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The Impact of a Videogame-Based Pilot Physical Activity Program in Older Adults with Schizophrenia on Subjectively and Objectively Measured Physical Activity

OBJECTIVES: The purpose of this report is to describe the impact of a videogame-based pilot physical activity program using the Kinect for Xbox 360 game system (Microsoft, Redmond, WA, USA) on physical activity in older adults with schizophrenia. METHODS: In this one group pre-test, post-test pilot...

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Autores principales: Leutwyler, Heather, Hubbard, Erin, Cooper, Bruce, Dowling, Glenna
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4685058/
https://www.ncbi.nlm.nih.gov/pubmed/26733891
http://dx.doi.org/10.3389/fpsyt.2015.00180
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author Leutwyler, Heather
Hubbard, Erin
Cooper, Bruce
Dowling, Glenna
author_facet Leutwyler, Heather
Hubbard, Erin
Cooper, Bruce
Dowling, Glenna
author_sort Leutwyler, Heather
collection PubMed
description OBJECTIVES: The purpose of this report is to describe the impact of a videogame-based pilot physical activity program using the Kinect for Xbox 360 game system (Microsoft, Redmond, WA, USA) on physical activity in older adults with schizophrenia. METHODS: In this one group pre-test, post-test pilot study, 20 participants played an active videogame for 30 min, once a week for 6 weeks. Physical activity was measured by self-report with the Yale Physical Activity Survey and objectively with the Sensewear Pro armband at enrollment and at the end of the 6-week program. RESULTS: There was a significant increase in frequency of self-reported vigorous physical activity. We did not detect a statistically significant difference in objectively measured physical activity although increase in number of steps and sedentary activity were in the desired direction. CONCLUSION: These results suggest participants’ perception of physical activity intensity differs from the intensity objectively captured with a valid and reliable physical activity monitor.
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spelling pubmed-46850582016-01-05 The Impact of a Videogame-Based Pilot Physical Activity Program in Older Adults with Schizophrenia on Subjectively and Objectively Measured Physical Activity Leutwyler, Heather Hubbard, Erin Cooper, Bruce Dowling, Glenna Front Psychiatry Psychiatry OBJECTIVES: The purpose of this report is to describe the impact of a videogame-based pilot physical activity program using the Kinect for Xbox 360 game system (Microsoft, Redmond, WA, USA) on physical activity in older adults with schizophrenia. METHODS: In this one group pre-test, post-test pilot study, 20 participants played an active videogame for 30 min, once a week for 6 weeks. Physical activity was measured by self-report with the Yale Physical Activity Survey and objectively with the Sensewear Pro armband at enrollment and at the end of the 6-week program. RESULTS: There was a significant increase in frequency of self-reported vigorous physical activity. We did not detect a statistically significant difference in objectively measured physical activity although increase in number of steps and sedentary activity were in the desired direction. CONCLUSION: These results suggest participants’ perception of physical activity intensity differs from the intensity objectively captured with a valid and reliable physical activity monitor. Frontiers Media S.A. 2015-12-21 /pmc/articles/PMC4685058/ /pubmed/26733891 http://dx.doi.org/10.3389/fpsyt.2015.00180 Text en Copyright © 2015 Leutwyler, Hubbard, Cooper and Dowling. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychiatry
Leutwyler, Heather
Hubbard, Erin
Cooper, Bruce
Dowling, Glenna
The Impact of a Videogame-Based Pilot Physical Activity Program in Older Adults with Schizophrenia on Subjectively and Objectively Measured Physical Activity
title The Impact of a Videogame-Based Pilot Physical Activity Program in Older Adults with Schizophrenia on Subjectively and Objectively Measured Physical Activity
title_full The Impact of a Videogame-Based Pilot Physical Activity Program in Older Adults with Schizophrenia on Subjectively and Objectively Measured Physical Activity
title_fullStr The Impact of a Videogame-Based Pilot Physical Activity Program in Older Adults with Schizophrenia on Subjectively and Objectively Measured Physical Activity
title_full_unstemmed The Impact of a Videogame-Based Pilot Physical Activity Program in Older Adults with Schizophrenia on Subjectively and Objectively Measured Physical Activity
title_short The Impact of a Videogame-Based Pilot Physical Activity Program in Older Adults with Schizophrenia on Subjectively and Objectively Measured Physical Activity
title_sort impact of a videogame-based pilot physical activity program in older adults with schizophrenia on subjectively and objectively measured physical activity
topic Psychiatry
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4685058/
https://www.ncbi.nlm.nih.gov/pubmed/26733891
http://dx.doi.org/10.3389/fpsyt.2015.00180
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