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Efficacy of virtual reality-based balance training versus the Biodex balance system training on the body balance of adults
[Purpose] This study investigated efficacy of virtual reality (VR)-based balance training on enhancing balance and postural reactions of adults as a low-cost new modality compared to the established Biodex Balance System (BBS). [Subjects] Thirty normal adults of both genders were divided randomly in...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Society of Physical Therapy Science
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4755968/ https://www.ncbi.nlm.nih.gov/pubmed/26957722 http://dx.doi.org/10.1589/jpts.28.20 |
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author | Ibrahim, Manal S. Mattar, Ayman G. Elhafez, Salam M. |
author_facet | Ibrahim, Manal S. Mattar, Ayman G. Elhafez, Salam M. |
author_sort | Ibrahim, Manal S. |
collection | PubMed |
description | [Purpose] This study investigated efficacy of virtual reality (VR)-based balance training on enhancing balance and postural reactions of adults as a low-cost new modality compared to the established Biodex Balance System (BBS). [Subjects] Thirty normal adults of both genders were divided randomly into two equal-sized experimental groups of 15: BBS balance training and VR balance training. [Methods] The training programmes were conducted in 12 sessions, three 15-min sessions per week. The Nintendo(®) Wii Fit Plus (NWFP) and its balance board were used to train of the VR group. Each participant answered a questionnaire concerning usability, enjoyment, balance improvement, and fatigue at the end of the training programs. [Results] The study found a significant increase the measure of mean overall balance (OLB) in both groups. No significant difference was found between the groups, but a significant decrease in the mean balance-test time was found for both groups, with no significant difference between the two training methods. The VR programme was rated highly enjoyable by 81.8% of the group. [Conclusion] The Wii Fit Plus system with the balance board as a new VR balance-training technique, can be considered an effective and enjoyable tool for the training of adults’ body balance. |
format | Online Article Text |
id | pubmed-4755968 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | The Society of Physical Therapy Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-47559682016-03-08 Efficacy of virtual reality-based balance training versus the Biodex balance system training on the body balance of adults Ibrahim, Manal S. Mattar, Ayman G. Elhafez, Salam M. J Phys Ther Sci Original Article [Purpose] This study investigated efficacy of virtual reality (VR)-based balance training on enhancing balance and postural reactions of adults as a low-cost new modality compared to the established Biodex Balance System (BBS). [Subjects] Thirty normal adults of both genders were divided randomly into two equal-sized experimental groups of 15: BBS balance training and VR balance training. [Methods] The training programmes were conducted in 12 sessions, three 15-min sessions per week. The Nintendo(®) Wii Fit Plus (NWFP) and its balance board were used to train of the VR group. Each participant answered a questionnaire concerning usability, enjoyment, balance improvement, and fatigue at the end of the training programs. [Results] The study found a significant increase the measure of mean overall balance (OLB) in both groups. No significant difference was found between the groups, but a significant decrease in the mean balance-test time was found for both groups, with no significant difference between the two training methods. The VR programme was rated highly enjoyable by 81.8% of the group. [Conclusion] The Wii Fit Plus system with the balance board as a new VR balance-training technique, can be considered an effective and enjoyable tool for the training of adults’ body balance. The Society of Physical Therapy Science 2016-01-30 2016-01 /pmc/articles/PMC4755968/ /pubmed/26957722 http://dx.doi.org/10.1589/jpts.28.20 Text en 2016©by the Society of Physical Therapy Science. Published by IPEC Inc. http://creativecommons.org/licenses/by-nc-nd/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License. |
spellingShingle | Original Article Ibrahim, Manal S. Mattar, Ayman G. Elhafez, Salam M. Efficacy of virtual reality-based balance training versus the Biodex balance system training on the body balance of adults |
title | Efficacy of virtual reality-based balance training versus the Biodex balance
system training on the body balance of adults |
title_full | Efficacy of virtual reality-based balance training versus the Biodex balance
system training on the body balance of adults |
title_fullStr | Efficacy of virtual reality-based balance training versus the Biodex balance
system training on the body balance of adults |
title_full_unstemmed | Efficacy of virtual reality-based balance training versus the Biodex balance
system training on the body balance of adults |
title_short | Efficacy of virtual reality-based balance training versus the Biodex balance
system training on the body balance of adults |
title_sort | efficacy of virtual reality-based balance training versus the biodex balance
system training on the body balance of adults |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4755968/ https://www.ncbi.nlm.nih.gov/pubmed/26957722 http://dx.doi.org/10.1589/jpts.28.20 |
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