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Efficacy of virtual reality-based balance training versus the Biodex balance system training on the body balance of adults

[Purpose] This study investigated efficacy of virtual reality (VR)-based balance training on enhancing balance and postural reactions of adults as a low-cost new modality compared to the established Biodex Balance System (BBS). [Subjects] Thirty normal adults of both genders were divided randomly in...

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Autores principales: Ibrahim, Manal S., Mattar, Ayman G., Elhafez, Salam M.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Society of Physical Therapy Science 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4755968/
https://www.ncbi.nlm.nih.gov/pubmed/26957722
http://dx.doi.org/10.1589/jpts.28.20
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author Ibrahim, Manal S.
Mattar, Ayman G.
Elhafez, Salam M.
author_facet Ibrahim, Manal S.
Mattar, Ayman G.
Elhafez, Salam M.
author_sort Ibrahim, Manal S.
collection PubMed
description [Purpose] This study investigated efficacy of virtual reality (VR)-based balance training on enhancing balance and postural reactions of adults as a low-cost new modality compared to the established Biodex Balance System (BBS). [Subjects] Thirty normal adults of both genders were divided randomly into two equal-sized experimental groups of 15: BBS balance training and VR balance training. [Methods] The training programmes were conducted in 12 sessions, three 15-min sessions per week. The Nintendo(®) Wii Fit Plus (NWFP) and its balance board were used to train of the VR group. Each participant answered a questionnaire concerning usability, enjoyment, balance improvement, and fatigue at the end of the training programs. [Results] The study found a significant increase the measure of mean overall balance (OLB) in both groups. No significant difference was found between the groups, but a significant decrease in the mean balance-test time was found for both groups, with no significant difference between the two training methods. The VR programme was rated highly enjoyable by 81.8% of the group. [Conclusion] The Wii Fit Plus system with the balance board as a new VR balance-training technique, can be considered an effective and enjoyable tool for the training of adults’ body balance.
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spelling pubmed-47559682016-03-08 Efficacy of virtual reality-based balance training versus the Biodex balance system training on the body balance of adults Ibrahim, Manal S. Mattar, Ayman G. Elhafez, Salam M. J Phys Ther Sci Original Article [Purpose] This study investigated efficacy of virtual reality (VR)-based balance training on enhancing balance and postural reactions of adults as a low-cost new modality compared to the established Biodex Balance System (BBS). [Subjects] Thirty normal adults of both genders were divided randomly into two equal-sized experimental groups of 15: BBS balance training and VR balance training. [Methods] The training programmes were conducted in 12 sessions, three 15-min sessions per week. The Nintendo(®) Wii Fit Plus (NWFP) and its balance board were used to train of the VR group. Each participant answered a questionnaire concerning usability, enjoyment, balance improvement, and fatigue at the end of the training programs. [Results] The study found a significant increase the measure of mean overall balance (OLB) in both groups. No significant difference was found between the groups, but a significant decrease in the mean balance-test time was found for both groups, with no significant difference between the two training methods. The VR programme was rated highly enjoyable by 81.8% of the group. [Conclusion] The Wii Fit Plus system with the balance board as a new VR balance-training technique, can be considered an effective and enjoyable tool for the training of adults’ body balance. The Society of Physical Therapy Science 2016-01-30 2016-01 /pmc/articles/PMC4755968/ /pubmed/26957722 http://dx.doi.org/10.1589/jpts.28.20 Text en 2016©by the Society of Physical Therapy Science. Published by IPEC Inc. http://creativecommons.org/licenses/by-nc-nd/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License.
spellingShingle Original Article
Ibrahim, Manal S.
Mattar, Ayman G.
Elhafez, Salam M.
Efficacy of virtual reality-based balance training versus the Biodex balance system training on the body balance of adults
title Efficacy of virtual reality-based balance training versus the Biodex balance system training on the body balance of adults
title_full Efficacy of virtual reality-based balance training versus the Biodex balance system training on the body balance of adults
title_fullStr Efficacy of virtual reality-based balance training versus the Biodex balance system training on the body balance of adults
title_full_unstemmed Efficacy of virtual reality-based balance training versus the Biodex balance system training on the body balance of adults
title_short Efficacy of virtual reality-based balance training versus the Biodex balance system training on the body balance of adults
title_sort efficacy of virtual reality-based balance training versus the biodex balance system training on the body balance of adults
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4755968/
https://www.ncbi.nlm.nih.gov/pubmed/26957722
http://dx.doi.org/10.1589/jpts.28.20
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