author_facet Neves, Luceli Eunice Da Silva
Cerávolo, Mariza Paver Da Silva
Silva, Elisangela
De Freitas, Wagner Zeferino
Da Silva, Fabiano Fernandes
Higino, Wonder Passoni
Carvalho, Wellington Roberto Gomes
De Souza, Renato Aparecido
author_sort Neves, Luceli Eunice Da Silva
collection PubMed
description [Purpose] This study evaluated the acute cardiovascular responses during a session of Zumba(®) Fitness in a virtual reality environment. [Subjects] Eighteen healthy volunteers were recruited. [Methods] The following cardiovascular variables: heart rate, systolic blood pressure, diastolic blood pressure, and double product were assessed before and after the practice of virtual Zumba(®), which was performed as a continuous sequence of five choreographed movements lasting for 22 min. The game Zumba Fitness Core(®), with the Kinect-based virtual reality system for the XBOX 360, was used to create the virtual environment. Comparisons were made among mean delta values (delta=post-Zumba(®) minus pre-Zumba(®) values) for systolic and diastolic blood pressure, heart rate, and double product using Student’s t-test for paired samples. [Results] After a single session, a significant increase was noted in all the analyzed parameters (Systolic blood pressure=18%; Diastolic blood pressure=13%; Heart rate=67%; and Double product=97%). [Conclusion] The results support the feasibility of the use of Zumba Fitness Core(®) with the Kinect-based virtual reality system for the XBOX 360 in physical activity programs and further favor its indication for this purpose.
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spelling pubmed-46161132015-10-26 Cardiovascular effects of Zumba(®) performed in a virtual environment using XBOX Kinect Neves, Luceli Eunice Da Silva Cerávolo, Mariza Paver Da Silva Silva, Elisangela De Freitas, Wagner Zeferino Da Silva, Fabiano Fernandes Higino, Wonder Passoni Carvalho, Wellington Roberto Gomes De Souza, Renato Aparecido J Phys Ther Sci Original Article [Purpose] This study evaluated the acute cardiovascular responses during a session of Zumba(®) Fitness in a virtual reality environment. [Subjects] Eighteen healthy volunteers were recruited. [Methods] The following cardiovascular variables: heart rate, systolic blood pressure, diastolic blood pressure, and double product were assessed before and after the practice of virtual Zumba(®), which was performed as a continuous sequence of five choreographed movements lasting for 22 min. The game Zumba Fitness Core(®), with the Kinect-based virtual reality system for the XBOX 360, was used to create the virtual environment. Comparisons were made among mean delta values (delta=post-Zumba(®) minus pre-Zumba(®) values) for systolic and diastolic blood pressure, heart rate, and double product using Student’s t-test for paired samples. [Results] After a single session, a significant increase was noted in all the analyzed parameters (Systolic blood pressure=18%; Diastolic blood pressure=13%; Heart rate=67%; and Double product=97%). [Conclusion] The results support the feasibility of the use of Zumba Fitness Core(®) with the Kinect-based virtual reality system for the XBOX 360 in physical activity programs and further favor its indication for this purpose. The Society of Physical Therapy Science 2015-09-30 2015-09 /pmc/articles/PMC4616113/ /pubmed/26504312 http://dx.doi.org/10.1589/jpts.27.2863 Text en 2015©by the Society of Physical Therapy Science. Published by IPEC Inc. http://creativecommons.org/licenses/by-nc-nd/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License.
spellingShingle Original Article
Neves, Luceli Eunice Da Silva
Cerávolo, Mariza Paver Da Silva
Silva, Elisangela
De Freitas, Wagner Zeferino
Da Silva, Fabiano Fernandes
Higino, Wonder Passoni
Carvalho, Wellington Roberto Gomes
De Souza, Renato Aparecido
Cardiovascular effects of Zumba(®) performed in a virtual environment using XBOX Kinect
title Cardiovascular effects of Zumba(®) performed in a virtual environment using XBOX Kinect
title_full Cardiovascular effects of Zumba(®) performed in a virtual environment using XBOX Kinect
title_fullStr Cardiovascular effects of Zumba(®) performed in a virtual environment using XBOX Kinect
title_full_unstemmed Cardiovascular effects of Zumba(®) performed in a virtual environment using XBOX Kinect
title_short Cardiovascular effects of Zumba(®) performed in a virtual environment using XBOX Kinect
title_sort cardiovascular effects of zumba(®) performed in a virtual environment using xbox kinect
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4616113/
https://www.ncbi.nlm.nih.gov/pubmed/26504312
http://dx.doi.org/10.1589/jpts.27.2863
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