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Mixed reality temporal bone surgical dissector: mechanical design
OBJECTIVE: The Development of a Novel Mixed Reality (MR) Simulation. An evolving training environment emphasizes the importance of simulation. Current haptic temporal bone simulators have difficulty representing realistic contact forces and while 3D printed models convincingly represent vibrational...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4746989/ https://www.ncbi.nlm.nih.gov/pubmed/25927300 http://dx.doi.org/10.1186/s40463-014-0023-9 |
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author | Hochman, Jordan Brent Sepehri, Nariman Rampersad, Vivek Kraut, Jay Khazraee, Milad Pisa, Justyn Unger, Bertram |
author_facet | Hochman, Jordan Brent Sepehri, Nariman Rampersad, Vivek Kraut, Jay Khazraee, Milad Pisa, Justyn Unger, Bertram |
author_sort | Hochman, Jordan Brent |
collection | PubMed |
description | OBJECTIVE: The Development of a Novel Mixed Reality (MR) Simulation. An evolving training environment emphasizes the importance of simulation. Current haptic temporal bone simulators have difficulty representing realistic contact forces and while 3D printed models convincingly represent vibrational properties of bone, they cannot reproduce soft tissue. This paper introduces a mixed reality model, where the effective elements of both simulations are combined; haptic rendering of soft tissue directly interacts with a printed bone model. This paper addresses one aspect in a series of challenges, specifically the mechanical merger of a haptic device with an otic drill. This further necessitates gravity cancelation of the work assembly gripper mechanism. In this system, the haptic end-effector is replaced by a high-speed drill and the virtual contact forces need to be repositioned to the drill tip from the mid wand. Previous publications detail generation of both the requisite printed and haptic simulations. METHOD: Custom software was developed to reposition the haptic interaction point to the drill tip. A custom fitting, to hold the otic drill, was developed and its weight was offset using the haptic device. The robustness of the system to disturbances and its stable performance during drilling were tested. The experiments were performed on a mixed reality model consisting of two drillable rapid-prototyped layers separated by a free-space. Within the free-space, a linear virtual force model is applied to simulate drill contact with soft tissue. RESULTS: Testing illustrated the effectiveness of gravity cancellation. Additionally, the system exhibited excellent performance given random inputs and during the drill’s passage between real and virtual components of the model. No issues with registration at model boundaries were encountered. CONCLUSION: These tests provide a proof of concept for the initial stages in the development of a novel mixed-reality temporal bone simulator. |
format | Online Article Text |
id | pubmed-4746989 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-47469892016-02-10 Mixed reality temporal bone surgical dissector: mechanical design Hochman, Jordan Brent Sepehri, Nariman Rampersad, Vivek Kraut, Jay Khazraee, Milad Pisa, Justyn Unger, Bertram J Otolaryngol Head Neck Surg How I do it article OBJECTIVE: The Development of a Novel Mixed Reality (MR) Simulation. An evolving training environment emphasizes the importance of simulation. Current haptic temporal bone simulators have difficulty representing realistic contact forces and while 3D printed models convincingly represent vibrational properties of bone, they cannot reproduce soft tissue. This paper introduces a mixed reality model, where the effective elements of both simulations are combined; haptic rendering of soft tissue directly interacts with a printed bone model. This paper addresses one aspect in a series of challenges, specifically the mechanical merger of a haptic device with an otic drill. This further necessitates gravity cancelation of the work assembly gripper mechanism. In this system, the haptic end-effector is replaced by a high-speed drill and the virtual contact forces need to be repositioned to the drill tip from the mid wand. Previous publications detail generation of both the requisite printed and haptic simulations. METHOD: Custom software was developed to reposition the haptic interaction point to the drill tip. A custom fitting, to hold the otic drill, was developed and its weight was offset using the haptic device. The robustness of the system to disturbances and its stable performance during drilling were tested. The experiments were performed on a mixed reality model consisting of two drillable rapid-prototyped layers separated by a free-space. Within the free-space, a linear virtual force model is applied to simulate drill contact with soft tissue. RESULTS: Testing illustrated the effectiveness of gravity cancellation. Additionally, the system exhibited excellent performance given random inputs and during the drill’s passage between real and virtual components of the model. No issues with registration at model boundaries were encountered. CONCLUSION: These tests provide a proof of concept for the initial stages in the development of a novel mixed-reality temporal bone simulator. BioMed Central 2014-08-08 /pmc/articles/PMC4746989/ /pubmed/25927300 http://dx.doi.org/10.1186/s40463-014-0023-9 Text en Copyright © 2014 Hochman et al. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. |
spellingShingle | How I do it article Hochman, Jordan Brent Sepehri, Nariman Rampersad, Vivek Kraut, Jay Khazraee, Milad Pisa, Justyn Unger, Bertram Mixed reality temporal bone surgical dissector: mechanical design |
title | Mixed reality temporal bone surgical dissector: mechanical design |
title_full | Mixed reality temporal bone surgical dissector: mechanical design |
title_fullStr | Mixed reality temporal bone surgical dissector: mechanical design |
title_full_unstemmed | Mixed reality temporal bone surgical dissector: mechanical design |
title_short | Mixed reality temporal bone surgical dissector: mechanical design |
title_sort | mixed reality temporal bone surgical dissector: mechanical design |
topic | How I do it article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4746989/ https://www.ncbi.nlm.nih.gov/pubmed/25927300 http://dx.doi.org/10.1186/s40463-014-0023-9 |
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