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Negative outcomes evoke cyclic irrational decisions in Rock, Paper, Scissors
Rock, Paper, Scissors (RPS) represents a unique gaming space in which the predictions of human rational decision-making can be compared with actual performance. Playing a computerized opponent adopting a mixed-strategy equilibrium, participants revealed a non-significant tendency to over-select Rock...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4740902/ https://www.ncbi.nlm.nih.gov/pubmed/26843423 http://dx.doi.org/10.1038/srep20479 |
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author | Dyson, Benjamin James Wilbiks, Jonathan Michael Paul Sandhu, Raj Papanicolaou, Georgios Lintag, Jaimie |
author_facet | Dyson, Benjamin James Wilbiks, Jonathan Michael Paul Sandhu, Raj Papanicolaou, Georgios Lintag, Jaimie |
author_sort | Dyson, Benjamin James |
collection | PubMed |
description | Rock, Paper, Scissors (RPS) represents a unique gaming space in which the predictions of human rational decision-making can be compared with actual performance. Playing a computerized opponent adopting a mixed-strategy equilibrium, participants revealed a non-significant tendency to over-select Rock. Further violations of rational decision-making were observed using an inter-trial analysis where participants were more likely to switch their item selection at trial n + 1 following a loss or draw at trial n, revealing the strategic vulnerability of individuals following the experience of negative rather than positive outcome. Unique switch strategies related to each of these trial n outcomes were also identified: after losing participants were more likely to ‘downgrade’ their item (e.g., Rock followed by Scissors) but after drawing participants were more likely to ‘upgrade’ their item (e.g., Rock followed by Paper). Further repetition analysis revealed that participants were more likely to continue their specific cyclic item change strategy into trial n + 2. The data reveal the strategic vulnerability of individuals following the experience of negative rather than positive outcome, the tensions between behavioural and cognitive influences on decision making, and underline the dangers of increased behavioural predictability in other recursive, non-cooperative environments such as economics and politics. |
format | Online Article Text |
id | pubmed-4740902 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Nature Publishing Group |
record_format | MEDLINE/PubMed |
spelling | pubmed-47409022016-02-09 Negative outcomes evoke cyclic irrational decisions in Rock, Paper, Scissors Dyson, Benjamin James Wilbiks, Jonathan Michael Paul Sandhu, Raj Papanicolaou, Georgios Lintag, Jaimie Sci Rep Article Rock, Paper, Scissors (RPS) represents a unique gaming space in which the predictions of human rational decision-making can be compared with actual performance. Playing a computerized opponent adopting a mixed-strategy equilibrium, participants revealed a non-significant tendency to over-select Rock. Further violations of rational decision-making were observed using an inter-trial analysis where participants were more likely to switch their item selection at trial n + 1 following a loss or draw at trial n, revealing the strategic vulnerability of individuals following the experience of negative rather than positive outcome. Unique switch strategies related to each of these trial n outcomes were also identified: after losing participants were more likely to ‘downgrade’ their item (e.g., Rock followed by Scissors) but after drawing participants were more likely to ‘upgrade’ their item (e.g., Rock followed by Paper). Further repetition analysis revealed that participants were more likely to continue their specific cyclic item change strategy into trial n + 2. The data reveal the strategic vulnerability of individuals following the experience of negative rather than positive outcome, the tensions between behavioural and cognitive influences on decision making, and underline the dangers of increased behavioural predictability in other recursive, non-cooperative environments such as economics and politics. Nature Publishing Group 2016-02-04 /pmc/articles/PMC4740902/ /pubmed/26843423 http://dx.doi.org/10.1038/srep20479 Text en Copyright © 2016, Macmillan Publishers Limited http://creativecommons.org/licenses/by/4.0/ This work is licensed under a Creative Commons Attribution 4.0 International License. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in the credit line; if the material is not included under the Creative Commons license, users will need to obtain permission from the license holder to reproduce the material. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ |
spellingShingle | Article Dyson, Benjamin James Wilbiks, Jonathan Michael Paul Sandhu, Raj Papanicolaou, Georgios Lintag, Jaimie Negative outcomes evoke cyclic irrational decisions in Rock, Paper, Scissors |
title | Negative outcomes evoke cyclic irrational decisions in Rock, Paper, Scissors |
title_full | Negative outcomes evoke cyclic irrational decisions in Rock, Paper, Scissors |
title_fullStr | Negative outcomes evoke cyclic irrational decisions in Rock, Paper, Scissors |
title_full_unstemmed | Negative outcomes evoke cyclic irrational decisions in Rock, Paper, Scissors |
title_short | Negative outcomes evoke cyclic irrational decisions in Rock, Paper, Scissors |
title_sort | negative outcomes evoke cyclic irrational decisions in rock, paper, scissors |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4740902/ https://www.ncbi.nlm.nih.gov/pubmed/26843423 http://dx.doi.org/10.1038/srep20479 |
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