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Assessing the Impact of an Interactive Mobile Game on Tobacco-Related Attitudes and Beliefs: The Truth Campaign's “Flavor Monsters”

Given that over 97 percent of American teens play videogames, it is not surprising that many “games for health” target youth. Although tobacco use is the leading cause of preventable death in the United States, few digital games focus on preventing this behavior. The aims of this study were twofold:...

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Detalles Bibliográficos
Autores principales: Rath, Jessica M., Williams, Valerie, Rubenstein, Rebecca, Smith, Lexi, Vallone, Donna
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Mary Ann Liebert, Inc. 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4624250/
https://www.ncbi.nlm.nih.gov/pubmed/26230971
http://dx.doi.org/10.1089/g4h.2015.0005

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