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Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System

Evidence suggests that individuals playing certain video games on the Nintendo Wii® (Wii) exhibit increased energy expenditure versus traditional video games, although little research examines non-Wii Sports/Fit games. The purpose of this study is to assess physiologic responses, liking, and the rel...

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Autores principales: SANDERS, GABRIEL J., SANTO, ANTONIO S., PEACOCK, COREY A., WILLIAMSON, MEGAN L., VON CARLOWITZ, KYLE-PATRICK, BARKLEY, JACOB E.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Berkeley Electronic Press 2012
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4738972/
https://www.ncbi.nlm.nih.gov/pubmed/27182381
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author SANDERS, GABRIEL J.
SANTO, ANTONIO S.
PEACOCK, COREY A.
WILLIAMSON, MEGAN L.
VON CARLOWITZ, KYLE-PATRICK
BARKLEY, JACOB E.
author_facet SANDERS, GABRIEL J.
SANTO, ANTONIO S.
PEACOCK, COREY A.
WILLIAMSON, MEGAN L.
VON CARLOWITZ, KYLE-PATRICK
BARKLEY, JACOB E.
author_sort SANDERS, GABRIEL J.
collection PubMed
description Evidence suggests that individuals playing certain video games on the Nintendo Wii® (Wii) exhibit increased energy expenditure versus traditional video games, although little research examines non-Wii Sports/Fit games. The purpose of this study is to assess physiologic responses, liking, and the relative reinforcing value (RRV) of a popular, non-Wii sports video game for the Wii relative to the same game played on a traditional, non-active system. Twenty-four college-aged students participated. Heart rate and oxygen consumption (V̇O(2)) was assessed during rest and when playing the following games: Madden NFL 2011® for Playstation 2 (PS2 Madden) and the Wii (Wii Madden), and Wii Sports Boxing. The RRV was assessed for Wii Madden versus PS2 Madden. Analysis of variance demonstrated a main effect for condition (p ≤ 0.01) as V̇O(2) (5.2 ± 0.2 ml·kg(−1)·min(−1) Wii, 4.1 ± 0.1 ml·kg(−1)·min(−1) PS2, 3.7 ± 0.1 ml·kg(−1)·min(−1), rest) and heart rate (89.2 · 2.7 bpm Wii, 79.7 ± 2.5 bpm PS2, 79.1 ± 2.5 bpm, rest) was greater for Wii Madden than PS2 Madden and rest. Heart Rate (105.4 ± 5.3 bpm) and V̇O(2) (10.4 ml·kg(−1)·min(−1)) for Wii Sports Boxing was significantly greater than all other conditions (p ≤ 0.003). The RRV was not significantly different between Wii Madden and PS2 Madden (p = 0.50). Compared to the same game on a traditional system, Wii Madden is more physiologically challenging and equally reinforcing. However, Wii Madden would not be categorized as moderate-intensity physical activity.
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spelling pubmed-47389722016-05-12 Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System SANDERS, GABRIEL J. SANTO, ANTONIO S. PEACOCK, COREY A. WILLIAMSON, MEGAN L. VON CARLOWITZ, KYLE-PATRICK BARKLEY, JACOB E. Int J Exerc Sci Original Research Evidence suggests that individuals playing certain video games on the Nintendo Wii® (Wii) exhibit increased energy expenditure versus traditional video games, although little research examines non-Wii Sports/Fit games. The purpose of this study is to assess physiologic responses, liking, and the relative reinforcing value (RRV) of a popular, non-Wii sports video game for the Wii relative to the same game played on a traditional, non-active system. Twenty-four college-aged students participated. Heart rate and oxygen consumption (V̇O(2)) was assessed during rest and when playing the following games: Madden NFL 2011® for Playstation 2 (PS2 Madden) and the Wii (Wii Madden), and Wii Sports Boxing. The RRV was assessed for Wii Madden versus PS2 Madden. Analysis of variance demonstrated a main effect for condition (p ≤ 0.01) as V̇O(2) (5.2 ± 0.2 ml·kg(−1)·min(−1) Wii, 4.1 ± 0.1 ml·kg(−1)·min(−1) PS2, 3.7 ± 0.1 ml·kg(−1)·min(−1), rest) and heart rate (89.2 · 2.7 bpm Wii, 79.7 ± 2.5 bpm PS2, 79.1 ± 2.5 bpm, rest) was greater for Wii Madden than PS2 Madden and rest. Heart Rate (105.4 ± 5.3 bpm) and V̇O(2) (10.4 ml·kg(−1)·min(−1)) for Wii Sports Boxing was significantly greater than all other conditions (p ≤ 0.003). The RRV was not significantly different between Wii Madden and PS2 Madden (p = 0.50). Compared to the same game on a traditional system, Wii Madden is more physiologically challenging and equally reinforcing. However, Wii Madden would not be categorized as moderate-intensity physical activity. Berkeley Electronic Press 2012-04-15 /pmc/articles/PMC4738972/ /pubmed/27182381 Text en
spellingShingle Original Research
SANDERS, GABRIEL J.
SANTO, ANTONIO S.
PEACOCK, COREY A.
WILLIAMSON, MEGAN L.
VON CARLOWITZ, KYLE-PATRICK
BARKLEY, JACOB E.
Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System
title Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System
title_full Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System
title_fullStr Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System
title_full_unstemmed Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System
title_short Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System
title_sort physiologic responses, liking and motivation for playing the same video game on an active versus a traditional, non-active gaming system
topic Original Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4738972/
https://www.ncbi.nlm.nih.gov/pubmed/27182381
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