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Methods for Quantifying and Characterizing Errors in Pixel-Based 3D Rendering

We present methods for measuring errors in the rendering of three-dimensional points, line segments, and polygons in pixel-based computer graphics systems. We present error metrics for each of these three cases. These methods are applied to rendering with OpenGL on two common hardware platforms unde...

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Detalles Bibliográficos
Autores principales: Hagedorn, John G, Terrill, Judith E, Peskin, Adele P, Filliben, James J
Formato: Online Artículo Texto
Lenguaje:English
Publicado: [Gaithersburg, MD] : U.S. Dept. of Commerce, National Institute of Standards and Technology 2008
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4651617/
https://www.ncbi.nlm.nih.gov/pubmed/27096123
http://dx.doi.org/10.6028/jres.113.017
Descripción
Sumario:We present methods for measuring errors in the rendering of three-dimensional points, line segments, and polygons in pixel-based computer graphics systems. We present error metrics for each of these three cases. These methods are applied to rendering with OpenGL on two common hardware platforms under several rendering conditions. Results are presented and differences in measured errors are analyzed and characterized. We discuss possible extensions of this error analysis approach to other aspects of the process of generating visual representations of synthetic scenes.