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Assessing the Impact of an Interactive Mobile Game on Tobacco-Related Attitudes and Beliefs: The Truth Campaign's “Flavor Monsters”
Given that over 97 percent of American teens play videogames, it is not surprising that many “games for health” target youth. Although tobacco use is the leading cause of preventable death in the United States, few digital games focus on preventing this behavior. The aims of this study were twofold:...
Autores principales: | Rath, Jessica M., Williams, Valerie, Rubenstein, Rebecca, Smith, Lexi, Vallone, Donna |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Mary Ann Liebert, Inc.
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4624250/ https://www.ncbi.nlm.nih.gov/pubmed/26230971 http://dx.doi.org/10.1089/g4h.2015.0005 |
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