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The effect of sensor-based exercise at home on functional performance associated with fall risk in older people – a comparison of two exergame interventions
BACKGROUND: There is good evidence that balance challenging exercises can reduce falls in older people. However, older people often find it difficult to incorporate such programs in their daily life. Videogame technology has been proposed to promote enjoyable, balance-challenging exercise. As part o...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4748327/ https://www.ncbi.nlm.nih.gov/pubmed/26865875 http://dx.doi.org/10.1186/s11556-015-0156-5 |
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author | Gschwind, Yves J. Schoene, Daniel Lord, Stephen R. Ejupi, Andreas Valenzuela, Trinidad Aal, Konstantin Woodbury, Ashley Delbaere, Kim |
author_facet | Gschwind, Yves J. Schoene, Daniel Lord, Stephen R. Ejupi, Andreas Valenzuela, Trinidad Aal, Konstantin Woodbury, Ashley Delbaere, Kim |
author_sort | Gschwind, Yves J. |
collection | PubMed |
description | BACKGROUND: There is good evidence that balance challenging exercises can reduce falls in older people. However, older people often find it difficult to incorporate such programs in their daily life. Videogame technology has been proposed to promote enjoyable, balance-challenging exercise. As part of a larger analysis, we compared feasibility and efficacy of two exergame interventions: step-mat-training (SMT) and Microsoft-Kinect® (KIN) exergames. METHODS: 148 community-dwelling people, aged 65+ years participated in two exergame studies in Sydney, Australia (KIN: n = 57, SMT: n = 91). Both interventions were delivered as unsupervised exercise programs in participants’ homes for 16 weeks. Assessment measures included overall physiological fall risk, muscle strength, finger-press reaction time, proprioception, vision, balance and executive functioning. RESULTS: For participants allocated to the intervention arms, the median time played each week was 17 min (IQR 32) for KIN and 48 min (IQR 94) for SMT. Compared to the control group, SMT participants improved their fall risk score (p = 0.036), proprioception (p = 0.015), reaction time (p = 0.003), sit-to-stand performance (p = 0.011) and executive functioning (p = 0.001), while KIN participants improved their muscle strength (p = 0.032) and vision (p = 0.010), and showed a trend towards improved fall risk scores (p = 0.057). CONCLUSIONS: The findings suggest that it is feasible for older people to conduct an unsupervised exercise program at home using exergames. Both interventions reduced fall risk and SMT additionally improved specific cognitive functions. However, further refinement of the systems is required to improve adherence and maximise the benefits of exergames to deliver fall prevention programs in older people’s homes. TRIAL REGISTRATIONS: ACTRN12613000671763 (Step Mat Training RCT) ACTRN12614000096651 (MS Kinect RCT) |
format | Online Article Text |
id | pubmed-4748327 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-47483272016-02-10 The effect of sensor-based exercise at home on functional performance associated with fall risk in older people – a comparison of two exergame interventions Gschwind, Yves J. Schoene, Daniel Lord, Stephen R. Ejupi, Andreas Valenzuela, Trinidad Aal, Konstantin Woodbury, Ashley Delbaere, Kim Eur Rev Aging Phys Act Research Article BACKGROUND: There is good evidence that balance challenging exercises can reduce falls in older people. However, older people often find it difficult to incorporate such programs in their daily life. Videogame technology has been proposed to promote enjoyable, balance-challenging exercise. As part of a larger analysis, we compared feasibility and efficacy of two exergame interventions: step-mat-training (SMT) and Microsoft-Kinect® (KIN) exergames. METHODS: 148 community-dwelling people, aged 65+ years participated in two exergame studies in Sydney, Australia (KIN: n = 57, SMT: n = 91). Both interventions were delivered as unsupervised exercise programs in participants’ homes for 16 weeks. Assessment measures included overall physiological fall risk, muscle strength, finger-press reaction time, proprioception, vision, balance and executive functioning. RESULTS: For participants allocated to the intervention arms, the median time played each week was 17 min (IQR 32) for KIN and 48 min (IQR 94) for SMT. Compared to the control group, SMT participants improved their fall risk score (p = 0.036), proprioception (p = 0.015), reaction time (p = 0.003), sit-to-stand performance (p = 0.011) and executive functioning (p = 0.001), while KIN participants improved their muscle strength (p = 0.032) and vision (p = 0.010), and showed a trend towards improved fall risk scores (p = 0.057). CONCLUSIONS: The findings suggest that it is feasible for older people to conduct an unsupervised exercise program at home using exergames. Both interventions reduced fall risk and SMT additionally improved specific cognitive functions. However, further refinement of the systems is required to improve adherence and maximise the benefits of exergames to deliver fall prevention programs in older people’s homes. TRIAL REGISTRATIONS: ACTRN12613000671763 (Step Mat Training RCT) ACTRN12614000096651 (MS Kinect RCT) BioMed Central 2015-11-30 /pmc/articles/PMC4748327/ /pubmed/26865875 http://dx.doi.org/10.1186/s11556-015-0156-5 Text en © Gschwind et al. 2015 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. |
spellingShingle | Research Article Gschwind, Yves J. Schoene, Daniel Lord, Stephen R. Ejupi, Andreas Valenzuela, Trinidad Aal, Konstantin Woodbury, Ashley Delbaere, Kim The effect of sensor-based exercise at home on functional performance associated with fall risk in older people – a comparison of two exergame interventions |
title | The effect of sensor-based exercise at home on functional performance associated with fall risk in older people – a comparison of two exergame interventions |
title_full | The effect of sensor-based exercise at home on functional performance associated with fall risk in older people – a comparison of two exergame interventions |
title_fullStr | The effect of sensor-based exercise at home on functional performance associated with fall risk in older people – a comparison of two exergame interventions |
title_full_unstemmed | The effect of sensor-based exercise at home on functional performance associated with fall risk in older people – a comparison of two exergame interventions |
title_short | The effect of sensor-based exercise at home on functional performance associated with fall risk in older people – a comparison of two exergame interventions |
title_sort | effect of sensor-based exercise at home on functional performance associated with fall risk in older people – a comparison of two exergame interventions |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4748327/ https://www.ncbi.nlm.nih.gov/pubmed/26865875 http://dx.doi.org/10.1186/s11556-015-0156-5 |
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