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Methods for Quantifying and Characterizing Errors in Pixel-Based 3D Rendering

We present methods for measuring errors in the rendering of three-dimensional points, line segments, and polygons in pixel-based computer graphics systems. We present error metrics for each of these three cases. These methods are applied to rendering with OpenGL on two common hardware platforms unde...

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Detalles Bibliográficos
Autores principales: Hagedorn, John G, Terrill, Judith E, Peskin, Adele P, Filliben, James J
Formato: Online Artículo Texto
Lenguaje:English
Publicado: [Gaithersburg, MD] : U.S. Dept. of Commerce, National Institute of Standards and Technology 2008
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4651617/
https://www.ncbi.nlm.nih.gov/pubmed/27096123
http://dx.doi.org/10.6028/jres.113.017
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author Hagedorn, John G
Terrill, Judith E
Peskin, Adele P
Filliben, James J
author_facet Hagedorn, John G
Terrill, Judith E
Peskin, Adele P
Filliben, James J
author_sort Hagedorn, John G
collection PubMed
description We present methods for measuring errors in the rendering of three-dimensional points, line segments, and polygons in pixel-based computer graphics systems. We present error metrics for each of these three cases. These methods are applied to rendering with OpenGL on two common hardware platforms under several rendering conditions. Results are presented and differences in measured errors are analyzed and characterized. We discuss possible extensions of this error analysis approach to other aspects of the process of generating visual representations of synthetic scenes.
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spelling pubmed-46516172016-04-19 Methods for Quantifying and Characterizing Errors in Pixel-Based 3D Rendering Hagedorn, John G Terrill, Judith E Peskin, Adele P Filliben, James J J Res Natl Inst Stand Technol Article We present methods for measuring errors in the rendering of three-dimensional points, line segments, and polygons in pixel-based computer graphics systems. We present error metrics for each of these three cases. These methods are applied to rendering with OpenGL on two common hardware platforms under several rendering conditions. Results are presented and differences in measured errors are analyzed and characterized. We discuss possible extensions of this error analysis approach to other aspects of the process of generating visual representations of synthetic scenes. [Gaithersburg, MD] : U.S. Dept. of Commerce, National Institute of Standards and Technology 2008 2008-08-01 /pmc/articles/PMC4651617/ /pubmed/27096123 http://dx.doi.org/10.6028/jres.113.017 Text en https://creativecommons.org/publicdomain/zero/1.0/ The Journal of Research of the National Institute of Standards and Technology is a publication of the U.S. Government. The papers are in the public domain and are not subject to copyright in the United States. Articles from J Res may contain photographs or illustrations copyrighted by other commercial organizations or individuals that may not be used without obtaining prior approval from the holder of the copyright.
spellingShingle Article
Hagedorn, John G
Terrill, Judith E
Peskin, Adele P
Filliben, James J
Methods for Quantifying and Characterizing Errors in Pixel-Based 3D Rendering
title Methods for Quantifying and Characterizing Errors in Pixel-Based 3D Rendering
title_full Methods for Quantifying and Characterizing Errors in Pixel-Based 3D Rendering
title_fullStr Methods for Quantifying and Characterizing Errors in Pixel-Based 3D Rendering
title_full_unstemmed Methods for Quantifying and Characterizing Errors in Pixel-Based 3D Rendering
title_short Methods for Quantifying and Characterizing Errors in Pixel-Based 3D Rendering
title_sort methods for quantifying and characterizing errors in pixel-based 3d rendering
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4651617/
https://www.ncbi.nlm.nih.gov/pubmed/27096123
http://dx.doi.org/10.6028/jres.113.017
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