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Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical Trial

The aim of this study was to investigate the effects of a virtual reality program combined with conventional therapy in upper limb function in people with tetraplegia and to provide data about patients' satisfaction with the virtual reality system. Thirty-one people with subacute complete cervi...

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Autores principales: Dimbwadyo-Terrer, I., Gil-Agudo, A., Segura-Fragoso, A., de los Reyes-Guzmán, A., Trincado-Alonso, F., Piazza, S., Polonio-López, B.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi Publishing Corporation 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4739467/
https://www.ncbi.nlm.nih.gov/pubmed/26885511
http://dx.doi.org/10.1155/2016/6397828
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author Dimbwadyo-Terrer, I.
Gil-Agudo, A.
Segura-Fragoso, A.
de los Reyes-Guzmán, A.
Trincado-Alonso, F.
Piazza, S.
Polonio-López, B.
author_facet Dimbwadyo-Terrer, I.
Gil-Agudo, A.
Segura-Fragoso, A.
de los Reyes-Guzmán, A.
Trincado-Alonso, F.
Piazza, S.
Polonio-López, B.
author_sort Dimbwadyo-Terrer, I.
collection PubMed
description The aim of this study was to investigate the effects of a virtual reality program combined with conventional therapy in upper limb function in people with tetraplegia and to provide data about patients' satisfaction with the virtual reality system. Thirty-one people with subacute complete cervical tetraplegia participated in the study. Experimental group received 15 sessions with Toyra(®) virtual reality system for 5 weeks, 30 minutes/day, 3 days/week in addition to conventional therapy, while control group only received conventional therapy. All patients were assessed at baseline, after intervention, and at three-month follow-up with a battery of clinical, functional, and satisfaction scales. Control group showed significant improvements in the manual muscle test (p = 0,043, partial η (2) = 0,22) in the follow-up evaluation. Both groups demonstrated clinical, but nonsignificant, changes to their arm function in 4 of the 5 scales used. All patients showed a high level of satisfaction with the virtual reality system. This study showed that virtual reality added to conventional therapy produces similar results in upper limb function compared to only conventional therapy. Moreover, the gaming aspects incorporated in conventional rehabilitation appear to produce high motivation during execution of the assigned tasks. This trial is registered with EudraCT number 2015-002157-35.
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spelling pubmed-47394672016-02-16 Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical Trial Dimbwadyo-Terrer, I. Gil-Agudo, A. Segura-Fragoso, A. de los Reyes-Guzmán, A. Trincado-Alonso, F. Piazza, S. Polonio-López, B. Biomed Res Int Clinical Study The aim of this study was to investigate the effects of a virtual reality program combined with conventional therapy in upper limb function in people with tetraplegia and to provide data about patients' satisfaction with the virtual reality system. Thirty-one people with subacute complete cervical tetraplegia participated in the study. Experimental group received 15 sessions with Toyra(®) virtual reality system for 5 weeks, 30 minutes/day, 3 days/week in addition to conventional therapy, while control group only received conventional therapy. All patients were assessed at baseline, after intervention, and at three-month follow-up with a battery of clinical, functional, and satisfaction scales. Control group showed significant improvements in the manual muscle test (p = 0,043, partial η (2) = 0,22) in the follow-up evaluation. Both groups demonstrated clinical, but nonsignificant, changes to their arm function in 4 of the 5 scales used. All patients showed a high level of satisfaction with the virtual reality system. This study showed that virtual reality added to conventional therapy produces similar results in upper limb function compared to only conventional therapy. Moreover, the gaming aspects incorporated in conventional rehabilitation appear to produce high motivation during execution of the assigned tasks. This trial is registered with EudraCT number 2015-002157-35. Hindawi Publishing Corporation 2016 2016-01-18 /pmc/articles/PMC4739467/ /pubmed/26885511 http://dx.doi.org/10.1155/2016/6397828 Text en Copyright © 2016 I. Dimbwadyo-Terrer et al. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Clinical Study
Dimbwadyo-Terrer, I.
Gil-Agudo, A.
Segura-Fragoso, A.
de los Reyes-Guzmán, A.
Trincado-Alonso, F.
Piazza, S.
Polonio-López, B.
Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical Trial
title Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical Trial
title_full Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical Trial
title_fullStr Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical Trial
title_full_unstemmed Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical Trial
title_short Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical Trial
title_sort effectiveness of the virtual reality system toyra on upper limb function in people with tetraplegia: a pilot randomized clinical trial
topic Clinical Study
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4739467/
https://www.ncbi.nlm.nih.gov/pubmed/26885511
http://dx.doi.org/10.1155/2016/6397828
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