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Inferring Mathematical Equations Using Crowdsourcing
Crowdsourcing, understood as outsourcing work to a large network of people in the form of an open call, has been utilized successfully many times, including a very interesting concept involving the implementation of computer games with the objective of solving a scientific problem by employing users...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4701001/ https://www.ncbi.nlm.nih.gov/pubmed/26713846 http://dx.doi.org/10.1371/journal.pone.0145557 |
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author | Wasik, Szymon Fratczak, Filip Krzyskow, Jakub Wulnikowski, Jaroslaw |
author_facet | Wasik, Szymon Fratczak, Filip Krzyskow, Jakub Wulnikowski, Jaroslaw |
author_sort | Wasik, Szymon |
collection | PubMed |
description | Crowdsourcing, understood as outsourcing work to a large network of people in the form of an open call, has been utilized successfully many times, including a very interesting concept involving the implementation of computer games with the objective of solving a scientific problem by employing users to play a game—so-called crowdsourced serious games. Our main objective was to verify whether such an approach could be successfully applied to the discovery of mathematical equations that explain experimental data gathered during the observation of a given dynamic system. Moreover, we wanted to compare it with an approach based on artificial intelligence that uses symbolic regression to find such formulae automatically. To achieve this, we designed and implemented an Internet game in which players attempt to design a spaceship representing an equation that models the observed system. The game was designed while considering that it should be easy to use for people without strong mathematical backgrounds. Moreover, we tried to make use of the collective intelligence observed in crowdsourced systems by enabling many players to collaborate on a single solution. The idea was tested on several hundred players playing almost 10,000 games and conducting a user opinion survey. The results prove that the proposed solution has very high potential. The function generated during weeklong tests was almost as precise as the analytical solution of the model of the system and, up to a certain complexity level of the formulae, it explained data better than the solution generated automatically by Eureqa, the leading software application for the implementation of symbolic regression. Moreover, we observed benefits of using crowdsourcing; the chain of consecutive solutions that led to the best solution was obtained by the continuous collaboration of several players. |
format | Online Article Text |
id | pubmed-4701001 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-47010012016-01-13 Inferring Mathematical Equations Using Crowdsourcing Wasik, Szymon Fratczak, Filip Krzyskow, Jakub Wulnikowski, Jaroslaw PLoS One Research Article Crowdsourcing, understood as outsourcing work to a large network of people in the form of an open call, has been utilized successfully many times, including a very interesting concept involving the implementation of computer games with the objective of solving a scientific problem by employing users to play a game—so-called crowdsourced serious games. Our main objective was to verify whether such an approach could be successfully applied to the discovery of mathematical equations that explain experimental data gathered during the observation of a given dynamic system. Moreover, we wanted to compare it with an approach based on artificial intelligence that uses symbolic regression to find such formulae automatically. To achieve this, we designed and implemented an Internet game in which players attempt to design a spaceship representing an equation that models the observed system. The game was designed while considering that it should be easy to use for people without strong mathematical backgrounds. Moreover, we tried to make use of the collective intelligence observed in crowdsourced systems by enabling many players to collaborate on a single solution. The idea was tested on several hundred players playing almost 10,000 games and conducting a user opinion survey. The results prove that the proposed solution has very high potential. The function generated during weeklong tests was almost as precise as the analytical solution of the model of the system and, up to a certain complexity level of the formulae, it explained data better than the solution generated automatically by Eureqa, the leading software application for the implementation of symbolic regression. Moreover, we observed benefits of using crowdsourcing; the chain of consecutive solutions that led to the best solution was obtained by the continuous collaboration of several players. Public Library of Science 2015-12-29 /pmc/articles/PMC4701001/ /pubmed/26713846 http://dx.doi.org/10.1371/journal.pone.0145557 Text en © 2015 Wasik et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited. |
spellingShingle | Research Article Wasik, Szymon Fratczak, Filip Krzyskow, Jakub Wulnikowski, Jaroslaw Inferring Mathematical Equations Using Crowdsourcing |
title | Inferring Mathematical Equations Using Crowdsourcing |
title_full | Inferring Mathematical Equations Using Crowdsourcing |
title_fullStr | Inferring Mathematical Equations Using Crowdsourcing |
title_full_unstemmed | Inferring Mathematical Equations Using Crowdsourcing |
title_short | Inferring Mathematical Equations Using Crowdsourcing |
title_sort | inferring mathematical equations using crowdsourcing |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4701001/ https://www.ncbi.nlm.nih.gov/pubmed/26713846 http://dx.doi.org/10.1371/journal.pone.0145557 |
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