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Testing the Predictive Validity and Construct of Pathological Video Game Use
Three studies assessed the construct of pathological video game use and tested its predictive validity. Replicating previous research, Study 1 produced evidence of convergent validity in 8th and 9th graders (N = 607) classified as pathological gamers. Study 2 replicated and extended the findings of...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4695782/ https://www.ncbi.nlm.nih.gov/pubmed/26694472 http://dx.doi.org/10.3390/bs5040602 |
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author | Groves, Christopher L. Gentile, Douglas Tapscott, Ryan L. Lynch, Paul J. |
author_facet | Groves, Christopher L. Gentile, Douglas Tapscott, Ryan L. Lynch, Paul J. |
author_sort | Groves, Christopher L. |
collection | PubMed |
description | Three studies assessed the construct of pathological video game use and tested its predictive validity. Replicating previous research, Study 1 produced evidence of convergent validity in 8th and 9th graders (N = 607) classified as pathological gamers. Study 2 replicated and extended the findings of Study 1 with college undergraduates (N = 504). Predictive validity was established in Study 3 by measuring cue reactivity to video games in college undergraduates (N = 254), such that pathological gamers were more emotionally reactive to and provided higher subjective appraisals of video games than non-pathological gamers and non-gamers. The three studies converged to show that pathological video game use seems similar to other addictions in its patterns of correlations with other constructs. Conceptual and definitional aspects of Internet Gaming Disorder are discussed. |
format | Online Article Text |
id | pubmed-4695782 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-46957822016-01-19 Testing the Predictive Validity and Construct of Pathological Video Game Use Groves, Christopher L. Gentile, Douglas Tapscott, Ryan L. Lynch, Paul J. Behav Sci (Basel) Article Three studies assessed the construct of pathological video game use and tested its predictive validity. Replicating previous research, Study 1 produced evidence of convergent validity in 8th and 9th graders (N = 607) classified as pathological gamers. Study 2 replicated and extended the findings of Study 1 with college undergraduates (N = 504). Predictive validity was established in Study 3 by measuring cue reactivity to video games in college undergraduates (N = 254), such that pathological gamers were more emotionally reactive to and provided higher subjective appraisals of video games than non-pathological gamers and non-gamers. The three studies converged to show that pathological video game use seems similar to other addictions in its patterns of correlations with other constructs. Conceptual and definitional aspects of Internet Gaming Disorder are discussed. MDPI 2015-12-15 /pmc/articles/PMC4695782/ /pubmed/26694472 http://dx.doi.org/10.3390/bs5040602 Text en © 2015 by the authors; licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Groves, Christopher L. Gentile, Douglas Tapscott, Ryan L. Lynch, Paul J. Testing the Predictive Validity and Construct of Pathological Video Game Use |
title | Testing the Predictive Validity and Construct of Pathological Video Game Use |
title_full | Testing the Predictive Validity and Construct of Pathological Video Game Use |
title_fullStr | Testing the Predictive Validity and Construct of Pathological Video Game Use |
title_full_unstemmed | Testing the Predictive Validity and Construct of Pathological Video Game Use |
title_short | Testing the Predictive Validity and Construct of Pathological Video Game Use |
title_sort | testing the predictive validity and construct of pathological video game use |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4695782/ https://www.ncbi.nlm.nih.gov/pubmed/26694472 http://dx.doi.org/10.3390/bs5040602 |
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