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Effects of virtual reality programs on balance in functional ankle instability
[Purpose] The aim of present study was to identify the impact that recent virtual reality training programs used in a variety of fields have had on the ankle’s static and dynamic senses of balance among subjects with functional ankle instability. [Subjects and Methods] This study randomly divided re...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Society of Physical Therapy Science
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4668143/ https://www.ncbi.nlm.nih.gov/pubmed/26644652 http://dx.doi.org/10.1589/jpts.27.3097 |
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author | Kim, Ki-Jong Heo, Myoung |
author_facet | Kim, Ki-Jong Heo, Myoung |
author_sort | Kim, Ki-Jong |
collection | PubMed |
description | [Purpose] The aim of present study was to identify the impact that recent virtual reality training programs used in a variety of fields have had on the ankle’s static and dynamic senses of balance among subjects with functional ankle instability. [Subjects and Methods] This study randomly divided research subjects into two groups, a strengthening exercise group (Group I) and a balance exercise group (Group II), with each group consisting of 10 people. A virtual reality program was performed three times a week for four weeks. Exercises from the Nintendo Wii Fit Plus program were applied to each group for twenty minutes along with ten minutes of warming up and wrap-up exercises. [Results] Group II showed a significant decrease of post-intervention static and dynamic balance overall in the anterior-posterior, and mediolateral directions, compared with the pre-intervention test results. In comparison of post-intervention static and dynamic balance between Group I and Group II, a significant decrease was observed overall. [Conclusion] Virtual reality programs improved the static balance and dynamic balance of subjects with functional ankle instability. Virtual reality programs can be used more safely and efficiently if they are implemented under appropriate monitoring by a physiotherapist. |
format | Online Article Text |
id | pubmed-4668143 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | The Society of Physical Therapy Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-46681432015-12-07 Effects of virtual reality programs on balance in functional ankle instability Kim, Ki-Jong Heo, Myoung J Phys Ther Sci Original Article [Purpose] The aim of present study was to identify the impact that recent virtual reality training programs used in a variety of fields have had on the ankle’s static and dynamic senses of balance among subjects with functional ankle instability. [Subjects and Methods] This study randomly divided research subjects into two groups, a strengthening exercise group (Group I) and a balance exercise group (Group II), with each group consisting of 10 people. A virtual reality program was performed three times a week for four weeks. Exercises from the Nintendo Wii Fit Plus program were applied to each group for twenty minutes along with ten minutes of warming up and wrap-up exercises. [Results] Group II showed a significant decrease of post-intervention static and dynamic balance overall in the anterior-posterior, and mediolateral directions, compared with the pre-intervention test results. In comparison of post-intervention static and dynamic balance between Group I and Group II, a significant decrease was observed overall. [Conclusion] Virtual reality programs improved the static balance and dynamic balance of subjects with functional ankle instability. Virtual reality programs can be used more safely and efficiently if they are implemented under appropriate monitoring by a physiotherapist. The Society of Physical Therapy Science 2015-10-30 2015-10 /pmc/articles/PMC4668143/ /pubmed/26644652 http://dx.doi.org/10.1589/jpts.27.3097 Text en 2015©by the Society of Physical Therapy Science. Published by IPEC Inc. http://creativecommons.org/licenses/by-nc-nd/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License. |
spellingShingle | Original Article Kim, Ki-Jong Heo, Myoung Effects of virtual reality programs on balance in functional ankle instability |
title | Effects of virtual reality programs on balance in functional ankle
instability |
title_full | Effects of virtual reality programs on balance in functional ankle
instability |
title_fullStr | Effects of virtual reality programs on balance in functional ankle
instability |
title_full_unstemmed | Effects of virtual reality programs on balance in functional ankle
instability |
title_short | Effects of virtual reality programs on balance in functional ankle
instability |
title_sort | effects of virtual reality programs on balance in functional ankle
instability |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4668143/ https://www.ncbi.nlm.nih.gov/pubmed/26644652 http://dx.doi.org/10.1589/jpts.27.3097 |
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