Cargando…

Threshold Games and Cooperation on Multiplayer Graphs

OBJECTIVE: The study investigates the effect on cooperation in multiplayer games, when the population from which all individuals are drawn is structured—i.e. when a given individual is only competing with a small subset of the entire population. METHOD: To optimize the focus on multiplayer effects,...

Descripción completa

Detalles Bibliográficos
Autores principales: Mikkelsen, Kaare B., Bach, Lars A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4742282/
https://www.ncbi.nlm.nih.gov/pubmed/26844547
http://dx.doi.org/10.1371/journal.pone.0147207
_version_ 1782414177494630400
author Mikkelsen, Kaare B.
Bach, Lars A.
author_facet Mikkelsen, Kaare B.
Bach, Lars A.
author_sort Mikkelsen, Kaare B.
collection PubMed
description OBJECTIVE: The study investigates the effect on cooperation in multiplayer games, when the population from which all individuals are drawn is structured—i.e. when a given individual is only competing with a small subset of the entire population. METHOD: To optimize the focus on multiplayer effects, a class of games were chosen for which the payoff depends nonlinearly on the number of cooperators—this ensures that the game cannot be represented as a sum of pair-wise interactions, and increases the likelihood of observing behaviour different from that seen in two-player games. The chosen class of games are named “threshold games”, and are defined by a threshold, M > 0, which describes the minimal number of cooperators in a given match required for all the participants to receive a benefit. The model was studied primarily through numerical simulations of large populations of individuals, each with interaction neighbourhoods described by various classes of networks. RESULTS: When comparing the level of cooperation in a structured population to the mean-field model, we find that most types of structure lead to a decrease in cooperation. This is both interesting and novel, simply due to the generality and breadth of relevance of the model—it is likely that any model with similar payoff structure exhibits related behaviour. More importantly, we find that the details of the behaviour depends to a large extent on the size of the immediate neighbourhoods of the individuals, as dictated by the network structure. In effect, the players behave as if they are part of a much smaller, fully mixed, population, which we suggest an expression for.
format Online
Article
Text
id pubmed-4742282
institution National Center for Biotechnology Information
language English
publishDate 2016
publisher Public Library of Science
record_format MEDLINE/PubMed
spelling pubmed-47422822016-02-11 Threshold Games and Cooperation on Multiplayer Graphs Mikkelsen, Kaare B. Bach, Lars A. PLoS One Research Article OBJECTIVE: The study investigates the effect on cooperation in multiplayer games, when the population from which all individuals are drawn is structured—i.e. when a given individual is only competing with a small subset of the entire population. METHOD: To optimize the focus on multiplayer effects, a class of games were chosen for which the payoff depends nonlinearly on the number of cooperators—this ensures that the game cannot be represented as a sum of pair-wise interactions, and increases the likelihood of observing behaviour different from that seen in two-player games. The chosen class of games are named “threshold games”, and are defined by a threshold, M > 0, which describes the minimal number of cooperators in a given match required for all the participants to receive a benefit. The model was studied primarily through numerical simulations of large populations of individuals, each with interaction neighbourhoods described by various classes of networks. RESULTS: When comparing the level of cooperation in a structured population to the mean-field model, we find that most types of structure lead to a decrease in cooperation. This is both interesting and novel, simply due to the generality and breadth of relevance of the model—it is likely that any model with similar payoff structure exhibits related behaviour. More importantly, we find that the details of the behaviour depends to a large extent on the size of the immediate neighbourhoods of the individuals, as dictated by the network structure. In effect, the players behave as if they are part of a much smaller, fully mixed, population, which we suggest an expression for. Public Library of Science 2016-02-04 /pmc/articles/PMC4742282/ /pubmed/26844547 http://dx.doi.org/10.1371/journal.pone.0147207 Text en © 2016 Mikkelsen, Bach http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Mikkelsen, Kaare B.
Bach, Lars A.
Threshold Games and Cooperation on Multiplayer Graphs
title Threshold Games and Cooperation on Multiplayer Graphs
title_full Threshold Games and Cooperation on Multiplayer Graphs
title_fullStr Threshold Games and Cooperation on Multiplayer Graphs
title_full_unstemmed Threshold Games and Cooperation on Multiplayer Graphs
title_short Threshold Games and Cooperation on Multiplayer Graphs
title_sort threshold games and cooperation on multiplayer graphs
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4742282/
https://www.ncbi.nlm.nih.gov/pubmed/26844547
http://dx.doi.org/10.1371/journal.pone.0147207
work_keys_str_mv AT mikkelsenkaareb thresholdgamesandcooperationonmultiplayergraphs
AT bachlarsa thresholdgamesandcooperationonmultiplayergraphs