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Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors

EEG-controlled gaming applications range widely from strictly medical to completely nonmedical applications. Games can provide not only entertainment but also strong motivation for practicing, thereby achieving better control with rehabilitation system. In this paper we present real-time control of...

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Autores principales: Belkacem, Abdelkader Nasreddine, Saetia, Supat, Zintus-art, Kalanyu, Shin, Duk, Kambara, Hiroyuki, Yoshimura, Natsue, Berrached, Nasreddine, Koike, Yasuharu
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi Publishing Corporation 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4672363/
https://www.ncbi.nlm.nih.gov/pubmed/26690500
http://dx.doi.org/10.1155/2015/653639
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author Belkacem, Abdelkader Nasreddine
Saetia, Supat
Zintus-art, Kalanyu
Shin, Duk
Kambara, Hiroyuki
Yoshimura, Natsue
Berrached, Nasreddine
Koike, Yasuharu
author_facet Belkacem, Abdelkader Nasreddine
Saetia, Supat
Zintus-art, Kalanyu
Shin, Duk
Kambara, Hiroyuki
Yoshimura, Natsue
Berrached, Nasreddine
Koike, Yasuharu
author_sort Belkacem, Abdelkader Nasreddine
collection PubMed
description EEG-controlled gaming applications range widely from strictly medical to completely nonmedical applications. Games can provide not only entertainment but also strong motivation for practicing, thereby achieving better control with rehabilitation system. In this paper we present real-time control of video game with eye movements for asynchronous and noninvasive communication system using two temporal EEG sensors. We used wavelets to detect the instance of eye movement and time-series characteristics to distinguish between six classes of eye movement. A control interface was developed to test the proposed algorithm in real-time experiments with opened and closed eyes. Using visual feedback, a mean classification accuracy of 77.3% was obtained for control with six commands. And a mean classification accuracy of 80.2% was obtained using auditory feedback for control with five commands. The algorithm was then applied for controlling direction and speed of character movement in two-dimensional video game. Results showed that the proposed algorithm had an efficient response speed and timing with a bit rate of 30 bits/min, demonstrating its efficacy and robustness in real-time control.
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spelling pubmed-46723632015-12-20 Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors Belkacem, Abdelkader Nasreddine Saetia, Supat Zintus-art, Kalanyu Shin, Duk Kambara, Hiroyuki Yoshimura, Natsue Berrached, Nasreddine Koike, Yasuharu Comput Intell Neurosci Research Article EEG-controlled gaming applications range widely from strictly medical to completely nonmedical applications. Games can provide not only entertainment but also strong motivation for practicing, thereby achieving better control with rehabilitation system. In this paper we present real-time control of video game with eye movements for asynchronous and noninvasive communication system using two temporal EEG sensors. We used wavelets to detect the instance of eye movement and time-series characteristics to distinguish between six classes of eye movement. A control interface was developed to test the proposed algorithm in real-time experiments with opened and closed eyes. Using visual feedback, a mean classification accuracy of 77.3% was obtained for control with six commands. And a mean classification accuracy of 80.2% was obtained using auditory feedback for control with five commands. The algorithm was then applied for controlling direction and speed of character movement in two-dimensional video game. Results showed that the proposed algorithm had an efficient response speed and timing with a bit rate of 30 bits/min, demonstrating its efficacy and robustness in real-time control. Hindawi Publishing Corporation 2015 2015-11-15 /pmc/articles/PMC4672363/ /pubmed/26690500 http://dx.doi.org/10.1155/2015/653639 Text en Copyright © 2015 Abdelkader Nasreddine Belkacem et al. https://creativecommons.org/licenses/by/3.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Belkacem, Abdelkader Nasreddine
Saetia, Supat
Zintus-art, Kalanyu
Shin, Duk
Kambara, Hiroyuki
Yoshimura, Natsue
Berrached, Nasreddine
Koike, Yasuharu
Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors
title Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors
title_full Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors
title_fullStr Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors
title_full_unstemmed Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors
title_short Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors
title_sort real-time control of a video game using eye movements and two temporal eeg sensors
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4672363/
https://www.ncbi.nlm.nih.gov/pubmed/26690500
http://dx.doi.org/10.1155/2015/653639
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