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Two different motor learning mechanisms contribute to learning reaching movements in a rotated visual environment

Practice of movement in virtual-reality and other artificially altered environments has been proposed as a method for rehabilitation following neurological injury and for training new skills in healthy humans.  For such training to be useful, there must be transfer of learning from the artificial en...

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Autores principales: Chu, Virginia Way Tong, Sanger, Terence David
Formato: Online Artículo Texto
Lenguaje:English
Publicado: F1000Research 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4670007/
https://www.ncbi.nlm.nih.gov/pubmed/26673417
http://dx.doi.org/10.12688/f1000research.3676.2
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author Chu, Virginia Way Tong
Sanger, Terence David
author_facet Chu, Virginia Way Tong
Sanger, Terence David
author_sort Chu, Virginia Way Tong
collection PubMed
description Practice of movement in virtual-reality and other artificially altered environments has been proposed as a method for rehabilitation following neurological injury and for training new skills in healthy humans.  For such training to be useful, there must be transfer of learning from the artificial environment to the performance of desired skills in the natural environment.  Therefore an important assumption of such methods is that practice in the altered environment engages the same learning and plasticity mechanisms that are required for skill performance in the natural environment.  We test the hypothesis that transfer of learning may fail because the learning and plasticity mechanism that adapts to the altered environment is different from the learning mechanism required for improvement of motor skill.  In this paper, we propose that a model that separates skill learning and environmental adaptation is necessary to explain the learning and aftereffects that are observed in virtual reality experiments.  In particular, we studied the condition where practice in the altered environment should lead to correct skill performance in the original environment. Our 2-mechanism model predicts that aftereffects will still be observed when returning to the original environment, indicating a lack of skill transfer from the artificial environment to the original environment. To illustrate the model prediction, we tested 10 healthy participants on the interaction between a simple overlearned motor skill (straight hand movements to targets in different directions) and an artificially altered visuomotor environment (rotation of visual feedback of the results of movement).  As predicted by the models, participants show adaptation to the altered environment and after-effects on return to the baseline environment even when practice in the altered environment should have led to correct skill performance.  The presence of aftereffect under all conditions that involved changes in environment demonstrates separation of environmental adaptation and skill learning. Our results support the existence of two distinct learning modules with different adaptation properties.  Therefore we suggest that adaptation to an altered environment may not be useful for training new skills.
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spelling pubmed-46700072015-12-14 Two different motor learning mechanisms contribute to learning reaching movements in a rotated visual environment Chu, Virginia Way Tong Sanger, Terence David F1000Res Research Article Practice of movement in virtual-reality and other artificially altered environments has been proposed as a method for rehabilitation following neurological injury and for training new skills in healthy humans.  For such training to be useful, there must be transfer of learning from the artificial environment to the performance of desired skills in the natural environment.  Therefore an important assumption of such methods is that practice in the altered environment engages the same learning and plasticity mechanisms that are required for skill performance in the natural environment.  We test the hypothesis that transfer of learning may fail because the learning and plasticity mechanism that adapts to the altered environment is different from the learning mechanism required for improvement of motor skill.  In this paper, we propose that a model that separates skill learning and environmental adaptation is necessary to explain the learning and aftereffects that are observed in virtual reality experiments.  In particular, we studied the condition where practice in the altered environment should lead to correct skill performance in the original environment. Our 2-mechanism model predicts that aftereffects will still be observed when returning to the original environment, indicating a lack of skill transfer from the artificial environment to the original environment. To illustrate the model prediction, we tested 10 healthy participants on the interaction between a simple overlearned motor skill (straight hand movements to targets in different directions) and an artificially altered visuomotor environment (rotation of visual feedback of the results of movement).  As predicted by the models, participants show adaptation to the altered environment and after-effects on return to the baseline environment even when practice in the altered environment should have led to correct skill performance.  The presence of aftereffect under all conditions that involved changes in environment demonstrates separation of environmental adaptation and skill learning. Our results support the existence of two distinct learning modules with different adaptation properties.  Therefore we suggest that adaptation to an altered environment may not be useful for training new skills. F1000Research 2014-12-10 /pmc/articles/PMC4670007/ /pubmed/26673417 http://dx.doi.org/10.12688/f1000research.3676.2 Text en Copyright: © 2014 Chu VWT and Sanger TD http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution Licence, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Chu, Virginia Way Tong
Sanger, Terence David
Two different motor learning mechanisms contribute to learning reaching movements in a rotated visual environment
title Two different motor learning mechanisms contribute to learning reaching movements in a rotated visual environment
title_full Two different motor learning mechanisms contribute to learning reaching movements in a rotated visual environment
title_fullStr Two different motor learning mechanisms contribute to learning reaching movements in a rotated visual environment
title_full_unstemmed Two different motor learning mechanisms contribute to learning reaching movements in a rotated visual environment
title_short Two different motor learning mechanisms contribute to learning reaching movements in a rotated visual environment
title_sort two different motor learning mechanisms contribute to learning reaching movements in a rotated visual environment
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4670007/
https://www.ncbi.nlm.nih.gov/pubmed/26673417
http://dx.doi.org/10.12688/f1000research.3676.2
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