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Translating group programmes into online formats: establishing the acceptability of a parents’ sex and relationships communication serious game

BACKGROUND: With ongoing concerns about the sexual health and wellbeing of young people, there is increasing need to innovate intervention approaches. Engaging parents as agents to support their children, alongside capitalising on increasingly sophisticated technological options could jointly enhanc...

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Autores principales: Bayley, Julie E., Brown, Katherine E.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4674924/
https://www.ncbi.nlm.nih.gov/pubmed/26651616
http://dx.doi.org/10.1186/s12889-015-2545-0
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author Bayley, Julie E.
Brown, Katherine E.
author_facet Bayley, Julie E.
Brown, Katherine E.
author_sort Bayley, Julie E.
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description BACKGROUND: With ongoing concerns about the sexual health and wellbeing of young people, there is increasing need to innovate intervention approaches. Engaging parents as agents to support their children, alongside capitalising on increasingly sophisticated technological options could jointly enhance support. Converting existing programmes into interactive game based options has the potential to broaden learning access whilst preserving behaviour change technique fidelity. However the acceptability of this approach and viability of adapting resources in this way is yet to be established. This paper reports on the process of converting an existing group programme (“What Should We Tell the Children?”) and tests the acceptability within a community setting. METHODS: Translation of the original programme included selecting exercises and gathering user feedback on character and message framing preferences. For acceptability testing, parents were randomised to either the game (n = 106) or a control (non-interactive webpage) condition (n = 76). At time 1 all participants completed a survey on demographics, computer literacy and Theory of Planned Behaviour (TPB) items. Post intervention (time 2) users repeated the TPB questions in addition to acceptability items. Interviews (n = 17) were conducted 3 months post intervention to gather qualitative feedback on transfer of learning into real life. RESULTS: The process of conversion identified clear preferences for first person role play, home setting and realistic characters alongside positively phrased feedback. Evaluation results show that the game was acceptable to parents on cognitive and emotional dimensions, particularly for parents of younger children. Acceptability was not influenced by baseline demographics, computer skills or baseline TPB variables. MANOVA analysis and qualitative feedback suggest potential for effective translation of learning into real life. However attrition was more likely in the game condition, potentially due to feedback text volume. CONCLUSIONS: A manualised group programme can be viably converted into a serious game format which is both cognitively and emotionally acceptable. The intervention may be more effectively targeted at parents with younger children, and further game developments must particularly address information dosing. Establishing the viability of digitally converting a group programme is a significant step forward for implementation focused research.
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spelling pubmed-46749242015-12-11 Translating group programmes into online formats: establishing the acceptability of a parents’ sex and relationships communication serious game Bayley, Julie E. Brown, Katherine E. BMC Public Health Research Article BACKGROUND: With ongoing concerns about the sexual health and wellbeing of young people, there is increasing need to innovate intervention approaches. Engaging parents as agents to support their children, alongside capitalising on increasingly sophisticated technological options could jointly enhance support. Converting existing programmes into interactive game based options has the potential to broaden learning access whilst preserving behaviour change technique fidelity. However the acceptability of this approach and viability of adapting resources in this way is yet to be established. This paper reports on the process of converting an existing group programme (“What Should We Tell the Children?”) and tests the acceptability within a community setting. METHODS: Translation of the original programme included selecting exercises and gathering user feedback on character and message framing preferences. For acceptability testing, parents were randomised to either the game (n = 106) or a control (non-interactive webpage) condition (n = 76). At time 1 all participants completed a survey on demographics, computer literacy and Theory of Planned Behaviour (TPB) items. Post intervention (time 2) users repeated the TPB questions in addition to acceptability items. Interviews (n = 17) were conducted 3 months post intervention to gather qualitative feedback on transfer of learning into real life. RESULTS: The process of conversion identified clear preferences for first person role play, home setting and realistic characters alongside positively phrased feedback. Evaluation results show that the game was acceptable to parents on cognitive and emotional dimensions, particularly for parents of younger children. Acceptability was not influenced by baseline demographics, computer skills or baseline TPB variables. MANOVA analysis and qualitative feedback suggest potential for effective translation of learning into real life. However attrition was more likely in the game condition, potentially due to feedback text volume. CONCLUSIONS: A manualised group programme can be viably converted into a serious game format which is both cognitively and emotionally acceptable. The intervention may be more effectively targeted at parents with younger children, and further game developments must particularly address information dosing. Establishing the viability of digitally converting a group programme is a significant step forward for implementation focused research. BioMed Central 2015-12-09 /pmc/articles/PMC4674924/ /pubmed/26651616 http://dx.doi.org/10.1186/s12889-015-2545-0 Text en © Bayley and Brown. 2015 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Research Article
Bayley, Julie E.
Brown, Katherine E.
Translating group programmes into online formats: establishing the acceptability of a parents’ sex and relationships communication serious game
title Translating group programmes into online formats: establishing the acceptability of a parents’ sex and relationships communication serious game
title_full Translating group programmes into online formats: establishing the acceptability of a parents’ sex and relationships communication serious game
title_fullStr Translating group programmes into online formats: establishing the acceptability of a parents’ sex and relationships communication serious game
title_full_unstemmed Translating group programmes into online formats: establishing the acceptability of a parents’ sex and relationships communication serious game
title_short Translating group programmes into online formats: establishing the acceptability of a parents’ sex and relationships communication serious game
title_sort translating group programmes into online formats: establishing the acceptability of a parents’ sex and relationships communication serious game
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4674924/
https://www.ncbi.nlm.nih.gov/pubmed/26651616
http://dx.doi.org/10.1186/s12889-015-2545-0
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