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Differential effects of wakeful rest, music and video game playing on working memory performance in the n-back task

The interruption of learning processes by breaks filled with diverse activities is common in everyday life. We investigated the effects of active computer gaming and passive relaxation (rest and music) breaks on working memory performance. Young adults were exposed to breaks involving (i) eyes-open...

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Autores principales: Kuschpel, Maxim S., Liu, Shuyan, Schad, Daniel J., Heinzel, Stephan, Heinz, Andreas, Rapp, Michael A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4626555/
https://www.ncbi.nlm.nih.gov/pubmed/26579055
http://dx.doi.org/10.3389/fpsyg.2015.01683
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author Kuschpel, Maxim S.
Liu, Shuyan
Schad, Daniel J.
Heinzel, Stephan
Heinz, Andreas
Rapp, Michael A.
author_facet Kuschpel, Maxim S.
Liu, Shuyan
Schad, Daniel J.
Heinzel, Stephan
Heinz, Andreas
Rapp, Michael A.
author_sort Kuschpel, Maxim S.
collection PubMed
description The interruption of learning processes by breaks filled with diverse activities is common in everyday life. We investigated the effects of active computer gaming and passive relaxation (rest and music) breaks on working memory performance. Young adults were exposed to breaks involving (i) eyes-open resting, (ii) listening to music and (iii) playing the video game “Angry Birds” before performing the n-back working memory task. Based on linear mixed-effects modeling, we found that playing the “Angry Birds” video game during a short learning break led to a decline in task performance over the course of the task as compared to eyes-open resting and listening to music, although overall task performance was not impaired. This effect was associated with high levels of daily mind wandering and low self-reported ability to concentrate. These findings indicate that video games can negatively affect working memory performance over time when played in between learning tasks. We suggest further investigation of these effects because of their relevance to everyday activity.
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spelling pubmed-46265552015-11-17 Differential effects of wakeful rest, music and video game playing on working memory performance in the n-back task Kuschpel, Maxim S. Liu, Shuyan Schad, Daniel J. Heinzel, Stephan Heinz, Andreas Rapp, Michael A. Front Psychol Psychology The interruption of learning processes by breaks filled with diverse activities is common in everyday life. We investigated the effects of active computer gaming and passive relaxation (rest and music) breaks on working memory performance. Young adults were exposed to breaks involving (i) eyes-open resting, (ii) listening to music and (iii) playing the video game “Angry Birds” before performing the n-back working memory task. Based on linear mixed-effects modeling, we found that playing the “Angry Birds” video game during a short learning break led to a decline in task performance over the course of the task as compared to eyes-open resting and listening to music, although overall task performance was not impaired. This effect was associated with high levels of daily mind wandering and low self-reported ability to concentrate. These findings indicate that video games can negatively affect working memory performance over time when played in between learning tasks. We suggest further investigation of these effects because of their relevance to everyday activity. Frontiers Media S.A. 2015-10-30 /pmc/articles/PMC4626555/ /pubmed/26579055 http://dx.doi.org/10.3389/fpsyg.2015.01683 Text en Copyright © 2015 Kuschpel, Liu, Schad, Heinzel, Heinz and Rapp. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Kuschpel, Maxim S.
Liu, Shuyan
Schad, Daniel J.
Heinzel, Stephan
Heinz, Andreas
Rapp, Michael A.
Differential effects of wakeful rest, music and video game playing on working memory performance in the n-back task
title Differential effects of wakeful rest, music and video game playing on working memory performance in the n-back task
title_full Differential effects of wakeful rest, music and video game playing on working memory performance in the n-back task
title_fullStr Differential effects of wakeful rest, music and video game playing on working memory performance in the n-back task
title_full_unstemmed Differential effects of wakeful rest, music and video game playing on working memory performance in the n-back task
title_short Differential effects of wakeful rest, music and video game playing on working memory performance in the n-back task
title_sort differential effects of wakeful rest, music and video game playing on working memory performance in the n-back task
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4626555/
https://www.ncbi.nlm.nih.gov/pubmed/26579055
http://dx.doi.org/10.3389/fpsyg.2015.01683
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