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Distinguishing between gaming and gambling activities in addiction research

BACKGROUND AND AIMS: Gambling and gaming activities have become increasingly recognised as sharing many common features at a structural and aesthetic level. Both have also been implicated as contributing to harm through excessive involvement. Despite this, relatively little attention has been given...

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Autores principales: King, Daniel L., Gainsbury, Sally M., Delfabbro, Paul H., Hing, Nerilee, Abarbanel, Brett
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4712754/
https://www.ncbi.nlm.nih.gov/pubmed/26690615
http://dx.doi.org/10.1556/2006.4.2015.045
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author King, Daniel L.
Gainsbury, Sally M.
Delfabbro, Paul H.
Hing, Nerilee
Abarbanel, Brett
author_facet King, Daniel L.
Gainsbury, Sally M.
Delfabbro, Paul H.
Hing, Nerilee
Abarbanel, Brett
author_sort King, Daniel L.
collection PubMed
description BACKGROUND AND AIMS: Gambling and gaming activities have become increasingly recognised as sharing many common features at a structural and aesthetic level. Both have also been implicated as contributing to harm through excessive involvement. Despite this, relatively little attention has been given to the fundamental characteristics that differentiate these two classes of activity, especially in situations where the boundaries between them may be particularly hard to distinguish. This is evident, for example, in digital games that incorporate free and paid virtual currencies or items, as well as the capacity for wagering. Such overlaps create problems for regulatory classifications, screening, diagnosis and treatment. Is the problem related to the gambling or gaming content? METHODS: In this paper, we review the principal sources of overlap between the activity classes in terms of several dimensions: interactivity, monetisation, betting and wagering, types of outcomes, structural fidelity, context and centrality of content, and advertising. RESULTS: We argue that gaming is principally defined by its interactivity, skill-based play, and contextual indicators of progression and success. In contrast, gambling is defined by betting and wagering mechanics, predominantly chance-determined outcomes, and monetisation features that involve risk and payout to the player. A checklist measure is provided, with practical examples, to examine activities according to features of design and function, which may inform guidelines for policy makers, researchers and treatment providers. DISCUSSION AND CONCLUSIONS: We suggest that, in some instances, using category-based nomenclature (e.g., “gambling-like game”) may be too vague or cumbersome to adequately organise our understanding of new gaming/gambling hybrid activities.
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spelling pubmed-47127542016-01-19 Distinguishing between gaming and gambling activities in addiction research King, Daniel L. Gainsbury, Sally M. Delfabbro, Paul H. Hing, Nerilee Abarbanel, Brett J Behav Addict Review Article BACKGROUND AND AIMS: Gambling and gaming activities have become increasingly recognised as sharing many common features at a structural and aesthetic level. Both have also been implicated as contributing to harm through excessive involvement. Despite this, relatively little attention has been given to the fundamental characteristics that differentiate these two classes of activity, especially in situations where the boundaries between them may be particularly hard to distinguish. This is evident, for example, in digital games that incorporate free and paid virtual currencies or items, as well as the capacity for wagering. Such overlaps create problems for regulatory classifications, screening, diagnosis and treatment. Is the problem related to the gambling or gaming content? METHODS: In this paper, we review the principal sources of overlap between the activity classes in terms of several dimensions: interactivity, monetisation, betting and wagering, types of outcomes, structural fidelity, context and centrality of content, and advertising. RESULTS: We argue that gaming is principally defined by its interactivity, skill-based play, and contextual indicators of progression and success. In contrast, gambling is defined by betting and wagering mechanics, predominantly chance-determined outcomes, and monetisation features that involve risk and payout to the player. A checklist measure is provided, with practical examples, to examine activities according to features of design and function, which may inform guidelines for policy makers, researchers and treatment providers. DISCUSSION AND CONCLUSIONS: We suggest that, in some instances, using category-based nomenclature (e.g., “gambling-like game”) may be too vague or cumbersome to adequately organise our understanding of new gaming/gambling hybrid activities. Akadémiai Kiadó 2015-12 2015-12-21 /pmc/articles/PMC4712754/ /pubmed/26690615 http://dx.doi.org/10.1556/2006.4.2015.045 Text en © 2015 Akadémiai Kiadó, Budapest http://creativecommons.org/licenses/by-nc/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited.
spellingShingle Review Article
King, Daniel L.
Gainsbury, Sally M.
Delfabbro, Paul H.
Hing, Nerilee
Abarbanel, Brett
Distinguishing between gaming and gambling activities in addiction research
title Distinguishing between gaming and gambling activities in addiction research
title_full Distinguishing between gaming and gambling activities in addiction research
title_fullStr Distinguishing between gaming and gambling activities in addiction research
title_full_unstemmed Distinguishing between gaming and gambling activities in addiction research
title_short Distinguishing between gaming and gambling activities in addiction research
title_sort distinguishing between gaming and gambling activities in addiction research
topic Review Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4712754/
https://www.ncbi.nlm.nih.gov/pubmed/26690615
http://dx.doi.org/10.1556/2006.4.2015.045
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