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Unfavorable Individuals in Social Gaming Networks
In social gaming networks, the current research focus has been on the origin of widespread reciprocal behaviors when individuals play non-cooperative games. In this paper, we investigate the topological properties of unfavorable individuals in evolutionary games. The unfavorable individuals are defi...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4673536/ https://www.ncbi.nlm.nih.gov/pubmed/26648549 http://dx.doi.org/10.1038/srep17481 |
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author | Zhang, Yichao Chen, Guanrong Guan, Jihong Zhang, Zhongzhi Zhou, Shuigeng |
author_facet | Zhang, Yichao Chen, Guanrong Guan, Jihong Zhang, Zhongzhi Zhou, Shuigeng |
author_sort | Zhang, Yichao |
collection | PubMed |
description | In social gaming networks, the current research focus has been on the origin of widespread reciprocal behaviors when individuals play non-cooperative games. In this paper, we investigate the topological properties of unfavorable individuals in evolutionary games. The unfavorable individuals are defined as the individuals gaining the lowest average payoff in a round of game. Since the average payoff is normally considered as a measure of fitness, the unfavorable individuals are very likely to be eliminated or change their strategy updating rules from a Darwinian perspective. Considering that humans can hardly adopt a unified strategy to play with their neighbors, we propose a divide-and-conquer game model, where individuals can interact with their neighbors in the network with appropriate strategies. We test and compare a series of highly rational strategy updating rules. In the tested scenarios, our analytical and simulation results surprisingly reveal that the less-connected individuals in degree-heterogeneous networks are more likely to become the unfavorable individuals. Our finding suggests that the connectivity of individuals as a social capital fundamentally changes the gaming environment. Our model, therefore, provides a theoretical framework for further understanding the social gaming networks. |
format | Online Article Text |
id | pubmed-4673536 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | Nature Publishing Group |
record_format | MEDLINE/PubMed |
spelling | pubmed-46735362015-12-14 Unfavorable Individuals in Social Gaming Networks Zhang, Yichao Chen, Guanrong Guan, Jihong Zhang, Zhongzhi Zhou, Shuigeng Sci Rep Article In social gaming networks, the current research focus has been on the origin of widespread reciprocal behaviors when individuals play non-cooperative games. In this paper, we investigate the topological properties of unfavorable individuals in evolutionary games. The unfavorable individuals are defined as the individuals gaining the lowest average payoff in a round of game. Since the average payoff is normally considered as a measure of fitness, the unfavorable individuals are very likely to be eliminated or change their strategy updating rules from a Darwinian perspective. Considering that humans can hardly adopt a unified strategy to play with their neighbors, we propose a divide-and-conquer game model, where individuals can interact with their neighbors in the network with appropriate strategies. We test and compare a series of highly rational strategy updating rules. In the tested scenarios, our analytical and simulation results surprisingly reveal that the less-connected individuals in degree-heterogeneous networks are more likely to become the unfavorable individuals. Our finding suggests that the connectivity of individuals as a social capital fundamentally changes the gaming environment. Our model, therefore, provides a theoretical framework for further understanding the social gaming networks. Nature Publishing Group 2015-12-09 /pmc/articles/PMC4673536/ /pubmed/26648549 http://dx.doi.org/10.1038/srep17481 Text en Copyright © 2015, Macmillan Publishers Limited http://creativecommons.org/licenses/by/4.0/ This work is licensed under a Creative Commons Attribution 4.0 International License. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in the credit line; if the material is not included under the Creative Commons license, users will need to obtain permission from the license holder to reproduce the material. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ |
spellingShingle | Article Zhang, Yichao Chen, Guanrong Guan, Jihong Zhang, Zhongzhi Zhou, Shuigeng Unfavorable Individuals in Social Gaming Networks |
title | Unfavorable Individuals in Social Gaming Networks |
title_full | Unfavorable Individuals in Social Gaming Networks |
title_fullStr | Unfavorable Individuals in Social Gaming Networks |
title_full_unstemmed | Unfavorable Individuals in Social Gaming Networks |
title_short | Unfavorable Individuals in Social Gaming Networks |
title_sort | unfavorable individuals in social gaming networks |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4673536/ https://www.ncbi.nlm.nih.gov/pubmed/26648549 http://dx.doi.org/10.1038/srep17481 |
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