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Towards exergaming commons: composing the exergame ontology for publishing open game data
BACKGROUND: It has been shown that exergames have multiple benefits for physical, mental and cognitive health. Only recently, however, researchers have started considering them as health monitoring tools, through collection and analysis of game metrics data. In light of this and initiatives like the...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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BioMed Central
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4748514/ https://www.ncbi.nlm.nih.gov/pubmed/26865947 http://dx.doi.org/10.1186/s13326-016-0046-4 |
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author | Bamparopoulos, Giorgos Konstantinidis, Evdokimos Bratsas, Charalampos Bamidis, Panagiotis D. |
author_facet | Bamparopoulos, Giorgos Konstantinidis, Evdokimos Bratsas, Charalampos Bamidis, Panagiotis D. |
author_sort | Bamparopoulos, Giorgos |
collection | PubMed |
description | BACKGROUND: It has been shown that exergames have multiple benefits for physical, mental and cognitive health. Only recently, however, researchers have started considering them as health monitoring tools, through collection and analysis of game metrics data. In light of this and initiatives like the Quantified Self, there is an emerging need to open the data produced by health games and their associated metrics in order for them to be evaluated by the research community in an attempt to quantify their potential health, cognitive and physiological benefits. METHODS: We have developed an ontology that describes exergames using the Web Ontology Language (OWL); it is available at http://purl.org/net/exergame/ns#. After an investigation of key components of exergames, relevant ontologies were incorporated, while necessary classes and properties were defined to model these components. A JavaScript framework was also developed in order to apply the ontology to online exergames. Finally, a SPARQL Endpoint is provided to enable open data access to potential clients through the web. RESULTS: Exergame components include details for players, game sessions, as well as, data produced during these game-playing sessions. The description of the game includes elements such as goals, game controllers and presentation hardware used; what is more, concepts from already existing ontologies are reused/repurposed. Game sessions include information related to the player, the date and venue where the game was played, as well as, the results/scores that were produced/achieved. These games are subsequently played by 14 users in multiple game sessions and the results derived from these sessions are published in a triplestore as open data. CONCLUSIONS: We model concepts related to exergames by providing a standardized structure for reference and comparison. This is the first work that publishes data from actual exergame sessions on the web, facilitating the integration and analysis of the data, while allowing open data access through the web in an effort to enable the concept of Open Trials for Active and Healthy Ageing. |
format | Online Article Text |
id | pubmed-4748514 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-47485142016-02-11 Towards exergaming commons: composing the exergame ontology for publishing open game data Bamparopoulos, Giorgos Konstantinidis, Evdokimos Bratsas, Charalampos Bamidis, Panagiotis D. J Biomed Semantics Research BACKGROUND: It has been shown that exergames have multiple benefits for physical, mental and cognitive health. Only recently, however, researchers have started considering them as health monitoring tools, through collection and analysis of game metrics data. In light of this and initiatives like the Quantified Self, there is an emerging need to open the data produced by health games and their associated metrics in order for them to be evaluated by the research community in an attempt to quantify their potential health, cognitive and physiological benefits. METHODS: We have developed an ontology that describes exergames using the Web Ontology Language (OWL); it is available at http://purl.org/net/exergame/ns#. After an investigation of key components of exergames, relevant ontologies were incorporated, while necessary classes and properties were defined to model these components. A JavaScript framework was also developed in order to apply the ontology to online exergames. Finally, a SPARQL Endpoint is provided to enable open data access to potential clients through the web. RESULTS: Exergame components include details for players, game sessions, as well as, data produced during these game-playing sessions. The description of the game includes elements such as goals, game controllers and presentation hardware used; what is more, concepts from already existing ontologies are reused/repurposed. Game sessions include information related to the player, the date and venue where the game was played, as well as, the results/scores that were produced/achieved. These games are subsequently played by 14 users in multiple game sessions and the results derived from these sessions are published in a triplestore as open data. CONCLUSIONS: We model concepts related to exergames by providing a standardized structure for reference and comparison. This is the first work that publishes data from actual exergame sessions on the web, facilitating the integration and analysis of the data, while allowing open data access through the web in an effort to enable the concept of Open Trials for Active and Healthy Ageing. BioMed Central 2016-02-09 /pmc/articles/PMC4748514/ /pubmed/26865947 http://dx.doi.org/10.1186/s13326-016-0046-4 Text en © Bamparopoulos et al. 2016 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. |
spellingShingle | Research Bamparopoulos, Giorgos Konstantinidis, Evdokimos Bratsas, Charalampos Bamidis, Panagiotis D. Towards exergaming commons: composing the exergame ontology for publishing open game data |
title | Towards exergaming commons: composing the exergame ontology for publishing open game data |
title_full | Towards exergaming commons: composing the exergame ontology for publishing open game data |
title_fullStr | Towards exergaming commons: composing the exergame ontology for publishing open game data |
title_full_unstemmed | Towards exergaming commons: composing the exergame ontology for publishing open game data |
title_short | Towards exergaming commons: composing the exergame ontology for publishing open game data |
title_sort | towards exergaming commons: composing the exergame ontology for publishing open game data |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4748514/ https://www.ncbi.nlm.nih.gov/pubmed/26865947 http://dx.doi.org/10.1186/s13326-016-0046-4 |
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