Cargando…
Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System
Evidence suggests that individuals playing certain video games on the Nintendo Wii® (Wii) exhibit increased energy expenditure versus traditional video games, although little research examines non-Wii Sports/Fit games. The purpose of this study is to assess physiologic responses, liking, and the rel...
Autores principales: | , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Berkeley Electronic Press
2012
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4738972/ https://www.ncbi.nlm.nih.gov/pubmed/27182381 |
_version_ | 1782413689302810624 |
---|---|
author | SANDERS, GABRIEL J. SANTO, ANTONIO S. PEACOCK, COREY A. WILLIAMSON, MEGAN L. VON CARLOWITZ, KYLE-PATRICK BARKLEY, JACOB E. |
author_facet | SANDERS, GABRIEL J. SANTO, ANTONIO S. PEACOCK, COREY A. WILLIAMSON, MEGAN L. VON CARLOWITZ, KYLE-PATRICK BARKLEY, JACOB E. |
author_sort | SANDERS, GABRIEL J. |
collection | PubMed |
description | Evidence suggests that individuals playing certain video games on the Nintendo Wii® (Wii) exhibit increased energy expenditure versus traditional video games, although little research examines non-Wii Sports/Fit games. The purpose of this study is to assess physiologic responses, liking, and the relative reinforcing value (RRV) of a popular, non-Wii sports video game for the Wii relative to the same game played on a traditional, non-active system. Twenty-four college-aged students participated. Heart rate and oxygen consumption (V̇O(2)) was assessed during rest and when playing the following games: Madden NFL 2011® for Playstation 2 (PS2 Madden) and the Wii (Wii Madden), and Wii Sports Boxing. The RRV was assessed for Wii Madden versus PS2 Madden. Analysis of variance demonstrated a main effect for condition (p ≤ 0.01) as V̇O(2) (5.2 ± 0.2 ml·kg(−1)·min(−1) Wii, 4.1 ± 0.1 ml·kg(−1)·min(−1) PS2, 3.7 ± 0.1 ml·kg(−1)·min(−1), rest) and heart rate (89.2 · 2.7 bpm Wii, 79.7 ± 2.5 bpm PS2, 79.1 ± 2.5 bpm, rest) was greater for Wii Madden than PS2 Madden and rest. Heart Rate (105.4 ± 5.3 bpm) and V̇O(2) (10.4 ml·kg(−1)·min(−1)) for Wii Sports Boxing was significantly greater than all other conditions (p ≤ 0.003). The RRV was not significantly different between Wii Madden and PS2 Madden (p = 0.50). Compared to the same game on a traditional system, Wii Madden is more physiologically challenging and equally reinforcing. However, Wii Madden would not be categorized as moderate-intensity physical activity. |
format | Online Article Text |
id | pubmed-4738972 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2012 |
publisher | Berkeley Electronic Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-47389722016-05-12 Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System SANDERS, GABRIEL J. SANTO, ANTONIO S. PEACOCK, COREY A. WILLIAMSON, MEGAN L. VON CARLOWITZ, KYLE-PATRICK BARKLEY, JACOB E. Int J Exerc Sci Original Research Evidence suggests that individuals playing certain video games on the Nintendo Wii® (Wii) exhibit increased energy expenditure versus traditional video games, although little research examines non-Wii Sports/Fit games. The purpose of this study is to assess physiologic responses, liking, and the relative reinforcing value (RRV) of a popular, non-Wii sports video game for the Wii relative to the same game played on a traditional, non-active system. Twenty-four college-aged students participated. Heart rate and oxygen consumption (V̇O(2)) was assessed during rest and when playing the following games: Madden NFL 2011® for Playstation 2 (PS2 Madden) and the Wii (Wii Madden), and Wii Sports Boxing. The RRV was assessed for Wii Madden versus PS2 Madden. Analysis of variance demonstrated a main effect for condition (p ≤ 0.01) as V̇O(2) (5.2 ± 0.2 ml·kg(−1)·min(−1) Wii, 4.1 ± 0.1 ml·kg(−1)·min(−1) PS2, 3.7 ± 0.1 ml·kg(−1)·min(−1), rest) and heart rate (89.2 · 2.7 bpm Wii, 79.7 ± 2.5 bpm PS2, 79.1 ± 2.5 bpm, rest) was greater for Wii Madden than PS2 Madden and rest. Heart Rate (105.4 ± 5.3 bpm) and V̇O(2) (10.4 ml·kg(−1)·min(−1)) for Wii Sports Boxing was significantly greater than all other conditions (p ≤ 0.003). The RRV was not significantly different between Wii Madden and PS2 Madden (p = 0.50). Compared to the same game on a traditional system, Wii Madden is more physiologically challenging and equally reinforcing. However, Wii Madden would not be categorized as moderate-intensity physical activity. Berkeley Electronic Press 2012-04-15 /pmc/articles/PMC4738972/ /pubmed/27182381 Text en |
spellingShingle | Original Research SANDERS, GABRIEL J. SANTO, ANTONIO S. PEACOCK, COREY A. WILLIAMSON, MEGAN L. VON CARLOWITZ, KYLE-PATRICK BARKLEY, JACOB E. Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System |
title | Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System |
title_full | Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System |
title_fullStr | Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System |
title_full_unstemmed | Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System |
title_short | Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System |
title_sort | physiologic responses, liking and motivation for playing the same video game on an active versus a traditional, non-active gaming system |
topic | Original Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4738972/ https://www.ncbi.nlm.nih.gov/pubmed/27182381 |
work_keys_str_mv | AT sandersgabrielj physiologicresponseslikingandmotivationforplayingthesamevideogameonanactiveversusatraditionalnonactivegamingsystem AT santoantonios physiologicresponseslikingandmotivationforplayingthesamevideogameonanactiveversusatraditionalnonactivegamingsystem AT peacockcoreya physiologicresponseslikingandmotivationforplayingthesamevideogameonanactiveversusatraditionalnonactivegamingsystem AT williamsonmeganl physiologicresponseslikingandmotivationforplayingthesamevideogameonanactiveversusatraditionalnonactivegamingsystem AT voncarlowitzkylepatrick physiologicresponseslikingandmotivationforplayingthesamevideogameonanactiveversusatraditionalnonactivegamingsystem AT barkleyjacobe physiologicresponseslikingandmotivationforplayingthesamevideogameonanactiveversusatraditionalnonactivegamingsystem |