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Methods for Quantifying and Characterizing Errors in Pixel-Based 3D Rendering

We present methods for measuring errors in the rendering of three-dimensional points, line segments, and polygons in pixel-based computer graphics systems. We present error metrics for each of these three cases. These methods are applied to rendering with OpenGL on two common hardware platforms unde...

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Detalles Bibliográficos
Autores principales: Hagedorn, John G, Terrill, Judith E, Peskin, Adele P, Filliben, James J
Formato: Online Artículo Texto
Lenguaje:English
Publicado: [Gaithersburg, MD] : U.S. Dept. of Commerce, National Institute of Standards and Technology 2008
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4651617/
https://www.ncbi.nlm.nih.gov/pubmed/27096123
http://dx.doi.org/10.6028/jres.113.017

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