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A Randomized Controlled Trial to Test the Effectiveness of an Immersive 3D Video Game for Anxiety Prevention among Adolescents

Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, and leads to substantial long-term problems. A randomized controlled trial (n = 138) was conducted to test the effectiveness of a biofeedback video game (Dojo) for adolescents with elevated levels of...

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Detalles Bibliográficos
Autores principales: Scholten, Hanneke, Malmberg, Monique, Lobel, Adam, Engels, Rutger C. M. E., Granic, Isabela
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4729475/
https://www.ncbi.nlm.nih.gov/pubmed/26816292
http://dx.doi.org/10.1371/journal.pone.0147763