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“The Heart Game”: Using Gamification as Part of a Telerehabilitation Program for Heart Patients

Objective: The aim of this article is to describe the development and testing of a prototype application (“The Heart Game”) using gamification principles to assist heart patients in their telerehabilitation process in the Teledialog project. Materials and Methods: A prototype game was developed via...

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Autores principales: Dithmer, Marcus, Rasmussen, Jack Ord, Grönvall, Erik, Spindler, Helle, Hansen, John, Nielsen, Gitte, Sørensen, Stine Bæk, Dinesen, Birthe
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Mary Ann Liebert, Inc. 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4754508/
https://www.ncbi.nlm.nih.gov/pubmed/26579590
http://dx.doi.org/10.1089/g4h.2015.0001
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author Dithmer, Marcus
Rasmussen, Jack Ord
Grönvall, Erik
Spindler, Helle
Hansen, John
Nielsen, Gitte
Sørensen, Stine Bæk
Dinesen, Birthe
author_facet Dithmer, Marcus
Rasmussen, Jack Ord
Grönvall, Erik
Spindler, Helle
Hansen, John
Nielsen, Gitte
Sørensen, Stine Bæk
Dinesen, Birthe
author_sort Dithmer, Marcus
collection PubMed
description Objective: The aim of this article is to describe the development and testing of a prototype application (“The Heart Game”) using gamification principles to assist heart patients in their telerehabilitation process in the Teledialog project. Materials and Methods: A prototype game was developed via user-driven innovation and tested on 10 patients 48–89 years of age and their relatives for a period of 2 weeks. The application consisted of a series of daily challenges given to the patients and relatives and was based on several gamification principles. A triangulation of data collection techniques (interviews, participant observations, focus group interviews, and workshop) was used. Interviews with three healthcare professionals and 10 patients were carried out over a period of 2 weeks in order to evaluate the use of the prototype. Results: The heart patients reported the application to be a useful tool as a part of their telerehabilitation process in everyday life. Gamification and gameful design principles such as leaderboards, relationships, and achievements engaged the patients and relatives. The inclusion of a close relative in the game motivated the patients to perform rehabilitation activities. Conclusions: “The Heart Game” concept presents a new way to motivate heart patients by using technology as a social and active approach to telerehabilitation. The findings show the potential of using gamification for heart patients as part of a telerehabilitation program. The evaluation indicated that the inclusion of the patient's spouse in the rehabilitation activities could be an effective strategy. A major challenge in using gamification for heart patients is avoiding a sense of defeat while still adjusting the level of difficulty to the individual patient.
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spelling pubmed-47545082016-02-23 “The Heart Game”: Using Gamification as Part of a Telerehabilitation Program for Heart Patients Dithmer, Marcus Rasmussen, Jack Ord Grönvall, Erik Spindler, Helle Hansen, John Nielsen, Gitte Sørensen, Stine Bæk Dinesen, Birthe Games Health J Original Articles Objective: The aim of this article is to describe the development and testing of a prototype application (“The Heart Game”) using gamification principles to assist heart patients in their telerehabilitation process in the Teledialog project. Materials and Methods: A prototype game was developed via user-driven innovation and tested on 10 patients 48–89 years of age and their relatives for a period of 2 weeks. The application consisted of a series of daily challenges given to the patients and relatives and was based on several gamification principles. A triangulation of data collection techniques (interviews, participant observations, focus group interviews, and workshop) was used. Interviews with three healthcare professionals and 10 patients were carried out over a period of 2 weeks in order to evaluate the use of the prototype. Results: The heart patients reported the application to be a useful tool as a part of their telerehabilitation process in everyday life. Gamification and gameful design principles such as leaderboards, relationships, and achievements engaged the patients and relatives. The inclusion of a close relative in the game motivated the patients to perform rehabilitation activities. Conclusions: “The Heart Game” concept presents a new way to motivate heart patients by using technology as a social and active approach to telerehabilitation. The findings show the potential of using gamification for heart patients as part of a telerehabilitation program. The evaluation indicated that the inclusion of the patient's spouse in the rehabilitation activities could be an effective strategy. A major challenge in using gamification for heart patients is avoiding a sense of defeat while still adjusting the level of difficulty to the individual patient. Mary Ann Liebert, Inc. 2016-02-01 /pmc/articles/PMC4754508/ /pubmed/26579590 http://dx.doi.org/10.1089/g4h.2015.0001 Text en © Marcus Dithmer, et al., 2016; Published by Mary Ann Liebert, Inc. This Open Access article is distributed under the terms of the Creative Commons License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited.
spellingShingle Original Articles
Dithmer, Marcus
Rasmussen, Jack Ord
Grönvall, Erik
Spindler, Helle
Hansen, John
Nielsen, Gitte
Sørensen, Stine Bæk
Dinesen, Birthe
“The Heart Game”: Using Gamification as Part of a Telerehabilitation Program for Heart Patients
title “The Heart Game”: Using Gamification as Part of a Telerehabilitation Program for Heart Patients
title_full “The Heart Game”: Using Gamification as Part of a Telerehabilitation Program for Heart Patients
title_fullStr “The Heart Game”: Using Gamification as Part of a Telerehabilitation Program for Heart Patients
title_full_unstemmed “The Heart Game”: Using Gamification as Part of a Telerehabilitation Program for Heart Patients
title_short “The Heart Game”: Using Gamification as Part of a Telerehabilitation Program for Heart Patients
title_sort “the heart game”: using gamification as part of a telerehabilitation program for heart patients
topic Original Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4754508/
https://www.ncbi.nlm.nih.gov/pubmed/26579590
http://dx.doi.org/10.1089/g4h.2015.0001
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